VE - Materia System

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Started by Victor Sant 312 posts Page 13 of 16 View original ↗
  1. Boyboy180 said:
    That doesn't fix it. Same error occurs.
    I even tried disabling everything after the Materia pluggin.
    It happens even when AP is given through pluggin commands. It is something in there directly.
    Due to the error report it seems to be coming from the Gain AP code
    View attachment 188606
    As I said earlier, I used a debug log to check and slot appears to be undefined (And the debug log notes the error is at line 1434, 18 along, which is where the materia is mentioned). I don't understand how your code works so could you give suggestions?
    View attachment 188607
    (I added in a console log below the var slot and above the slot.materias)
    View attachment 188608
    Ah. Nearly forgot u need the jp plugin so tht the materia shows in the aftermath. Otherwise u will run into tht since it has no way of displaying the amount given. I remember now I had the same issue when I was doing it.
  2. J-G said:
    Ah. Nearly forgot u need the jp plugin so tht the materia shows in the aftermath. Otherwise u will run into tht since it has no way of displaying the amount given. I remember now I had the same issue when I was doing it.
    I do have the JP pluggin. It's part of the Yep section above all the other pluggins.
    Unless I misunderstood you and you are talking about a different JP pluggin?
  3. Boyboy180 said:
    I do have the JP pluggin. It's part of the Yep section above all the other pluggins.
    Unless I misunderstood you and you are talking about a different JP pluggin?
    Ok so u have it. Good. Try arranging the materia plugin towards the top. I noticed mine were above the yep plugins. Aside from that I can't see why u still the error. Don't seem to be anything different then my setup.
  4. J-G said:
    Ok so u have it. Good. Try arranging the materia plugin towards the top. I noticed mine were above the yep plugins. Aside from that I can't see why u still the error. Don't seem to be anything different then my setup.
    It still happens even when near the top of the list (Only the VE core and Yep core were above it)
    This is really baffling. Especially when it did work earlier in the project (While I was making the materia I remember using the pluggin command to level them up but it now throws up the error.)
    I'm trying to figure it out from a coding perspective, why is it returning undefined now when it worked before. I just don't know the code well enough to figure it out.
  5. Is the plugin command from an event on map? Common event or just a plain tag on the monster?
  6. Actually, no, I think I've got it. Testing theory now.
    Buggy equipment/state that I have along with it.
  7. Ahhh I see. So it was the command was used
  8. J-G said:
    Ahhh I see. So it was the command was used
    Ok, this will take some explaining.
    one of my classes has a unique weapon type, that weapon type would give a state to the user that gave them special slots (Intended to only to be given to them later in the game as a way of upgrading this weapon type).
    If anyone in the party has that state, the error occurs when gaining AP.
    I just shifted the slots to be on the weapon itself. It will do.

    My "bug" has (sort of) been sorted out.
  9. Boyboy180 said:
    Ok, this will take some explaining.
    one of my classes has a unique weapon type, that weapon type would give a state to the user that gave them special slots (Intended to only to be given to them later in the game as a way of upgrading this weapon type).
    If anyone in the party has that state, the error occurs when gaining AP.
    I just shifted the slots to be on the weapon itself. It will do.

    My "bug" has (sort of) been sorted out.
    Well glad it's been fixed, even if it's not the fix u wanted.
  10. Love the materia system you made! It far exceeded my expectations. The only thing I want to do that I can't figure out is how to lock materia to a party member. Even if the equipment is locked to the party member, I still am able to remove the materia from it using the materia menu. Any suggestions?
  11. Anyone one got this to work with galvs tools I keep getting a error no matter if its above or below iterror.png
  12. How would I check the materia ID (id of the armor) in a particular slot of an equipment?

    e.g.

    A weapon has 3 materia slots. I want to know the ID of the materia equipped in the second slot
  13. Is it possible to add substitute to the effects on a materia? I didn't see it on the list.
  14. Evening all, has anyone had any success porting this to MZ/having this work with VisuStella MainMenu Core MZ ? I'm pretty sure I've set up the command window list correctly for it

    1673921673335.png

    However with FOSSIL on I receive the following error
    1673923730680.png
    1673923739800.png


    with FOSSIL Off:
    1673923756582.png
    1673923762763.png

    Clearly its a matter of the window not being drawn correctly. Any tips?
  15. With FOSSIL it will work but unfortunately not with VS main menu or equipment core.

    I'm using it with just battlecore running on MZ.
  16. Oggy said:
    With FOSSIL it will work but unfortunately not with VS main menu or equipment core.

    I'm using it with just battlecore running on MZ.
    Thanks @Oggy


    The error is actually stemming from the Core Engine itself for me.
    1673962461506.png
    1673962446821.png

    Thats with ItemEquip and MainMenu disabled.

    UPDATE:

    Apparently all the cores work without COre Engine still!?

    But lord is the game ugly now, so will have to find some sprite upscaling. Also can't use a custom VS ddriven battle system anymore (was using STB before). But I can work around that well enough I suppose. Will keep playing around with it but honestly the good likely outweighs the few bads here.


    FINAL UPDATE?:

    It works with both Main Menu and ItemEquip Core seem to function ok? Testing a bit, but they open up the menus just fine now. Will report back if they break
  17. Oh yeah I forgot about the core engine. I would test equipping a piece of gear. I know I had to abandon equipment core because of an error that would say something like materia not defined.
  18. Afternoon all,

    A quick question for anyone that may be able to help. I received great help in getting Fomars Equipment Skill System to track AP gain per Skill use, by using the following JS notetag for the equipment:

    1673985279092.png

    Can anyone think of a way being able to push Materia AP gain on Materia(armor) when the associated skill is used? I'd keep like mastering skills through use vs Aftermath AP gain if I can help it while using this plugin.

    @ATT_Turan any insights on this one?


    Most references pulled from the Materia plugin itself have no effect or simply give a "is not a function" error
  19. Im encountering a weird issue. On the Materia screen when i use the page up or page down to switch between actors it leaves the health/mana numbers of the previous actor behind the health/mana of new actor. Also, when i get to the last actor it stops changing the health/mana numbers if I keep cycling. The level and name are unaffected. It will reset if i leave the screen and come back.

    Has anyone else encountered this issue?
  20. Morning all! Giving myself a mini bump here to see if anyones figured out direct AP gain to specific materia. Bonus of it can match how I'm currently using notetags:

    Puppet Knight said:
    A quick question for anyone that may be able to help. I received great help in getting Fomars Equipment Skill System to track AP gain per Skill use, by using the following JS notetag for the equipment:

    1673985279092.png

    Can anyone think of a way being able to push Materia AP gain on Materia(armor) when the associated skill is used? I'd keep like mastering skills through use vs Aftermath AP gain if I can help it while using this plugin.


    I have tried simply using user.gainAP but that adds AP to every materia that the Actor has equipped, rather than just the materia associated with the Skill being used.




    Separaretly, if there is any way to associate more than one skill with materia WITHOUT having to have them be treated as Levels.

    Ex:

    1) Equip Basic Spells Materia
    2) Gain Access to Fire, Ice, Thunder, Water
    3) Use Fire in battle, Materia gains AP in that Skills AP bar only




    And finally, if there is a way to change weapons/equipment from the Materia menu itself, that'd be stellar as well