Oh good. I was doing more testing and reading on the plugins and couldn't find any reason why it wasn't working. Was about to suggest other plugin conflicts. Glad you got it sorted.
VE - Materia System
● ARCHIVED · READ-ONLY
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thanks for your help.
I don't like the solution but that's how it is -
Hey all, Anyone know how to allow Materia to show in the regular Inventory?
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Hi, how do you insert the Materia system with the Yanlfly menu? What should I set in the plugin?
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I use SRD Alt menu screens, but that plugin uses symbols as well, and the symbol for the Materia System plugin is just "materia" no quotes, gotta be lower case. I'd just use the preexisting settings in Yanfly's menu manager plugin to build one for Materia. Might push straight to Actor 1 though. Hope that helps a bit.Hi, how do you insert the Materia system with the Yanlfly menu? What should I set in the plugin?
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Afternoon all,
Has anyone used the materia with the regular EquipStatus What I'm looking to do is while hovering over materia, have it update `Window_EquipStatus`
But instead, show the param changes like in the Equip Scene:
Suggestions? I'm assuming I should be altering this function:
Window_MateriaItem.prototype.updateHelp = function() {
if (this._materiaWindow) this._materiaWindow.setMateria(this.materia());
if (this.item()){
processHelp(this.item().traits[0].dataId, this.item());
}
// this.setHelpWindowItem(this.item());
}; -
My friend, can you send me the print or a tutorial to do it MATÉRIA ALL, I thank you in advance!Ok, obrigado... agora funciona!!! como faço para que o efeito 'TODOS estejam ativos agora'??? sem necessidade de iniciar SHIFT???
Enfim....foi perceber que as Matérias quando chegam no "Mestre"...não renascem como novas!!!
E para isso... Posso arriscar uma ideia ??? para algumas Matérias, talvez apenas aquelas mágicas, sim, você pode fazer isso quando elas chegam ao "Mestre" ou renascem como duplicatas, ou renascem como materiais, mas mais poderosas com magia mais poderosa ??? Quero dizer... elas vêm ao Mestre, mas você pode decidir se talvez se transformem em outros materiais!!!
Eu entendi minha ideia??? -
Guys, first of all I need to say that this plugin is wonderful.
And now I need a lot of help.
I need to create the material and ALL of them and I can't, can someone help me?
Thanks in advance. -
Why?And now I need a lot of help.
Why?I need to create the material and ALL of them and I can't
Not when you give us zero information.can someone help me?
I understand there's a language difference, but you need to try to explain something.
What, using the words from the plugin, are you trying to do?
Which part of the instructions don't you understand?
Where are screenshots showing us what you've tried?
What happens instead? -
Sorry, I'm using Google Translate.Why?
Why?
Not when you give us zero information.
I understand there's a language difference, but you need to try to explain something.
What, using the words from the plugin, are you trying to do?
Which part of the instructions don't you understand?
Where are screenshots showing us what you've tried?
What happens instead?
I'm trying to do the "materia ALL" and I can't.
That's why I'm asking for help. -
That still doesn't mean anything - you can keep saying the same thing, but without showing us what you're trying to do in your project and where you see it in the plugin instructions, it means nothing.I'm trying to do the "materia ALL" and I can't.
There is no such thing in this plugin as "materia ALL" - those words don't exist.
This is the third post you've made about it, I told you the exact same thing last time, and you're still not showing any screenshots of what you're trying to do in an item's notetags or explaining what you think should be happening. -
Do you have the VE Toggle Targets plugin? If not an all materia even of tagged correctly will not function.
Otherwise you need to screen shot your materia tags so we can see it. -
Do you have the VE Toggle Targets plugin? If not an all materia even of tagged correctly will not function.
Otherwise you need to screen shot your materia tags so we can see it.
Sorry, I'm using Google Translate.
I'm trying to do the "materia ALL" and I can't.
That's why I'm asking for help.
To @Oggy 's point if you're trying to create an All materia that would have to be on a linked slot and you'd need the VE Toggle Targets plugin as well to mimic how the ALL materia works in Final Fantasy VII -
Good afternoon, let's see if I can explain myself now.
I'm trying to make a game in tribute to Final Fantasy VII and I'm having problems with MATERIA ALL, I'll show you my work so far!
1: Plugins:
2: Materia Fire:
3: Materia ALL:
4: Materials equipped "fire working normally":
5: But when I use magic in battle, it doesn't attack everyone.
Please can someone help me with this!
Thank you. -
Can you make available the demo that the master used in the YouTube video tutorial?Não encontrei problemas ao usar o YEP_CoreEngine e o YEP_BattleCore; outros plugins você terá que testar.
Desculpe, não trabalho com demos. Manter demos atualizados requer tempo que não tenho disponível. -
How are the materia slots set up?Good afternoon, let's see if I can explain myself now.
I'm trying to make a game in tribute to Final Fantasy VII and I'm having problems with MATERIA ALL, I'll show you my work so far!
1: Plugins:
View attachment 329718
2: Materia Fire:
View attachment 329719
3: Materia ALL:
View attachment 329721
4: Materials equipped "fire working normally":
View attachment 329723
5: But when I use magic in battle, it doesn't attack everyone.
View attachment 329724
Please can someone help me with this!
Thank you.
The 2 slots here needs to be linked slots for the All ability to affect it. -
Also Toggle Targets needs to be above the materia plugin.
Make sure you are reading the plugin helps sections for order. -
Como os slots de matéria são configurados?
Os 2 slots aqui precisam ser slots vinculados para que a habilidade Todos os afete.
Yes, they are connected!
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Além disso, Toggle Targets precisa estar acima do plugin materia.
Certifique-se de ler as seções de ajuda do plugin para ordem.
The problem is that I'm working on the MZ RPG creator, and the VE_ToggleTargets plugin is not compatible with Fossil! -
@Thorion it very well should be compatible.