VE - Fog and Overlay

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Started by Victor Sant 64 posts Page 2 of 4 View original ↗
  1. all ok now ... very good! congratulations
  2. Im having problems using the fog with parralex mapping.


    It works fine for everything except the overlay layers


    Ive tryed using different fog depths but nothing seems to work
  3. Post a screenshot of your setup for all fog layers, as it might give a lead on what is the issue.
  4. I actually fixed it but thanks for the response!
  5. Hi, Victor!
    Is there a way the fogs aren't cleared on the map change?
  6. King Gerar said:
    Hi, Victor!
    Is there a way the fogs aren't cleared on the map change?

    No. You will need to add the tags/call the plugin parameters on the next map as well.
  7. Hi, Victor


    i love your plugin


    TypeError


    Cannot read property 'canvasBuffer' of undefined


    Sorry for my english.


    I will change my !Fog_1  in the (Map Note) with a Plugin command in a Event.


    trigger


    Plugin command: FogEffect  2 '!Fog_2' 200 50 0 1


    an then - Self Switch A on


    Please help me


    thanks
  8. Don't add quotations on plugin commands filenames.
  9. Victor Sant said:
    Don't add quotations on plugin commands filenames.

    nothing happens


    Map Note


    <fog effect>


    id: 1


    name: '!Klassenzimmer1'


    opacity: 255


    hue: 0


    blend: 0


    move x: 0


    move y: 0


    depth: 1


    </fog effect>

    Pic1.png
  10. It seems the issue is with some changes made by the update of rpg maker version 1.2.0. It seems that other fog plugins also did run into this issue.


    I found a solution for that, I will make some more tests and update the plugin later today.


    Also, if you want to replace a fog, you should use the same Id. Otherwise both fogs will be displayed.
  11. sorry


    its not a fog, its a overlay.


    i used the same Id - nothing
  12. Platsch said:
    sorry


    its not a fog, its a overlay.


    i used the same Id - nothing

    "Fog" and "Overlay" are just names, for the code it's all the same thing.


    And like I said, I found the issue but it still not fixed.


    But when the plugin is fixed, you should use the same Id.
  13. Victor Sant said:
    "Fog" and "Overlay" are just names, for the code it's all the same thing.


    And like I said, I found the issue but it still not fixed.


    But when the plugin is fixed, you should use the same Id.

    ok, thanks
  14. if i walk only diagonally on a map with an overlay, the overlay shake (wiggle) a little bit.
  15. Platsch said:
    if i walk only diagonally on a map with an overlay, the overlay shake (wiggle) a little bit.

    And how do you walk diagonally?
  16. with the plugin  - (VE - Diagonal Movement 1.01)


    when i move left-down , left-up , right.down , right-up


    the map is 50x50 - problem


    no problems when i move only left, down, up, right .


    by the map with 17x13 - no problems
  17. Victor Sant said:
    "Fog" and "Overlay" are just names, for the code it's all the same thing.


    And like I said, I found the issue but it still not fixed.


    But when the plugin is fixed, you should use the same Id.

    it works now. but the walk diagonally overlay wiggle is still there .


    thank you



    need this plugin an update?


    i have a next problem with v1.06


    my Map note


    <fog effect>


    id: 1


    name: '!$Bunt'


    opacity: 100


    move x: 0


    move y: 0


    depth: 0


    </fog effect>


    then, when start a event sideview battle on the map:


    ReferenceError


    bitmap is not defined


    when i start with only '!Bunt' in map note, the battle start, but without the fog overlay and all battle attacks are duplicated from all Actors and enemies.


    when i start with only '$Bunt' in map note: ReferenceError bitmap is not defined


    v1.05 works fine with '!$Bunt' . I will fixed the overlay on map and in the battle. the battle is absolutely normal.
  18. need this plugin an update?
  19. .
  20. i checked all my plugins with your plugins. i fond the problem: SkipBattleLog


    when i deactivate SkipBattleLog then works fine. but i needed this plugin :(


    one other problem is still, with the diagonally movement (the overlay shake a little bit)