Hello again,
@bblizzard !
So far, the Ultra Mode 7 in my MV project is working good, and even better since I did some progress with the optimization and worldmap edits to avoid framerate issues.
I just noticed a little thing I don't know how to solve or which kind of parameters do I need to adjust in order to make the characters look good in the map.
As you know, in RPG Maker MV/MZ, the characters have a little Y offset that places them a few pixels up in the tile (except for those in which name begins with ! exclamation mark), just like in this picture:
As you can see, the character is placed a few pixels up, so the feet doesn't touch the base of the bridge there.
However, once I enable the Ultra Mode 7, that offset is lost, and the character is placed at the bottom of the tile, like in the following picture:
I tried with different settings within the plugin, like the Camera Distance, the Pitch or even the Base Scale Z for the sprites to be drawn, but none of them seem to changing a thing. Whatever I do, the character is placed at the bottom of the tiles, losing that little Y offset.
These are the settings I'm using with the plugin right now:
It only happens with the Mode-7 maps and with the main character and the vehicles (not NPCs or other events). This issue is not seen any other map that is displayed normally. What do you think it could be the reason for that?
Thanks in advance for the help!