Q.1 From what I understand this is better (in every possible way) if you compare to mapping in MV's built in map editor. Only drawback seems to be that you won't have your map visual inside of RM so placing events etc will be a little bit more work since you probably need to toggle between MV and TileD to make sure you place them in the right place. Hence it wouldn't be as fast. Correct?
As someone who worked with this, events is the least of your problems. It's being more aware of where you have to put your objects that will be the problem. Same as parallax mapping so it's non issue. You can put events everywhere as long as the map is at the correct size and you tag them properly. For transfering players, you will have to use variables.
Q.2 Now what I really want to know is how this compare to parallax mapping in GIMP (which is what I prefer at the moment). What are the pro's and con's to traditional parallax mapping with overlays? If I understand this right, this will be used instead of the tilesets layers so I suppose I could still use GIMP to make lightning, fog, extra overlays etc? Is there any reason why I wouldn't want to do that?
Q.3 I know of TileD but I have never really used it myself. from what I understand it is a map editor that works similar to the one in MV but you'll have as many layers as you want. Is it also possible to place tiles outside of the grid (the way you can while parallaxing) or would I have to stick to the grid?
I also like to use brushes and such to paint on top of my tiles (finishing touches!). Is there anyway to do this if I lay out the basics in TileD?
Q.4 Lastly, it says that you can set your own collision to whatever you want. But would this really make any difference if you'r not using a pixel movement plugin? I mean even if the collision is set to 16x16 the standard movement in MV will still be 48x48 snap to grid and I suppose that you can't move any space that have a collision (even if it only takes up 1/4 of the square). I might have misunderstood this completely but I can't understand how this would be useful if it works as I think it does? Please do explain. :distrust: