@Finnuval, I think you're right... I wuz planning to have both a visual and a verbal clue as to what the relationship level was, so to speak, but Imma look into makin' it less in-yo-face. Or maybe I cud just remove the gem indicator from the dialogue screen entirely, and just add it somewhere on the map? Like... player walks up to an NPC, and the gem pops up, indicating current relationship level? Imma hafta think about this!
:kaophew:
@Kes, naaa that's a typo!
:biggrin: Not actual in-game dialogue, just a placeholder to see what the screen looks like! As for colour, I'm workin' on a limited palette (you guessed it) so I'm a li'l constrained on what I can use. Maybe I dispose of the gem indicator and change the windowskin colour...? Gonna hafta run tests!
Thanks you both!
:kaoluv:
EDIT:
I did some quick colour tests!
:kaoluv: It's the same scene but without the gem indicator, and I even managed to fix my typo! (Starting from No. 2 anyway...)
:biggrin: Sooo, I tried some of my available colours as the windowskin background, some light, some dark. Lastly is my original mauve, which I still think is superior! But, like I said, now without the gem. Thoughts y'all?
EDIT NO.2:
Okay, okay, just this one thing, then Imma shut up!
:biggrin: This is a test screen wid a different type of gem indicator, this time a lot smaller and put in a corner. Mauve is still on, but the background was touched up some!