The Resource WIP Thread 3

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Started by Celianna 1568 posts Page 39 of 79 View original ↗
  1. @chungsie I'm dumb and didn't understand what you just said. :kaocry:But are you saying it is possible to have tiles that only partially cover a 48x48 square and not the entire square? tbh I haven't really even opened rpg maker and messed around with it. I just went straight into the artwork. When I get to the point where I can attempt to "double the center axis", do you mind if I message you to get help on that? It might be way later in the future though lol

    I plan to decorate my carpets with a simple and symmetrical pattern. If I mess around with transparencies and whatnot, will the patterns on the carpet get messed up?

    -and also, what about the things like the picture frame partially covering 6 squares, or the door being smaller than a 48x48 square, or the fact that the railing overlaps into two squares. Will any of this be an issue, or will I be able to keep it that way when bringing it into rpg maker?
  2. for all graphics, exists resolutions for canvas. if the canvas is 48x48 then you are fine. if it is larger, it will need to be broken into 48x48 pieces. maybe look at some tile sheets for mv to see how they are all fit together. not all tiles are on the same sheets either. tiles work with layers. maybe read the documentation on tiles in the manual. I would open the engine and look at documentation, and then create assets :p
  3. @chungsie I see. That's very good to know. So a big piece like the picture frame can be broken into separate pieces...
    When cutting it into separate pieces to fit a 48x48 square, would I have to draw the wall paper as well? (For this example, the pink would be the wall paper)

    Frame
    87b418f680931bca161447da88e023a9.png 7e50043fcf6c49aadfc61eed2b70b669.png 5ee6645ffd0aec95d52e6e9db8893cd0.png
    fc82d28a10b2cec1110e22aa0407f33b.png 4879c66a423ea3d9fbf8cda10ddae710.png 6cef1dd0210dcf63a54c9fdfe4a0e68c.png

    Sort of like this? Or can I leave the wallpaper part transparent?

    What about graphics that are smaller than 48x48, but overlap into two squares like the railing?

    Thanks for your advice, I will definitely have to give it a read. There's a lot I need to learn lol
  4. if you haven't looked at an existing tilesheet file, then it will take me a million words to say what is only a few bytes of information.
  5. @Akihiko I suggest you look at the existing tileset to get a good understanding of how it's set up.

    However, you can simply ignore the tileset and create an entire map in your preferred image editing software like Photoshop. Then you'd simply use the complete image as a parallax background in RPG Maker. Look up "parallax mapping" for this technique.

    And yes your railings are possible to make in 48x48, you'd simply need to have the top part of your railing as another separate 48x48 tile. I do this all of the time and my railings look exactly like yours. I have thinner doors as well as taller doors than the standard. it works because doors are made with event graphics. Event graphics can be any size (though it's easier if they're at least 48 pixels wide, yes that can include transparency, so that you can easily center them on the walls).

    However, you would still want to pay attention to the grid. Your character will be walking tile per tile, so 48x48 pixels each time. If you create a house with a door that isn't centered on a 48x48 tile, it will look very awkward for the player who is trying to reach that door. So keep in mind where the player can walk and where they can't.
  6. @Celianna Thanks for the help. I'm definitely going to look into parallax mapping. If I do parallax mapping, I need to adjust the railing and a few other things so they're in their own 48x48 box. I heard you should do this if you're trying to add collision? So I'll give that a try. :kaoslp:
  7. upload_2018-8-5_17-52-5.png
    This is my first attempt drawing some pixel art tree, some feedback would be nice XD
  8. @Knayter That's a nice tree. I like how you did the shading and lighting on the leaves.~
  9. @Knayter I agree with @Akihiko. That does look really good. I'm quite impressed with your color choice on the leaves. Rather than just using flat greens, you have yellow and blue tones. It reminds me of this analysis of Frogatto's art. (You don't pull from quite a wide range of hues as Frogatto, but that's alright. I don't think you have to go that wide on the hues. It depends on the tone and style you're going for.)

    My one nitpick is... the tree trunk looks quite blue. You've textured it so that it doesn't look like metal, but it's almost colored like metal. It doesn't feel quite right, IMO. Unless you're creating a true with blue/grey bark, I'd suggest making it it not as blue. If it's a birch tree, maybe make it a little paler, and put some lighter shading on the left side of it, since the sun is coming from the left.

    But the leaves are fantastic!
  10. @Akihiko thank you XD
    @Autofire thanks for the feedback. I will definitely going to fix the trunk
  11. ok so I feel like I'm horrible at pixel art x.x I'm trying to get better but right now I really need help. I'm trying to make my own battler. I have done a few but I came across Vibratos battlers and I fell in love. So I wanted to make some that looks like them. V.V It looks bad and I've been trying all day to make it look good. anyone please help me.

    Spoiler
    Fj7aZJB.png
  12. @HazukiWolfe MV Support is not for helping with creating the graphics we use in our projects. For that we have the section Resource Support. I am merging this with the WIP thread in Resource Support.
  13. Kes said:
    @HazukiWolfe MV Support is not for helping with creating the graphics we use in our projects. For that we have the section Resource Support. I am merging this with the WIP thread in Resource Support.
    oh ok. Sorry I didn't know
  14. Edit: Sorry, my internet malfunctioned.


  15. Tried to fix up Diamond's sprite, also removed Wroth's lumps to make him look cuter. Also, some overworld sprites for Wroth.
  16. @HazukiWolfe
    You probably already found out on your own how to improve your battler. Because nobody commented, I wanted to let you know that I think it's a great start!

    In case you still need some advice or a starting point: To me it looks like her right hand is a bit too big. Depending on the style, both arms could also be a few pixels too long. The legs, however, would definitely look better if you make them longer overall. Other than that, it looks great to me :)

    @Benny Jackdaw
    I love the walrus :) I also love how the belly button is also the eye of a rubber duck! Unfortunately it's really hard to spot due to the orange shorts. If you play with the color of the shorts, or even try a different color altogether, it might look even better.

    Just another suggestion for the walrus... Personally, I'm not that huge of a fan of the freckles on his upper lip. I imagine that you could improve on his appearance overall if you give him a very distinctive (overly visible) mustache instead. That might give him more personality.

    Regarding the fox I want to suggest that you work a little bit on the colors. I remember I did the exact same mistake when I started pixel art, as I was not very brave when I was choosing my highlight and shadow colors. You can be more brave, too! :) Try a darker grey for the nose, and either use an even more darker purple for both the shadows and the outline of the fur or use two different Colors for these two. Right now it looks a bit pale overall.

    The shading on the stomach is also a bit confusing. There must be a bulge which you indicate using your basic white to give it a shape. At the moment it looks flat.

    I'll show you what I mean. I also made the mouth a bit longer to make it look more fox-like. Oh, and I tried making the pink a bit darker because it didn't quite work with the shadow color. However, I'm not satisfied with the color choice, but I wanted to show you how it changes the appearance – and maybe it gives you inspiration to play a bit more with the colors :)

    suggestion.png
  17. Lestroth said:
    @HazukiWolfe
    You probably already found out on your own how to improve your battler. Because nobody commented, I wanted to let you know that I think it's a great start!

    In case you still need some advice or a starting point: To me it looks like her right hand is a bit too big. Depending on the style, both arms could also be a few pixels too long. The legs, however, would definitely look better if you make them longer overall. Other than that, it looks great to me :)

    @Benny Jackdaw
    I love the walrus :) I also love how the belly button is also the eye of a rubber duck! Unfortunately it's really hard to spot due to the orange shorts. If you play with the color of the shorts, or even try a different color altogether, it might look even better.

    Just another suggestion for the walrus... Personally, I'm not that huge of a fan of the freckles on his upper lip. I imagine that you could improve on his appearance overall if you give him a very distinctive (overly visible) mustache instead. That might give him more personality.

    Regarding the fox I want to suggest that you work a little bit on the colors. I remember I did the exact same mistake when I started pixel art, as I was not very brave when I was choosing my highlight and shadow colors. You can be more brave, too! :) Try a darker grey for the nose, and either use an even more darker purple for both the shadows and the outline of the fur or use two different Colors for these two. Right now it looks a bit pale overall.

    The shading on the stomach is also a bit confusing. There must be a bulge which you indicate using your basic white to give it a shape. At the moment it looks flat.

    I'll show you what I mean. I also made the mouth a bit longer to make it look more fox-like. Oh, and I tried making the pink a bit darker because it didn't quite work with the shadow color. However, I'm not satisfied with the color choice, but I wanted to show you how it changes the appearance – and maybe it gives you inspiration to play a bit more with the colors :)

    View attachment 96316

    the freckles are supposed to be a shaved lip. Part of his character is that he's a bit immature, and wants to stay a child forever. Having a mustache would detract from that. As for the pallet, I'm trying to use NES colors, and I'm using colors I got off a Dragon Quest Sprite sheet since I'm trying to go for an authentic NES look. That being said I do got what you mean, as the duck does blend in with his gold diaper, so perhaps I could use a different yellow, or perhaps a white.

    Okay, the way you shaded her stomach looks way better than how I did it. And playing around with shading is advice I've been given in the past, and I still haven't gotten it down yet. Again, though, I'm trying to go for an authentic NES look, so I'm trying to use colors within the NES palette.
  18. Okay, I see. Unfortunately I'm incredibly bad working with color palettes. I saw that you wanted this retro look, but I haven't thought about limited colors. Shading and finding the right colors was already very difficult for me and took a lot of time and practice to get used to. Sticking to a color palette proved to me to be even more difficult :(

    Maybe you can find your way on your own with more general advice - or someone with more experience :)

  19. I am trying to make an igloo for my 8-bit RPG. It's not quite finished yet, I'm unsure of the shading. I know the left and right side should have different tones, I think I'm on the right track as far as light source Shaden goes, but I'm not sure entirely.
  20. @Benny Jackdaw I would expect the top of the igloo to have some highlights as well, unless the light source is coming straight from the left side. And just a personal preference, but as it's made out of ice blocks I'd add some small highlights to the left side of each block since they're probably not totally flush against each other.

    I've been playing around with a new sprite lately, and I'm curious if others think this size works. I like 'em, but I know I've been staring at them so long that I'm not able to be objective.
    Spoiler
    sprite ex.png