The Resource WIP Thread 3

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Started by Celianna 1568 posts Page 20 of 79 View original ↗
  1. which one?
    edecX0S.png
  2. Rukiri said:
    which one?
    edecX0S.png

    Not sure what you mean which one but on both goku or gotens [not sure which] hair is gonna be cut off on the top so you are gonna have to shrink him a bit. Also are these edits or did you draw them? Either way nice job.
  3. @Leon Kennedy Rukiri's been drawing all of these from scratch, I believe. He's been posting in here for a couple months, at least. All very good work, better than mine. >.<

    @Rukiri I very much like the details on the left one's pants, but it might be too busy when you try to animate it. The one on the right might be too simple though; that leg just has a big orange blob on it. Perhaps a compromise would work. Overall though, if I had to choose one, I'd choose left.
  4. Been working on a multipurpose tileset how does it look so far

    Spoiler
    trees.png
  5. @Rukiri Right one. It has better readability, not just at a smaller size (you aren't planning on having him that big in game, right?) but it also will make him easier to look at when there's motion or a lot of other things on screen.

    @Leon Kennedy It's good. Try to make the repetition of the edits less obvious where you can. Flip things backwards, take tiny bits as well as large chunks, layer things a bit more, and it should help. Any basic art knowledge you gain will be helpful in editing, so doing a little study too will be useful as well.
  6. Nothing to show yet, just wanted to wish everyone a merry Christmas...

    Merry Christmas!
  7. 29uQpcJ.png
    Its really big
  8. Can anyone tell what this is? and if so, would you use it in an RTP icon set? I still don't feel skilled enough to be a valuable judge of my own works.

    Dobule BarrelBreachShotty.png

    Also, trying to make a standard RTP Sprite Template for my characters holding weapons. Similar in function to the normal knights with armor and spears, but holding a modern assault rifle or laser gun. (Security Guards, Military Personnel, Mercenaries, Resistance Fighters, Aliens, ect. ect.) How does it look?

    SpriteholdingrifleTemplate.png
  9. Hi, folks. I am not skilled enough to offer advice, but it is always good to see people expanding their skills. =]

    I am making a few visual puzzles in my game. They involve simple images etched over RTP walls - lines which are supposed to look like they are carved into the surface of the wall.

    On the left I have tried to make a bit of shadow and light for the carved lines. Is it worth it? I am not very good and do not know how to make it look better. Or should I just leave it with a rough black-only line, as on the right.

    wall%20pattern_zpsflttumcr.jpg
  10. Wow, GrandmaDeb, it's nice to see you again! What's it been, a year? Two? Anyway, I was here a few weeks ago learning how to do shading on stone from @Sharm . What you have is looking good to start with, from what I can see, but it seems you're linking it from Photobucket. Could you upload it directly, so we can get a less blurry image up close?
  11. The light is good, and I think you need it to make it look carved. If you created the black on a separate layer it will be easy to make the highlight in GIMP or Photoshop. Duplicate the black, click the button to lock the transparency of one of them then fill it with the light color. You can change the blending mode too, whatever works. Move that layer slightly so it's offset from the black and make sure the light layer is behind the dark one. All done!
  12. nva5oo.jpg
    idles done, animation reference done but redoing it because...messed up arm animation awhile back.
  13. I could never do that stuff @Rukiri - don't knoe how spriters manage - love the colors, though

    @Robert-Character Creator yeah, two years really. smh

    Better? @Sharm, I didn't use any blending, just moved the lower light colored layer, but had to draw the diagonal back in. (you can see they look a little slobby; I guess they need another pass)
    If this is close enough, that is perfect, as I have to do four of these.... =]

    wall pattern new.JPG
  14. Looks good to me.
  15. If you look at the brown Chibo, he is smaller in the first picture, and taller in the second picture. Wich one is the best at your opinions guys?
    the picture
    ChiboNeutral.png ChiboNeutral.png
    (battle and status look to help)
    Chibo.png
  16. I like the taller one, also the ghost type one is my favorite second being the fire one.
  17. That's pretty nice artwork there. I like Lightning one, it looks pretty badass.
  18. @ashyramoonwolf 'General Discussion' is for looking at broad themes which affect the making of games. It is neither for feedback on individual games, nor for looking at the resources we might use in making a game.

    [mod]I am merging this with The Resource WIP Thread.[/mod]
  19. ok
  20. @ashyramoonwolf I don't want to derail this thread, so I shall answer you by pm.