I am (trying out) eventing a character creation system where base stats are given dependent on class, but these can be modified (decreased or increased) within a certain range. Using VisuStella's Picture Choices plugin I have six display bars for AC, ATK, MAT, MDF, AGI, and LUK which accurately reflect the stats of any class that is chosen from the menu preceding the stats page. Now, I understand what ought to happen next in theory, but I can't seem to make it happen in practice. I have tried using Choice Common Events and the conditionals 'If : Left Button is being pressed' and 'If : Right Button is being pressed' to decrease or increase parameters and to add points which can be spent on other parameters, but nothing happens to the stats, and the images won't update (I'm assuming because they are bound). Can anyone offer encouragement with respect to the methods I am using, or am I on the wrong track here? I am a beginner.
EDIT: I got the stats for AC to increase and decrease, now I have to implement the eventing for the rest of the stats and I should be good! I needed to erase picture and use the VisualTextWindow plugin for a variable refresh.
I ran into an issue which was a total timesink. I had the keybinds set to individual switches and was attempting to turn these on and off in the events. It didn't seem to work and the only stat that would change was the AC. I finally figured it out, feel free to PM me if you have similar issues.
The official VisuStella notetag help thread
● ARCHIVED · READ-ONLY
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You may need to refresh the images after increasing or decreasing a stat.
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Thanks @SirCumferance though AFAIK there is no 'refresh image' option in the core event engine or in the Picture Choices plugin.
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I have the steal plugin for visustella, however when an enemy uses the steal skill, he does not steal anything from the player
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Out of the box VS steal plugin doesn't work for enemies, you need to refer to the excellent work of @Trihan found hereI have the steal plugin for visustella, however when an enemy uses the steal skill, he does not steal anything from the playerView attachment 264511
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oh ok thnx, i have no idea how to use it though
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Look up the same tip & trick on Yanfly's website for MV and substitute his code for mine.oh ok thnx, i have no idea how to use it though
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Yeah, where do i replace the code?Look up the same tip & trick on Yanfly's website for MV and substitute his code for mine.
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...in the places it says to put it.Yeah, where do i replace the code?
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Ok, i think it works, however i have my own action sequence and i don't like it when the character does the power up animation before an attack, so how do i remove that part of the code?...in the places it says to put it.
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there's a notetag for that I think=?
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I do
I dont know, is there? i prefer to use my own action sequence rather than the one in the codethere's a notetag for that I think=? -
Skill Notetags do not impede custom action sequences.I do
I dont know, is there? i prefer to use my own action sequence rather than the one in the code -
I just discovered that Trihan has requested that we not answer questions on this thread, so I have deleted my answer. My apologies.I can’t figure out what note tag to use for the quest journal plugin for Visustella. I just need for the player to meet the villagers and each villager they speak to goes towards the total count like having to collect 10 berries.
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@Naki23 This is not achieved by using note tags. I suggest that you start a separate thread in Plugin Support where people can go into the details of this.
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How do you reference self switches in the show/hide choices notetags for Message Core? I tried <Hide Switch: A> but it didn't work.
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is there a way to integrate the new skill mastery plugin with the skill learn system? I want to have skill levels as a requirement for learning a new skill
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Hello there.
I want to remove a specific state on the Entire Party, when a specific state is getting removed on an enemy.
I use the Absorption Barrier on an enemy and when this is removed with damage, I want to remove a state on the entire party.
So I found the
<JS On Erase State>
code
code
</JS On Erase State>
Notetag, in the skills and states plugin.
Would this work with this notetag, and if, how would the script look like?
Thank you. -
Looking through the help section of both plugins, I found something you could try (tested it myself real quick and it worked for me, although you may need to adjust the text "requires x" a bit because it'll not automatically record the value):is there a way to integrate the new skill mastery plugin with the skill learn system? I want to have skill levels as a requirement for learning a new skill
<JS Learn Requirements>
enabled = $actorSkillMasteryLevel(actorID, skillID) > 3;
</JS Learn Requirements>
Replace 3 with whatever level the required skill has to be at. :kaojoy:
@Archon126
That'd probably be the right note tag, as for the code I'm using something like this myself:
JavaScript:$gameParty.aliveMembers().forEach(member => member.removeState(84));
I can't verify if this will work with said note tag, but replace 84 with the state ID of the state that's being removed.
Also, just in case I want to respond to multiple people in the same post again without having to double post, how would I quote more than one? :kaoswt: -
The exact same way you quoted one.Also, just in case I want to respond to multiple people in the same post again without having to double post, how would I quote more than one? :kaoswt:
You can click Reply and it will paste that post into your current editing window.
Or you can click +Quote and it will collect everything you click on until you use the Insert Quotes button.
Or you can @tag the username.
Or you can drag to select the text and an option to Quote/Reply will automatically pop up.
Basically, like, anything you do :guffaw: