It's come to my attention that a fair number of people are having issues getting their heads around the new JS injection parameters and notetags present in VisuStella's core plugins, and therefore they're struggling to achieve the effects they want. This will be especially true of people who were used to using YEP's hardcoded notetags for various effects, which are no longer present.
So in comes this thread! If you can't figure out how to make something you want work with the VS library, let me know what it is and I'll do what I can to give you the code you need to achieve it! Similarly to my lunatic notetag thread for MV.
The official VisuStella notetag help thread
● ARCHIVED · READ-ONLY
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This will definitely a huge help especially for non-scripter like me..
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Great. I gave my actor a skill, Move Forward which is supposed to change his home position on the battle field. So if they use the skill over and over the battler will move from the right of the screen to the left closer to the enemy. How do I do this? I keep fooling with the <JS note tags. Is it user.setHome or target.setHome and which JS notetag is best (it prolly depends on my action sequence at the very end it needs a new Home location to return to with _homeX = _homeX-64
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Great! I have a qusetion
Lunatic Mode
MV is "user" or "target".startAnimation(id); ,But I can’t find a way to play animation in MZ -
Great!, I really need help into this. I just installed messagecore and I was trying to do whatever. But now every text box when I try it crashes and says "C[6]PREVCOLOR[0]CC[PREVCOLOR][0]" and so on.
There's something i'm missing? -
Great!, I really need help into this. I just installed messagecore and I was trying to do whatever. But now every text box when I try it crashes and says "C[6]PREVCOLOR[0]CC[PREVCOLOR][0]" and so on.
There's something i'm missing?
Last time I saw this, it was because someone had deleted actors from the actor tab but they were still in the initial party in the database. I know at least one report was submitted for it, but can you check that for me first?
Great. I gave my actor a skill, Move Forward which is supposed to change his home position on the battle field. So if they use the skill over and over the battler will move from the right of the screen to the left closer to the enemy. How do I do this? I keep fooling with the <JS note tags. Is it user.setHome or target.setHome and which JS notetag is best (it prolly depends on my action sequence at the very end it needs a new Home location to return to with _homeX = _homeX-64
It would depend on where in the action sequence you do it. Personally I would try
Code:<JS Post-Apply> user.setHome(user._homeX - 64, user._homeY); </JS Post-Apply> -
Last time I saw this, it was because someone had deleted actors from the actor tab but they were still in the initial party in the database. I know at least one report was submitted for it, but can you check that for me first?
And... The problem is gone!, yep, that was it. Thank you very much for the support. If anything else happens, I'll be making more questions. Again, thanks a lot! -
Great! I have a qusetion
Lunatic Mode
MV is "user" or "target".startAnimation(id); ,But I can’t find a way to play animation in MZ
MZ changed the way animations work. Objects no longer request animations themselves; it's handled by $gameTemp.requestAnimation. -
Thanks Trihan. I appreciate your help.
JS post-apply doesn't seem to execute so I put it in JS Post-Start Action and got this error.
Move Forward Skill JS Post-Start Action
VM712:42 TypeError: user.setHome is not a function
at Game_Action.eval (eval at VisuMZ.<computed>.<computed> (VisuMZ_1_BattleCore.js:1), <anonymous>:37:8)
thanks again for your help -
i was able to figure it out with the MV yanfly stuff, but MZ i cannot seem to find where i can turn off putting the gauge back color onto all the item pages, it puts the gauge back color on all the data bars. even when i just change the gauge back color it still always look way off it has some kind of opacity setting to it that makes it way brighter then i need it to be.
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Thanks TrihanMZ changed the way animations work. Objects no longer request animations themselves; it's handled by $gameTemp.requestAnimation.
But I try to use this.requestAnimation(user, 99, false); it shows error "not a function" in battle -
Is it possible using a notetag in the States plugin to set a particular state animation so that it keeps running until the state is removed, rather than just once? An example would be the zzz's animation for sleep, or the spinning stars for confusion. In Ace this required a separate script (Yanfly's State Animations), but I was wondering if it has been incorporated into the main States plugin.
Thanks -
Thanks Trihan
But I try to use this.requestAnimation(user, 99, false); it shows error "not a function" in battle
Don't use this, use $gameTemp.
Kes, I'll check that one out, I'm not 100% sure off-hand. -
Hello! I want to do two things that I'm having a bit of difficulty figuring out. So for one when a state is removed I want to add a formula that will damage the target that removed the state using this notetag:
<JS On Erase State>
code
code
</JS On Erase State>
Then for another formula that adds another state when it expires using this notetag:
<JS On Expire State>
code
code
</JS On Expire State>
How do I go about this? -
Hmm. That might be a tough one to crack, since I don't *think* there's a reference to who used a skill/item that removed a particular state at the point where that notetag runs, but I'll have a look into it for you.
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@Trihan Random works too if that helps.
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When using the ItemEquipsCore, is there any way to change Equipment Options for a character at run-time?
Looking at the wiki page for it yanfly.moe, it appears the equipment set-ups of each class can only be edited through the notetags on the class page in the database? Is there any undocumented notetags (or ones I simply missed) we can use on something else (like a piece of equipment or a state), to change these actively during gameplay? -
I am ok thank you.
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Hey all, I am getting to the new posts, just been quite busy the past couple of days. <3
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Man, I'm still trying to grip at the Slip dmg and Slip heal state tags.
Dont have access to it atm but like it's not as stream lined as it was in MV lol.