ah I see, thanks. So, I should just ignore the engine options to inflict the state.
JavaScript:
<JS Pre-Apply>
if (Math.random() < 0.85 * target.stateRate(99)) { // 0.85 is the basic infliction rate, 99 is the state ID
let turns = Math.randomInt(10) + 3; // Generates a random integer between 3 and 12
target.addState(99, turns);
}
</JS Pre-Apply>