Terrax Lighting system

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Started by Terrax 1467 posts Page 69 of 74 View original ↗
  1. Phoenixxx98 said:
    Hey Terrax, I am using GALV_DiagonalMovement, so far only player movement.
    I am asking primarly about flashlight effect.
    Do you solve your problem, i need solve that to.

    JLowther said:
    Terrax supports QABS, but is there any chance of adding an option for diagonal flashlight aiming?

    I ask because the Q suite (including QMovement) is heavily based upon diagonal movement.
    I need that to! HEEELP! :(
  2. It seems it ALSO doesn't work with the Mog Hunter EVENT TEXT either. It doesn't crash, it just doesn't *work*. If I turn off TerraLighting, it works, if left on it doesn't. Tis a shame this is such a nice plugin too! The only way to work around this is to make custom picture events.
  3. Unfortunately, Terrax has abandoned the development and support of his awesome plugin a long time ago and nobody seems to have taken the task were he left it... The fact that people are still using it and posting on the subject here is a sign there is definitely a need for some lighting features in RPG Maker.
  4. Anarcho-paladin said:
    Gosh, that looks awesome! And if what is said on the plugin's thread is true, it is compatible with Terrax's! That mean I won't have to redo all over again what I have already done with Terrax. I haven't tested it yet, though, but I sure will.

    Edit: Thanks @bazrat !

    Yea im not sure with the latest version of ocrams, but when i was first testing it as long as terrax is infront of ocrams they function together!
  5. bazrat said:
    Yea im not sure with the latest version of ocrams, but when i was first testing it as long as terrax is infront of ocrams they function together!

    I guess we'll just have to be careful, then. Still, I'm very enthusiastic about this!
  6. I have a question! In the data for the plugin it says...
    1. Put an event switch into the map.

    What is an event switch? I guess I don't understand. I know what an event is and I know what a switch is, but I guess I don't understand both. Also, the demo included in the download seems incomplete.

    EDIT: Okay, I think I get what it means now, but now my game crashes as soon as I open it?
  7. That error means you're probably using an incompatible plugin. Several of the mog plugins don't play well with Terrax, and need to be either ordered a certain way or one just needs to be cut out entirely.
  8. Ah, good to know. I'm using the treasure popup plugin with MOG.

    It works now that I put it below this plugin. Thanks so much for your quick response!
  9. So I'm trying to get a lighthouse / sirene effect with this plugin, maybe I need to use some effects with rotating images?But it doesn't look all that good, anyone has an idea on how to acconplish this?
  10. If anyone is having trouble using the plugin command 'TileRegion', Terrax made a typo in the documentation/help file. Rather, it should be 'RegionLight'. e.g.
    Code:
     RegionLight 255 ON #FFFFFF 150
  11. Hi guys, do you know if in this scripts, lights that are not on screens turns off for avoid lag problems? Or they are always on, even if the radious is not on the screen?
    Terrax seems to be desappeared... :(
  12. Why not try it out yourself.
    There is also a plugin command to turn off the whole script.
  13. joepmeloen said:
    Why not try it out yourself.
    There is also a plugin command to turn off the whole script.


    How can i check a thing like this? I'm not be able to read the code. And yes, i know that there is a plugin command, but i won't turn off the whole script. I only want to know if lights turn autoamtically off when they are out of screen, to avoid lag problem.
  14. I don't think they turn off when off screen.
    But you could turn of individual lights. So maybe its an idea to create a parallel tjatvruns and checks the tileID. When player is tileidx turn on lights 1
    If player is on another tileid switch off lights 1 and turn on lights 2.

    Are you sure the refigerator lights are turned off when you close the door ;-)
  15. Almost positive they don't turn off. At one point, I screwed up and left a region light on that was ALL OVER my overworld (the oceans) and...yeah it slowed things to a crawl until I fixed that.
  16. So I recently stumbled onto a problem with the RegionBlock command. For some reason it does not fully block the region only puts a semi transparent cover over it.
    Picture: 6makE7T.pnghttps://imgur.com/XTsjntq.png

    This is how it looks in the editor.
    https://imgur.com/uiZDG25.png

    Anyone have any idea what could be causing it?
  17. ravielsk said:
    So I recently stumbled onto a problem with the RegionBlock command. For some reason it does not fully block the region only puts a semi transparent cover over it.
    Picture: 6makE7T.pnghttps://imgur.com/XTsjntq.png

    This is how it looks in the editor.
    https://imgur.com/uiZDG25.png

    Anyone have any idea what could be causing it?
    I'm going to go ahead and guess that the "semi-transparent color" matches the tint setting for the current map when no lights are present. Regionblock doesn't make a square completely black, it just says, "don't apply any light here"
  18. Help, it's been a while since I touched this plugin but I have forgotten:
    In map properties<tint:false> is this command for
    Terrax Plugin or for Khas Ultra lighting?(why I am avoiding to use like the plague) because i might have mixed up the two and bec. Khas' Ultra lighting plugin has very poor documentation.

    EDIT: tried to remove it from the map properties and it does nothing, so I guess it is for Khas Ultra lighting