yes and no. like, rooms do darken when i come from another map, but way less. basically, imagine if you used relatively dark colour for background (but not in a plugin command tint way, i used that trick from driftwood gaming's video where you use weak light, usually of a bit darker colour too, with big range, like 500 or something, to get a subtle background colour) and b50 lights for, well, lights. and when you start the game in that room, it looks great. when you start the game from another map, it is like you used way paler colour for background and like, idk, b10 lights or something. i hope that makes more sense. if it is of any help, i did use the tint for the outside part of the city
so... i am sorry if this is even more confusing now, i am just trying to explain it the best i can :( thank you for being a kind person and wanting to help
The tint from other maps is probably interfering. Are you using MV's in-house tint system, or Terrax's tint command? You should be using Terrax's command. Either way, I find it best to set tints for every map (I just stick an autorun + self-delete event in the upper left corner of every map for this) to make sure nothing is carrying over from another map.
help, I enabled region block but it seems there is a small 1pixel gap between each tile.
Edit: another problem, I've enabled region block and placed the regions atop of walls, only problem is the flashlight seems to go through still.
1. Make sure you're not using some other plugin that changes tile sizes or other graphics scaling in some way. I can't reproduce this.
2. RegionBlock only prevents light from being rendered on that specific tile. It won't stop light from penetrating the block to reach unblocked tiles, unfortunately.
Tried it, so far no incompatibilities with Yanfly Options Core.
Yanfly's Options Core only seems to work with certain plugins, but honestly, I wouldn't worry about it. Disabling the lighting effects really kills any mood you're trying to set, and on top of that, can actually be used to cheese any challenges you have based around lighting (such as a small circle to make exploration trickier). There is a way to add options to Yanfly's Options Core, but it's kind of tricky and I haven't bothered to learn it. (I prefer the in-house options menu, personally)
Well Khas too isn't active for a while.
Hmm, I'll have to think about this.