New version (1.4.4) now available
http://mvplugins.com/plugin/Terrax/Terrax%20Lighting%20System
or
https://github.com/Terraxz/TerraxLighting
Update:
1) You can change the option menu-entry language in the parameters of the game.
2) You can change lightsource colors with a plugin call.
I tried to change note-tags, but the game won't let me and bugs out, so i had to find another way.
You can only change the colors of lights that have an id.
So if you define a light with 'Light 100 #FFFFFF 1'
Then turn it on in the game with 'Light on 1'
Then you can change the color of all the lights with id 1 with plugin call : 'Light color 1 #FF0000'
Reminder : If your using a lot of lights that can be turned on and off by switches in your game, the game
can slow down in the long run. You can prevent this by clearing the switch-list at certain stages in your game.
Use plugin call : 'Light switch reset'
You don't have to clear them every map, but every game has certain progression levels where players cannot go
back to the older area's. That would be the place to clear the list.
Terrax.
Really looking forward to that update when it's ready.
I'm closely examining the plugin to implement a day night cycle in my project- having the game perminately dark will get annoying and I wish to have the enviroment change along with the day settings so that appropirate missions and events can only be occured on certain times. Does the day night cycle have any connection to Orange's time plugins? I'm having difficulty installing that plugin and getting the various events to function along with it also.
The daynight cycle is indepentent from the orange time plugin, it works fine on its own but doesn't have a fancy clock display.
I'm struggling to find an answer to this one:
How do I toggle the player's light radius and color in-game? I.E, the character picks up a lamp or casts 'light' etc?
Plugin call : Light radius 500 #FF0000
Your pluggin seam great, but it's didt work at all on my game. I tryed to desactivat all other plugging without success. Only one plugging that I can't desactivate without getting an eror: Path_finder. I dont think it's related.
Over a windows i create an event, i put in tag: Light 250 #FFFFFF
Pluggin was activated but not the second plugging TerralightPixi3 becaus he create an hallow over the event and what I want it's to mak evnt create light, not darken the border of the map.
Any idea what is my mistake?
I also want the light only when a variable was with a certain valu but I guess I will be able to work around this one.
A tricky one, my wall got 2 tiles tall, my windows was in middle of it. So I can't put an event at the exact windows location.
Thy hav a way to add a decay for the light seem to came from the windows?
I got an error UNdefined is not a function trying to use your demo.
I just update prg makre to 1.3.4(I was using 1.2) but keep same error.
You only need 1 plugin, do not install the Pixi3 plugin, its for older games (i will take it out next patch, because it only causes confusion)
My plugin will always create a dark layer, thats the way it works, but the darkness of the layer can be set with the 'tint' plugin call.
Remove the pixi3 plugin, and see if the error persists, if it does persist press F8 and post the text in the forum.