No, not any. I just use it in the form of Fire and Light commands. I do use items that radiusgrow or whatever the command is to make the players light radius increase and diminish based on a timer. But that's it. The changing of that light radius doesn't seem to affect the problem though. I can walk into a cave and just press escape over and over and over until the lag starts to be unrealistic. It doesn't take very long.
But yeah, thanks for looking into it. I'll probably be not working on the project until I figure out what to do about that.
EDIT:
I would be willing to let you look at a demo of my game if that would help but Im pretty sure you can easily replicate the problem.
EDIT2
I considered turning the lights on and off at every transition to see if it would reset the degree of depreciation. But the problem that's bigger than the map changes is accessing the menu and exiting the menu is the same as a map change in terms of this problem.
But yeah, thanks for looking into it. I'll probably be not working on the project until I figure out what to do about that.
EDIT:
I would be willing to let you look at a demo of my game if that would help but Im pretty sure you can easily replicate the problem.
EDIT2
I considered turning the lights on and off at every transition to see if it would reset the degree of depreciation. But the problem that's bigger than the map changes is accessing the menu and exiting the menu is the same as a map change in terms of this problem.
So the problem is that lag seems to increase very time the menu is opened and closed, ill see if i can replicate that (on average how many lightsources are on your map?)
Ah yes, your using the Puzzle plugin, i have not looked at that plugin for a long long time.. no worries though it whould be easy enough to fix,
ill upload a new version soon.