installed the new plugin, got this error:
can't understand what could possibly be wrong this time,
Terrax Lighting system
● ARCHIVED · READ-ONLY
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@Terrax
Hi sir! I would just like to let you know that your plugin plays a big role in my game and I thank you for creating this plugin!
Everything works fine for me except when I tried using the version 1.3.4. The latest version broke my game when in the whole screen is just black with the player in the middle with the only lighting.
I tried putting back the version 1.3.0 and it worked right the way it was before without changing anything. I am using rmmv's latest version 1.3.1 and your plugin in conjuction with Mog hunter's time system. -
Terrax, I've a request, if it is possible.
Is it possible add an option in options menu, for disable the plugin, if a player find lag ingame? (maybe because he's using a bad pc)
I think it is a good idea. Something for totally power off the plugin.
I'm not very good at programming interfaces, but there already is a plugin call (plugin command: light deactivate) that will deactivate the script completly, you could link that to an item in game.
installed the new plugin, got this error:
can't understand what could possibly be wrong this time,
Its seems you have events that do not have the 'note' property. Do you use any plugin that copies or spawns events?
Its easy to fix, ill include a fix for it in a few hours when i get back from work.
@Terrax
Hi sir! I would just like to let you know that your plugin plays a big role in my game and I thank you for creating this plugin!
Everything works fine for me except when I tried using the version 1.3.4. The latest version broke my game when in the whole screen is just black with the player in the middle with the only lighting.
I tried putting back the version 1.3.0 and it worked right the way it was before without changing anything. I am using rmmv's latest version 1.3.1 and your plugin in conjuction with Mog hunter's time system.
You only use the lightning plugin and moghunter and it stopped working?
No error messages?
Are you using the windows gui or a browser version? -
@Terrax
I am using your plugin (ver. 1.3.0) and mog hunter's time system and they both work perfectly fine. As soon as I updated your plugin to ver 1.3.4, that's when I encounter a bug or glitch. The game isnt giving me an error message and the game is still operational.
I tried playing with it a bit, as soon as I start the game, the screen is just completely black with the player only lit up.
Then I created a NPC to change the time, as soon as I hit 6pm to 5am, the lighting works just fine. But as soon as it turns 6am, the glitch is back.
Note: Everything works fine with version 1.3.0 without changing anything at all.
This is the glitch during day time from 6am to 5pm.
Spoiler
Here's how it looks when working perfectly fine during night time.
Spoiler
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Its seems you have events that do not have the 'note' property. Do you use any plugin that copies or spawns events?
Its easy to fix, ill include a fix for it in a few hours when i get back from work.
Ah yes, I'm using Galv's event spawner, VERY nice script. I believe a few months ago he tweeked his plugin to work with the lighting long ago- can't quite remember it has been a long while but a fix to this would be very helpful :) -
I'm not very good at programming interfaces, but there already is a plugin call (plugin command: light deactivate) that will deactivate the script completly, you could link that to an item in game.
yes, i know. BUT that command is used in the game too... in specific situations, with the command for activate it (light activate). So, in the game, when you encounter one event and inside that event there is a Light activate, it's useless...
i'm thinking about a command that DEACTIVATE in another way, the script. One command that if you use Light Activate, it is not activated again.
Think: the command "light activate" and "light deactivate" serve in the game.
Happen situations where you need to temporarily disable the script because the lights do not work. -
@Terrax
I am using your plugin (ver. 1.3.0) and mog hunter's time system and they both work perfectly fine. As soon as I updated your plugin to ver 1.3.4, that's when I encounter a bug or glitch. The game isnt giving me an error message and the game is still operational.
I tried playing with it a bit, as soon as I start the game, the screen is just completely black with the player only lit up.
Then I created a NPC to change the time, as soon as I hit 6pm to 5am, the lighting works just fine. But as soon as it turns 6am, the glitch is back.
Note: Everything works fine with version 1.3.0 without changing anything at all.
This is the glitch during day time from 6am to 5pm.
Here's how it looks when working perfectly fine during night time.
Thanks for the good explanation, it seems there is something wrong with the color definitions of the in moghunter phases. Have you changed the tints with:
Plugin Command:tls_moghunter tint #555555 #FFEFD5 #FFFFFF #EEE8AA #555555 #111111
If you did, can you show the definition you did it with?
Ah yes, I'm using Galv's event spawner, VERY nice script. I believe a few months ago he tweeked his plugin to work with the lighting long ago- can't quite remember it has been a long while but a fix to this would be very helpful :)
Did you also use this spawner to spawn the buggy events that did not move the lights? because that would explain that part. If the events are spawned i cannot get the coordinates and direction of that event, so they dont move.
yes, i know. BUT that command is used in the game too... in specific situations, with the command for activate it (light activate). So, in the game, when you encounter one event and inside that event there is a Light activate, it's useless...
i'm thinking about a command that DEACTIVATE in another way, the script. One command that if you use Light Activate, it is not activated again.
Think: the command "light activate" and "light deactivate" serve in the game.
Happen situations where you need to temporarily disable the script because the lights do not work.
Basicly you could use an extra set of on-off for the scripts.. someting like 'script activate' 'script deactivate'? -
Did you also use this spawner to spawn the buggy events that did not move the lights? because that would explain that part. If the events are spawned i cannot get the coordinates and direction of that event, so they dont move.
Events that are spawned by Galv's plugin do not contain lights, the only objects that contain lights are the players vehicle, region tiles, terrain tags and events manually placed.
Initially when starting the game everything seems fine until the spawns are triggered by entering the next map. -
And again :)
New version (1.3.5) now available
http://mvplugins.com/plugin/Terrax/Terrax%20Lighting%20System
or
https://github.com/Terraxz/TerraxLighting
Added :
Extra switch to turn the script on and off
Plugin call : script deactivate -> turns script off.. this superseeds lights deactivate
Plugin call : script activate -> turns script on again..
Fixed : Bug in moving npc's with lights. -
And again :)
New version (1.3.5) now available
http://mvplugins.com/plugin/Terrax/Terrax%20Lighting%20System
or
https://github.com/Terraxz/TerraxLighting
Added :
Extra switch to turn the script on and off
Plugin call : script deactivate -> turns script off.. this superseeds lights deactivate
Plugin call : script activate -> turns script on again..
Fixed : Bug in moving npc's with lights.
WOAH IT'S AMAZING! tomorrow i'll try it! Terrax you rock, we can insert it in options! It's so good!
I'm in this mode now:

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@Terrax
Hey, I hate to be the bearer of bad news but the updates from 1.3.1 to 1.3.5 totally breaks the lighting system.
1. The resolution offset is... off now. I see about.... 20 vertical line on the far right off the screen, a night tint doesn't cover the whole screen anymore, off by x -20
2. Lights no longer follow NPC characters correctly, they simply stay in place.
I switched back to 1.3.1 and it works great.
Feel free to check out the game (minor lag fixed even on browser now, yay! My game: http://www.indiexpo.net/en/games/killer-gin_ -
Thanks for the good explanation, it seems there is something wrong with the color definitions of the in moghunter phases. Have you changed the tints with:
Plugin Command:tls_moghunter tint #555555 #FFEFD5 #FFFFFF #EEE8AA #555555 #111111
If you did, can you show the definition you did it with?
@Terrax
Im afraid I didnt get what you mean by this. Are you referring to the changes I made in your plugin or in Mog hunter's? As far as I remember, I didn't change anything in your plugin. In mog hunter's time system plugin, I changed the switch IDs corresponding to the IDs I use in my game. That's all that I remember.
Edit: I tried using the version 1.3.5, and same result. I went back to 1.3.0 and all is well. -
I can confirm also that the light sources do not wish to follow the events.
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I can confirm also that the light sources do not wish to follow the events.
@Terrax
Im afraid I didnt get what you mean by this. Are you referring to the changes I made in your plugin or in Mog hunter's? As far as I remember, I didn't change anything in your plugin. In mog hunter's time system plugin, I changed the switch IDs corresponding to the IDs I use in my game. That's all that I remember.
Edit: I tried using the version 1.3.5, and same result. I went back to 1.3.0 and all is well.
@Terrax
Hey, I hate to be the bearer of bad news but the updates from 1.3.1 to 1.3.5 totally breaks the lighting system.
1. The resolution offset is... off now. I see about.... 20 vertical line on the far right off the screen, a night tint doesn't cover the whole screen anymore, off by x -20
2. Lights no longer follow NPC characters correctly, they simply stay in place.
I switched back to 1.3.1 and it works great.
Feel free to check out the game (minor lag fixed even on browser now, yay! My game: http://www.indiexpo.net/en/games/killer-gin_
The resolution is fixed in next patch. i had to move the darkness 20 pixels to the left to fix a screenshake bug, but forgot to add 20 pixels to the right.
Currently looking for the differences between 1.3.1 and 1.3.5, it would be realy handy if you or somebody else could you send me a bugged game with the project files, so i can do a debug session. I can see the errors when i play the game, but since its packed up i cannot load it in rpgmaker do debug it myself. -
Hope this one clears a number of things.. i have some nice ideas for new stuff i want to start on :)
New version (1.3.6) now available
http://mvplugins.com/plugin/Terrax/Terrax%20Lighting%20System
or
https://github.com/Terraxz/TerraxLighting
Added :
You can call plugin command : tls_moghunter debug
to debug the moghunter system (i hope this function can show us the problems yui)
Fix:
Lights should move with NPCs once again
Tileblock should display correctly
Whole screen should be covered again by the darkness. -
@Terrax
Hi! I tried the latest version 1.3.6 and did the debug, and guess what, I found the problem and fixed it! I just remembered that I did change the switches ID in your plugin way back and now the new plugin command debug you created helped me remember! You are awesome! Thank you! -
Installed the new update:
Lights do not move with events still- I am unsure if you have implemented that fix you mentioned before.
I have even copied the walking girl with torch light to see if there was anything different but the same goes. -
Installed the new update:
Lights do not move with events still- I am unsure if you have implemented that fix you mentioned before.
I have even copied the walking girl with torch light to see if there was anything different but the same goes.
Skurge, can i please get your game with the rpg maker project files included. Promise i won't do anything with it, i just need to be able to debug a game that doesn't work. I can't use the demo for it, because it works prefectly and i'm at a loss how to find the bug. -
@Terrax
Mine works just fine now including the lights moving with the events although skurge's concern is different since he's using a conflicting plugin. How I wish I could help out too but I am no programmer xp -
Skurge, can i please get your game with the rpg maker project files included. Promise i won't do anything with it, i just need to be able to debug a game that doesn't work. I can't use the demo for it, because it works prefectly and i'm at a loss how to find the bug.
Trying to get around it haha, it's such a pain in the arse to condense and such. I'll see what I can do.