Hello, anyone know how to use Force Action Battle Event with this plugin? I'll try to make a Battler Force using cure to last target, but it does'nt work.
Storing dealt damage in a variable + specific targets
Any way to manipulate the AI? Trying to create a retreat and cover event where a NPC(autoAi) will retreat while player cover it, is this possible?
Could you do this with event Move Routes in Common Events attached to the specific battle's turn number?
While I'm on - has anyone been able to figure out how or if it's possible to add any buffs/debuffs from terrain or region tags, like a sort of cover system to add +2 to DEF if a character is next to a wall, or deduct movement points if they're walking through mud? I've attempted to work it out, but getting the locations of each character at various points in the battle has been a headache for me in itself.