every item, if i use them out of battle, they cause an error
Sorry I didn't reply to this earlier, but I couldn't see anything in the TBS that would affect using items out of battle. The sections seem separate, so I'm not sure why one would be affecting the other, but it is entirely possible. Anyone got any ideas? Have you added common events which use conflicting variables or something?
Hi! I love the system and I've been toying with it for over a year now and will finally use it for my next project. My question is:
Is there any way I can change that mech's portrait on the left? I'd like for it to be a portrait I have of a character. When you approach the mech and select them, I want the pilot's face to show, so you know which pilot you're attacking. Is this possible? Currently, it only shows the mech sprite I've drawn in the portrait. Thank you!
I don't know if there's a way of showing the portraits of different characters when you select them, but you might just have to set up separate mech enemies for each character and change the Enemy image to their portrait. Could be one workaround, but I'm not exactly sure if it'd look right. There might be an option in the plugin itself that can do this - check the info in the plugin's header.
How do I set victory conditions? I want make a fight with a "Defeat the Enemy Commander" objective.
On the battle map start a Parallel Process event with the name 'Victory Condition'. Set a conditional command that activates 'If: #6 is affected by knockout' (or whichever enemy number the commander is in the troop you're using for this battle). Then you can display some victory text and play a bit of music, then use the following Plugin Commands:
Plugin Command: TacticsSystem.ProcessVictory
Plugin Command: TacticsSystem.ClearAll On
(I'm not sure if the second is always necessary, but it wipes the system in preparation for the next battle)
Then transfer the player to a regular map and it should work.