SumRndmDde's Character Creator-EX plugin: F.A.Q's

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Started by Rhino 113 posts Page 6 of 6 View original ↗
  1. You don't have any errors coming from SRD Character Creator. You have some errors from other plugins but they don't appear to be gamebreaking.

    Could you clarify if the sprite changes to the new pose at all when you run the script I posted earlier? If it changes but doesn't animate that is a different issue than if it doesn't change at all.
  2. AquaEcho said:
    You don't have any errors coming from SRD Character Creator. You have some errors from other plugins but they don't appear to be gamebreaking.

    Could you clarify if the sprite changes to the new pose at all when you run the script I posted earlier? If it changes but doesn't animate that is a different issue than if it doesn't change at all.
    Nope, it doesn't change to the new pose
  3. Did you put the parts for the pose in the new folder?
  4. AquaEcho said:
    Did you put the parts for the pose in the new folder?
    Sorry for the late reply ;; Yes I did that
  5. Could you run this script and let me know if changes the character to the dead pose?
    Code:
    $gameActors.actor(1)._isDeadCustomCharacter = true;
    $gameActors.actor(1)._neededCustomUpdate = true;
  6. AquaEcho said:
    Could you run this script and let me know if changes the character to the dead pose?
    Code:
    $gameActors.actor(1)._isDeadCustomCharacter = true;
    $gameActors.actor(1)._neededCustomUpdate = true;
    Yes, it does change to the dead pose. That pose works normally. It's strange tbh
  7. Then there is something wrong with the code you added in the plugin file because you should have just copied all the sections of code related to the dead pose except changing "dead" to the new pose.
  8. AquaEcho said:
    Then there is something wrong with the code you added in the plugin file because you should have just copied all the sections of code related to the dead pose except changing "dead" to the new pose.
    I managed to fix this with a different approach, I used the dead pose as a base for every new action pose then added weapon parts in the character creator. I also modified the dead pose to have four directions. But now I need help at another detail
    Is there a way to make the ''dead'' pose (I used it for weapon poses) to only stay for a few seconds, they force it to the walking animation again?
  9. You run the script
    $gameActors.actor(1)._isDeadCustomCharacter = true; $gameActors.actor(1)._neededCustomUpdate = true;

    To change it to the dead pose. Then change true to false on the first line to go back to the walking pose. I believe if you run those scripts in the tool's autonomous move route at the beginning and the end it will change the character's pose while they use the tool then back at the end.
  10. My apologies if this has already been answered, but is it possible to have specific parts (clothing for example) to be unlockable? I don’t mean the entire section that can be turned on or off by a switch, but I mean something under said category in the images, for example the second piece of clothing; Being able to have a true or false script? In the editor you can only change the condition of a section vs. something specific underneath it (to my knowledge)
  11. That would require editing the plugin file sections responsible for displaying the creator menu selection. I don't have the scripts for that because I bypassed the creator selection scene entirely and just use scripts to directly change the character pieces.
  12. AquaEcho said:
    That would require editing the plugin file sections responsible for displaying the creator menu selection. I don't have the scripts for that because I bypassed the creator selection scene entirely and just use scripts to directly change the character pieces.
    Are you alright with sharing which scripts you have used for that?