[STV] Plugins | STV_MonsterCards

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Started by Skotty TV 106 posts Page 3 of 6 View original ↗
  1. Looks really cool. Don't think I can use it in any current project but in the future I'm very interested to try to use it for something... if it's still up to date and working in that future version of MV that I'll likely be using at that point. :kaoluv:
  2. Does anyone know if it's possible to add a line to the card info window or replace either points or first found at with something different I'd like to add a little description line for each card.
  3. This would be so amazing if the battle system was finished :)
    a little simple GUI of "draw cards and compare powers" would suffice.
    Even without the battle system I might still use it just for card collecting because I'm in love with cards & opening boosters <3
  4. Love the plugin! How much do I have to pay to get you to finish the battle system?
    Thanks for the effort.
  5. SkottyTV hasn't been active in >3 months. I'm always hopeful to be wrong, but past experience suggests these plugins tend to remain unfinished in such circumstances. As the code and demo project are available, perhaps someone else may be able to finish it.
  6. Has anyone continue it? Personally, I'd like it without all the deck things. More want it for a collectible card plugin for achievements and collectibles.
  7. I'm not sure about implementing a new battle system by adding more code to this plugin and/or creating one that will work alongside it, but I'd definitely like to take a stab at turning this into a project. I've already made a card battle mini game in my first major project, so it'll be easy to apply the mechanics using this plugin. I'm thinking a system sort of like Hearthstone.

    Edit: This is what I have for now. Hopefully someone else can improve upon it.

    https://www.dropbox.com/s/ui44sdic4q1kx2d/Card Battle.7z?dl=0
  8. Have a crack at it! Rpg Maker MV needs new plugins that change the game into something new! :)
  9. @JGreene Your battle system works fine but I found one bug. If you try to battle secound time with any enemy it show only faces and battle don't starts.
  10. Krystek_My said:
    @JGreene Your battle system works fine but I found one bug. If you try to battle secound time with any enemy it show only faces and battle don't starts.
    Ok well there must be a switch that wasn't turned on/off. Or the enemy ID variable got reset. But I'm back to working on my main project, which is why I posted this hoping someone else could build on it.

    EDIT: Variable 4 (Enemy ID) does get set to zero at the end of each battle. It doesn't have to be that way, I suppose. I only originally designed it that way because, if this were a bigger project, a player would probably talk to an NPC directly to initiate a battle and set the enemy ID. It's just different in the testing zone.

    EDIT 2: Also, I see that switches 1 and 3 aren't getting turned back on. That's because the START IT UP event (top left of the battle map) is turned to self switch A (blank page). Just delete the blank page, and replace self switch A: ON with Erase Event.
  11. JGreene said:
    Ok well there must be a switch that wasn't turned on/off. Or the enemy ID variable got reset. But I'm back to working on my main project, which is why I posted this hoping someone else could build on it.

    EDIT: Variable 4 (Enemy ID) does get set to zero at the end of each battle. It doesn't have to be that way, I suppose. I only originally designed it that way because, if this were a bigger project, a player would probably talk to an NPC directly to initiate a battle and set the enemy ID. It's just different in the testing zone.

    EDIT 2: Also, I see that switches 1 and 3 aren't getting turned back on. That's because the START IT UP event (top left of the battle map) is turned to self switch A (blank page). Just delete the blank page, and replace self switch A: ON with Erase Event.

    I got The Demo and get the same problem, I do your Instruction and get smooth gameplay :) Really Excited for this add on

    Edit: Sometimes i got bug too, screen freeze on battle screen
  12. how do I set the atk and def of my customized cards?
  13. Musicthehog said:
    how do I set the atk and def of my customized cards?

    You need to edit the Monstercards.json file in 'data'. Read the "screenshots" spoiler on the first page of this thread.
  14. Just curious if the battle system was ever finished? And if not, does anyone know how to script one?
  15. @Impulse This is in Plugin Releases. By definition, therefore, it is finished.
  16. Except it's not.. They mentioned multiple things they planned on adding that they haven't. Wasn't saying they had to, was simply asking if they ever did.
  17. Was I supposed to be able to pull this in the pack you get for free? upload_2019-2-19_18-28-25.png
  18. Is it possible to change the card size? The standard ones are really small, only 120 x 216. I'd like to settle on 168 x 240. I've tried editting the script, but I'm not familiar with Java. Has anyone done this before?
  19. You just alter the size of the images or make new ones with the size you need. That part isn't in the code. But you'll probably have to change the X and Y positions of the card images and/or enlarge the field that they go in. And that can be tricky because you'll have to alter dimensions of the other elements present on the screen to compensate.
  20. Hello there.
    I kindly ask how would you such a thing, just like Blackxwolf asked for. Bigger cards surely would be lovely.

    Also, would there be a way to create the famous Triple Triad from the Final Fantasy serie with this plugin?

    I thank you all for your kindness and patience in advance.