Hey! So @boomy made a patch. Here: https://github.com/boomyville/RMMV/tree/master/SRPG EquipItemsCompatability
That should resolve most or all of your issues.
That should resolve most or all of your issues.
<Custom Battle Effect>
//This HP check happens at the start of battle, leading to the rest.
if (user.hp >= 2) {
user._holdOut = 1;
} else {
user._holdOut = undefined;
}
</Custom Battle Effect>
<Custom Select Effect>
//This happens only after 1 HP survival.
if (target._holdOut === 1 && target.hp === 1) target._holdOutEffect = 1;
</Custom Select Effect>
<Custom Respond Effect>
//If HP was 2 or more at the start of battle, this effect happens.
if (target._holdOut === 1 && target._extraChance && target.hp <= 0) {
target.startAnimation(x);
target.setHp(1);
target._holdOutEffect = 1;
}
</Custom Respond Effect>
<Custom React Effect>
if (target._holdOut >= 1) target._extraChance = target.hp > 1;
if (target._holdOutEffect >= 1) value *= 0; //Zero damage after any further attempts.
</Custom React Effect>
<Custom Deselect Effect>
target._extraChance = undefined;
target._holdOutEffect = undefined;
</Custom Deselect Effect>