MV - SRPG Engine MV - Plugins for creating Tactical Battle System

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Started by RyanBram 3313 posts Page 149 of 166 View original ↗
  1. Frelsigard said:
    @dopan I'm trying to add it to a custom evented menu, you can't select the actors there
    sorry but i have currently no idea how to help you on this

    edit
    the problem is, i edited an manipulated the existing scenes and scene menu in order to build this into it,.. and i dont know the structure of what you are doing, and even if i would know it, i am not sure if i would be able to connect them properly
  2. dopan said:
    sorry but i have currently no idea how to help you on this

    edit
    the problem is, i edited an manipulated the existing scenes and scene menu in order to build this into it,.. and i dont know the structure of what you are doing, and even if i would know it, i am not sure if i would be able to connect them properly
    It's okay, is there a way to disable the item slots feature though? I like the other features
  3. @dopan I tried using the actor note <actorItemSlotSize:X> tag, but the following error occurs, even when using it in your demo:
    Images
    Screenshot_1.jpg

    Screenshot_2.jpg

    Game_uZ76XWA69c.png


    RPGMV_EwXDIyBuP1.png

    By the way, the equip items menu even lists items configured as hidden, is there a way for these items not to be listed?
  4. Frelsigard said:
    It's okay, is there a way to disable the item slots feature though? I like the other features
    i dont think so,.. but i guess i could add a global switch somewhere in order to disable the actoritem-slots globaly
    this should be pretty easy..

    ----
    @adramalesh159753
    thx for the bug report, i will look into this .. also i will check the thing about the hidden items

    --
    ---
    @ both
    i would recommend to just build your projects, and wait for the updated/bugfixed plugin version to implement the changes later..
    ( dont get stuck cose of this, i am pretty sure i can solve both issues/requests )
  5. How do we disable auto battle? My actors are fighting in auto mode.
  6. There seems to be something in the SRPG Gear that makes an enemy with the <mode:stand> tag come after you even when no damage is dealt and you moved away from the enemy's range.

    Earlier versions, I would just remove the enemy.rate() < 1.0 checks and they'd still be in Stand mode after I attacked them, unless they had the range to reach me.
  7. RK DracoRoy said:
    There seems to be something in the SRPG Gear that makes an enemy with the <mode:stand> tag come after you even when no damage is dealt and you moved away from the enemy's range.

    Earlier versions, I would just remove the enemy.rate() < 1.0 checks and they'd still be in Stand mode after I attacked them, unless they had the range to reach me.
    you should report that in twitter, that mod is supported there not here
  8. was just curious if any one knew a plugin or a way to implement fog of war? And is there a good animated actors for enemies plugin, using Mv if that matters.

    Also last question is it possible to slow down the post battle sequence? it goes by a bit too fast, and is kinda jaring.
  9. Shadowban said:
    was just curious if any one knew a plugin or a way to implement fog of war? And is there a good animated actors for enemies plugin, using Mv if that matters.

    Also last question is it possible to slow down the post battle sequence? it goes by a bit too fast, and is kinda jaring.
    pretty much any weather over lay plugins or minimap with fog of war. i still have not tried the existing ones though. but i did see sometime in twitter someone used a fog of war with this srpg plugin, i did not get the details as it was japanese,
  10. alright ill try a few and see what works. thanks.
    xabileug said:
    pretty much any weather over lay plugins or minimap with fog of war. i still have not tried the existing ones though. but i did see sometime in twitter someone used a fog of war with this srpg plugin, i did not get the details as it was japanese,

    Was wondering if i can get help with making my battle prediction window look like this? I tried adding the elemental code into srpgcore that was posted awhile back,Wondering if i might be using a different srpgcore version? but i cant get it to work. Also how to get the crit and 2x if agi is high enough.
    im not really familiar with java, I was learning to code with unity but im still very early in and with recent unity events may learn with another engine but thats another story lol.
    Fh_Y1oZVQAErheY.png
  11. Hey! New to RPGMaker forums, hoping this is the right place to ask this. I'm trying to use SPRG Engine, and I had the base engine working fine. I recently installed SRPG_DynamicAction and the various DynamicAction/DynamicAnimation plugins it requires. I'm trying to use the Batch Action feature in combination with the map battle feature, but now, whenever an AOE skill is used, the game crashes and throws an error.

    1695926238290.png
    Here's the console errors it throws (From F8). Not sure if this is helpful.1695926303612.png
    I copied both of these plugins directly from the SRPGMV demo file, after they weren't working as fresh downloads. I'm not certain if I'm missing a dependency, or just configured something wrong. Any advice from someone who's gotten batch damage working would be greatly appreciated. Thanks!
  12. Is there any official documentation and/or Discord I can refer to? This seems pretty daunting to get into with how many pages there are. Or is using the demo project the main way to learn this?
  13. Aozss3 said:
    Is there any official documentation and/or Discord I can refer to? This seems pretty daunting to get into with how many pages there are. Or is using the demo project the main way to learn this?
    demo project has everything you need
  14. Aozss3 said:
    Is there any official documentation and/or Discord I can refer to? This seems pretty daunting to get into with how many pages there are. Or is using the demo project the main way to learn this?
    Theres so many versions of this. So they all have compatibility issues. You need to test them out.
    While the community makes it so all add ons are compatible, demos have different srpg cores. So choose yours.

    Srpg converter
    Srpg shoukang
    Srpg dopan
    Srpg boomy
    Srpg gear

    I have my own version too, but its not good enough to be a demo and i already forgot where i stopped editting.
  15. xabileug said:
    Theres so many versions of this. So they all have compatibility issues. You need to test them out.
    While the community makes it so all add ons are compatible, demos have different srpg cores. So choose yours.

    Srpg converter
    Srpg shoukang
    Srpg dopan
    Srpg boomy
    Srpg gear

    I have my own version too, but its not good enough to be a demo and i already forgot where i stopped editting.
    So, for the community, is all of it basically relegated here in terms of add ons? I'm still currently trying to wrap my head around how everything works at the moment, it's a bit overwhelming and I'd like to just read up as much as I can about this.

    Also is there links to each of those cores? I'm interested in trying out other ones, right now I'm currently looking at the demo project from the main website.
  16. Also apologies I'm ESL, I didnt know relegated was a negative term, I just meant if the community is all mainly here basically
  17. Aozss3 said:
    So, for the community, is all of it basically relegated here in terms of add ons? I'm still currently trying to wrap my head around how everything works at the moment, it's a bit overwhelming and I'd like to just read up as much as I can about this.

    Also is there links to each of those cores? I'm interested in trying out other ones, right now I'm currently looking at the demo project from the main website.
    I highly recommend shoukangs demo and base any add ons off their demo. His additions really polish the srpg package and he uses the vanilla srpg_core.js. there are many srpg_core.js mods out there which hard code some changes but I would touch them until you know what you're doing.
  18. boomy said:
    I highly recommend shoukangs demo and base any add ons off their demo. His additions really polish the srpg package and he uses the vanilla srpg_core.js. there are many srpg_core.js mods out there which hard code some changes but I would touch them until you know what you're doing.
    The only big issue you'll notice is that players can't die from poison damage. Otherwise I will say I also started with Shoukang.
  19. is there a patch for galvs actor equip items? i tried using it in shoukangs demo and I get this error
    Error
    rpg_managers.js:1949 TypeError: Cannot read property '_equipItemSlots' of undefined
    at Window_BattleItem.Window_ItemList.makeActorItemList (GALV_ActorEquipItems.js:460)
    at Window_BattleItem.makeItemList (GALV_ActorEquipItems.js:487)
    at Window_BattleItem.Window_ItemList.refresh (rpg_windows.js:2012)
    at Scene_Map.commandItem (SRPG_core.js:5507)
    at Window_ActorCommand.Window_Selectable.callHandler (rpg_windows.js:902)
    at Window_ActorCommand.Window_Command.callOkHandler (rpg_windows.js:1426)
    at Window_ActorCommand.Window_Selectable.processOk (rpg_windows.js:1156)
    at Window_ActorCommand.processOk (rpg_windows.js:5433)
    at Window_ActorCommand.Window_Selectable.processHandling (rpg_windows.js:1027)
    at Window_ActorCommand.Window_Selectable.update (rpg_windows.js:984)
  20. Shadowban said:
    is there a patch for galvs actor equip items? i tried using it in shoukangs demo and I get this error
    Error
    rpg_managers.js:1949 TypeError: Cannot read property '_equipItemSlots' of undefined
    at Window_BattleItem.Window_ItemList.makeActorItemList (GALV_ActorEquipItems.js:460)
    at Window_BattleItem.makeItemList (GALV_ActorEquipItems.js:487)
    at Window_BattleItem.Window_ItemList.refresh (rpg_windows.js:2012)
    at Scene_Map.commandItem (SRPG_core.js:5507)
    at Window_ActorCommand.Window_Selectable.callHandler (rpg_windows.js:902)
    at Window_ActorCommand.Window_Command.callOkHandler (rpg_windows.js:1426)
    at Window_ActorCommand.Window_Selectable.processOk (rpg_windows.js:1156)
    at Window_ActorCommand.processOk (rpg_windows.js:5433)
    at Window_ActorCommand.Window_Selectable.processHandling (rpg_windows.js:1027)
    at Window_ActorCommand.Window_Selectable.update (rpg_windows.js:984)
    Hey! So @boomy made a patch. Here: https://github.com/boomyville/RMMV/tree/master/SRPG EquipItemsCompatability

    That should resolve most or all of your issues.