So who else has been loving CCEX? (Hope it's ok to talk about here since there's no official ccex thread)
I've been away, so this is the first chance I've had to play around with it properly :kaoluv: I love the scrolling background option!!! I have to rethink the background I was gonna use now but :guffaw:
Just wondering if anyone else is having this issue- it's not letting me add any custom colours to sections that don't have any (clothes, accessories etc) In CC you just had a true/false switch to allow a hue change, but now the colours are made using SuperTools. I've tried messing with the settings eg if I were to change the colour settings for something like the body, they save and show up, but writing any new colours into the empty sections just get's erased.
SRD Character Creator
● ARCHIVED · READ-ONLY
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@Tatsumaro I think he fixed in in the latest update to SuperTools (1.23) :kaojoy: Or maybe it was just restarting MV (some times things that don't work one day suddenly do the next...) I can add new colours now, but now I'm messing a bit more and tried to add some new pieces (facial markings) it's not letting me set up any properties for them. Well, I guess it's more accurate to say I can edit it, but it's not detecting the changes I make and so not saving them :rswt I'm going to look in the .js and see if I can discover a way to manually edit things before I bug SumRndmDde :guffaw:
EDIT: I found a way to manually add them. In the game's data folder, you can edit the CharacterCreator.json
I also found this that some people might be interested in;
Code:(Scroll through or use a search to find this section)Window_HueSelector.prototype.drawItem = function(index) { const rect = this.itemRectForText(index); this.resetTextColor(); this.contents.fontSize = 16; this.contents.fontItalic = true; this.drawText("Color", rect.x, rect.y - 7, rect.width, 'center');
Since there's no plugin parameter to for 'Color Chooser Text' like there used to be, if you change this part -this.drawText("Color" you can edit the writing in the Hue Window, which I like, since I'm used to the english spelling of 'colour' ;)
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Is anyone else having issues with the Character Creator EX? I cant manage to make it work in any way.
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@S.E.L.E.C.T. Yeah, I had quite a few issues when first trying to get EX to work.
Try setting it up in a blank project, it’s possible there are some plugin conflicts. Make sure you’ve got the latest versions of SuperTools (1.25) and CCEX (1.03), and MV of 1.3.0 +
Also, you need to ignore the part of the plugin help where it says to add the generator pieces into “/img/character-creator-ex/”, as it’ll give you an error. Put everything in “/img/SumRndmDde/character-creator-ex/” -
I did as said but I dont think the plugin command 'OpenCharacterCreator 1' is working for my actor. Even though I have the plugin enabled it seems as if it didnt even have the plug in. It doesnt even come up in the Super Tools as a custom editor.
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The plugin command looks right to me, but it is suspicious that CCEX isn't showing up in the Super Tools Engine.
Have you got the plugins in the right order? STE needs to be at the very top of your list. Make sure that you haven't renamed any of the files. It can also help to double check the plugins and make sure they haven't been corrupted or anything.
Just in case, you might want to add some text in your event under the plugin command, so you can check the event is actually running.
I downloaded CCEX 1.03 and can confirm it's still working in my project. -
I do have the Super Tools at the very top. I did manually add the CCEX to the plugin's folder but I am not sure if I added the Img folder to the right spots. I also had text in my event for exactly those testing purposes.
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All of the images need to be together in one spot, like this;
If this doesn't work, then I'll try to upload a mini project for you, as I'm not really sure what else could be going wrong...Spoiler
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I've the same problem: Plugin Command probably doesn't work.... Eighter in an empty project! What's wrong with us? D:
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Just changed to EX myself. I'm currently struggling with the face images stretching out after creating the character. Vertically in the menu and then horizontally in the save window. I'll keep looking into it, and I wager it might be a Yanfly incompatibility. To potentially save me the process, did anyone encounter the same issue and solve it?
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@S.E.L.E.C.T. @ZEPHIRO Here's my project for you to try. Open it in MV and then in the playtest talk to Actor 1-2 and it should work. (At least, it's working on my computer...)
@Gin-Shiio It's not something I've heard of. If it's not the Yanfly menu plugins, then it could also be any screen resolution changing plugin you may have? -
@Rhino I think I have identified the issue. To clarify, I use Bodka's modmenu plugin as well as Yanfly's save menu plugin. I also determined the issue extends to Yanfly's party manager. The image file gets stretched to the size of the box supposed to hold the face image. Since the box is larger than the image, you have a problem. I'll see what I can do.
Here's the save screen to show you what exactly happens:

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@S.E.L.E.C.T. @ZEPHIRO Here's my project for you to try. Open it in MV and then in the playtest talk to Actor 1-2 and it should work. (At least, it's working on my computer...)
@Gin-Shiio It's not something I've heard of. If it's not the Yanfly menu plugins, then it could also be any screen resolution changing plugin you may have?
I've tryied to start your project and the plugin start very well...
Next, i've chainged my project's "SumRndmDde" with yours, also my plugins... but it doesn't work...
I've already create an empty project, with your project's plugins and folders... but it doesn't work...
So it's impossible that there're some interference with other plugins, or a wrong img folder organization... What else can be??? It's a puzzle :rswt :kaoswt:;_; -
@Rhino your sample project worked like a charm. However most of the parts available are feminine and lack some from the program itself? The head bases don't really matter that much but the eyes I believe do. I believe they are addable?
Unfortunately, when I organized my files to be identical as yours this still didn't work. Its like the plug in is against us. I even made the event identical but nothing. -
@ZEPHIRO @S.E.L.E.C.T. What version of MV are you running? My project is 1.5.0, so if you have a previous version, I suggest upgrading. If you're already on 1.5.0, try uninstalling MV and reinstalling it with the full installer. Either make a fresh project or make sure to copy over the 1.5.0 files (the exact process is mentioned on the update page)
If that doesn't work, try copying those files from my project into yours and see if that helps, otherwise, I think it might be time to contact SumRndmDde :rswt
The parts in my mini project are all the ones from the download on SumRndmDde's site. It's easy to add new files as long as you format them correctly, but for convenience you can find parts I've already formatted for download in the link in my signature! (Make sure to grab the CCEX pieces and not CC) :kaoluv: -
Oh no, can't update it 'cause i didn't have a licensed version :( :( :(
are there any others plugin out there for chara creator in game???
now I understand why i't important some times say to cracked versions of programs >.< -
@ZEPHIRO On the evidence of this post you are using a pirated version of the engine.
[pirate]IgnoreMe[/pirate] -
I am using the demo right now, however I wonder if theirs any difference from buying it here or on steam. What version is the demo?
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@S.E.L.E.C.T. I'm not sure what version the MV trial is.
There's no difference between the Steam and Standalone versions of MV. There's usually more sales and so a chance to buy a discounted version on Steam, but if you buy it from here then you get a code which works both on the standalone and steam versions.
MV is pretty expensive, so unless you have a reason to want 'the latest and greatest' version, you might like to look into the older ones, as they are still standing up to the test of time and being used by many. You can even get RPG Maker VX Ace Lite for free. It's pretty limited, but you can still legally use it to make a free game.