RPG Maker MV 1.5.0 Update!

● ARCHIVED · READ-ONLY
Started by Archeia 171 posts Page 1 of 9 View original ↗
  1. Hey everyone, the latest version of RPG Maker MV is here! And it's the biggest one yet.

    We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
    • If you are using standalone, download this!
    • If you are using steam and did nothing, it should automatically update. Do not use the downloads from here!
    • If you are using steam and don't want automatic updates, set RPG Maker MV's update to manual instead of automatic.
      jgaOieC.jpg
    • Make a backup of your Generator folder if you edited it.
    • Replace BGM files if you got it from 1.3.0.
    If you have an old project that needs updating, do the following:
    • Make a backup of your project.
    • Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
    • Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
    • DO NOT COPY plugins.js (the script file that stores all your plugin settings) or it will replace your plugin settings.
    • Copy the new index.html file to your current project.
    • Update gamefont.css just in case.
    • It should now be updated!
    Changelog

    NEW FEATURES

    • Retry function when resource loading fails
    • Master Volume API.
    • Plugin / Event / Map search function
    • Community CoreScript added to allow users to control specific parts of RPG Maker MV.
    UPGRADES AND BUG FIXES
    DOWNLOAD LINKS
    • PATCH ONLY - download this if you already have it installed.
    • FULL INSTALLER - download this if you haven't installed RMMV or just want an updated installer.
    Reporting Bugs and/or Suggestions:
    Visit the boards and read all the topics here first.

    In an effort to streamline our debugging process, we ask that you bring all serious issues – such as major bugs, program errors and other unsolved issues directly to our attention by sending an e-mail to our support address: support@rpgmakerweb.com. Alternatively, you can also send a support ticket through this form: https://www.rpgmakerweb.com/support/contact-us/tech. This will ensure that we’re aware of problems quickly, so that we can work on providing you with solutions.

    Happy RPG Maker-ing!
  2. The updated Plugin-Manager is fantastic. Good job!
  3. Whenever I playtest, I get this error:
    mv_error_by_natfromgamefire-dbbyet4.png
    I'm unable to open the console (f8), so unfortunately this is all I can provide.
    I tried turning off all plugins, and it still threw this error.
    I did follow the instructions for updating (as I've done for every update prior to this one).
    I am using the Steam version of RPG Maker MV.
  4. @GameFire Make sure to update your old index.html file with the new one.
  5. It also throws that error if I add Community_Basic.
  6. GameFire said:
    It also throws that error if I add Community_Basic.
    I edited my reply. You forgot the index.html file.
  7. I did that at the start, when I updated my project.
    Edit: Okay, that's very strange. I closed MV, copied over the index.html file a second time... and now it's working.
    I'm confused as to why it worked the second time and not the first, but it's working, so I guess that's a good thing?
  8. For those of you who cannot remember the position/IDs of various things clearly, this update adds a handy feature.

    You will find a "Find" command in the context menu (the menu shown with a right click) showing almost all places including variable selector, switch selector, databases, map lists, map (events mode), and plugin manager.

    Cheers!
    Screen Shot 2017-06-08 at 15.10.17.png

    More screenshots
    Screen Shot 2017-06-08 at 15.09.42.png Screen Shot 2017-06-08 at 15.09.51.png
  9. Nice :D!

    For some reason, Steam isn't updating my client though :(
  10. so you gave us option to change screen resolution.
    why not give us option to fit screen for mobile?
  11. Just a heads-up: all of the loading functions in ImageManager have had their names changed, so this is going to break a fair number of plugins until they're updated.
  12. Dat new Plugin Manager...so shiny and awesome

    EDIT:
    On Linux and so purdy...
    Screenshot from 2017-06-08 02-26-32.png
  13. That plugin manager <3 SO sexy!~

    Now hopefully people will actually read through the help files too before asking others when the help file says exactly what they're after ><"
  14. How do I update the screen resolution though? The community core doesn't do a thing. Editing rpg_core doesn't do a thing either. And since the RM 1.5.0 came out, Yanfly's core engine has no influence on the screen resolution as well.
  15. Trihan said:
    Just a heads-up: all of the loading functions in ImageManager have had their names changed, so this is going to break a fair number of plugins until they're updated.

    @Poryg as Trihan said, a fair amount of plugins will break until their owners update them. Yanfly is no exception to this rule.
    As for the Community-core, try it in a new blank project or make a backup for plugins.js file and then turn all the plugins off and check that it is working, it may be because of the other plugins that aren't compatible with the new changes yet.
  16. @Usaku-chan It doesn't do a thing even in the blank project I used for updating my current project. It only creates a nice black area around my game window, but the actual screen resolution is still 816x624.
    In my current project it is even better, because the whole window has 816x624 pixels, even though it is supposed to have 1024x768 and the game window has even less than that...

    edit: OK, nevermind. The game actually resizes after I start a new game, but the title menu is still shrinked.
  17. Trihan said:
    Just a heads-up: all of the loading functions in ImageManager have had their names changed, so this is going to break a fair number of plugins until they're updated.
    I'm feeling uncomfortable after reading your comment. Everything seems to be working fine for me >.> I know something must be wrong!!
  18. Poryg said:
    @Usaku-chan It doesn't do a thing even in the blank project I used for updating my current project. It only creates a nice black area around my game window, but the actual screen resolution is still 816x624.
    In my current project it is even better, because the whole window has 816x624 pixels, even though it is supposed to have 1024x768 and the game window has even less than that...

    edit: OK, nevermind. The game actually resizes after I start a new game, but the title menu is still shrinked.

    You need to update your graphics and maps to a new resolution. Otherwise I'm not sure what else is your problem.
  19. GameFire said:
    I did that at the start, when I updated my project.
    Edit: Okay, that's very strange. I closed MV, copied over the index.html file a second time... and now it's working.
    I'm confused as to why it worked the second time and not the first, but it's working, so I guess that's a good thing?
    Windows cannot overwrite a file that is in use - so you need to close your project before you update its files, or some files will be write-protected due to being open
  20. I did close my project before updating it, though. I always do that when I'm updating it.