Sprited SV_Enemies

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Started by RavenBlackbird 175 posts Page 7 of 9 View original ↗
  1. Beautiful work, thank you :)
  2. Whew, I've been away for so long. I've been looking at Hiddenone's workshop and I've seen he's done an incredible job of translating the enemy battlers into SV. Her work is really phenomenal. Though I really like her designs and I'm definitely going to use those in my games, I still prefer humanoid characters to look match the style of the player characters. With that, I've decided to continue only translating humanoid battlers for the time being. And so the next SV Battler I've made after a while is the Assassin SV Sprite.
  3. Welcome back! I love your battlers- and I agree, it looks good when humanoid opponents are in the same style as the player characters.
  4. Thanks, I love how well your battlers match
  5. RavenBlackbird said:
    Whew, I've been away for so long. I've been looking at Hiddenone's workshop and I've seen he's done an incredible job of translating the enemy battlers into SV. Her work is really phenomenal. Though I really like her designs and I'm definitely going to use those in my games, I still prefer humanoid characters to look match the style of the player characters. With that, I've decided to continue only translating humanoid battlers for the time being. And so the next SV Battler I've made after a while is the Assassin SV Sprite.

    This is the most exciting news since 2019!
  6. Here are the Fanatic Sprites. Cheers! Fanatic_SV_Green.gif
  7. Boy, does he look manic. Good job.
  8. Easier sprite this time. Swordsman / Evil_2 Sprite is up. swordsman.gif
  9. Fantastic work as always, @RavenBlackbird! If the RTP EULA had allowed it, I would use these in all of my engine projects.
  10. This was long overdue and the xcf file was sitting on my computer for ages so I decided to finally finish it this weekend when I had the time. There are two variations of the monk design, but I may make more in the future. Not really sure when but since this one was mostly a balance type of monk I was thinking of making a boxer type or a drunken fist type. The first one is a blindfolded monk that was heavily inspired by Lee Sin from League of Legends (It's not Lee Sin though) due to me being a long time LoL player. The other one was inspired by shaolin monks which, if you choose, have the option to go to a powered-up state like Aang's Avatar state from Avatar of Goku's super saiyan from Dragon Ball. Anyway, cheers!
    Shaolin Monk.gifMonk.gif
  11. I really like these monks, great job!
  12. Is there any chance you would update your Lamia sprite? I'm talking about the map sprite, the SV battler is great. Something like what Avery did in 28 birthday Restaff with XP and Ace Lamias.
  13. girlsaurus said:
    Is there any chance you would update your Lamia sprite? I'm talking about the map sprite, the SV battler is great. Something like what Avery did in 28 birthday Restaff with XP and Ace Lamias.

    Is this what you mean?
    Lamia_Wing_TV.png Lamias_TV.png
  14. girlsaurus said:
    Yes, the battler has a really thick tail and this one is so small.

    Something like this then? Just be sure to credit Vibrato and everyone from the Lamia in the first post.
    Lamia_TV_NoWing_Thicker.png Lamia_TV_Thicker.png
  15. Still a very long WIP. Wondering if sitting on the moon is better or should I just go for a Standing/Hovering pose.
    Goddessidle.gif
  16. @RavenBlackbird if you do a moon, you might want to make it a few shades less yellow, because at the moment, it looks like a dusk moon, supermoon, or halloween moon, but it's still a freaking lovely moon either way.
  17. The moon idea is great. It would mean an original battler, and I really like it. But @Pearl484 is right, the colors are weird.
    Anyway, I really like your work, @RavenBlackbird, it's amazing!