@Tatsumaro No problem- and unlike WinRAR and WinZIP, 7Zip is completely free with none of that "subscription" crud. And it is honestly much more reliable and than either, to boot. The only thing WinRAR and WinZIP have over 7Zip is the ability to create .RAR and .zip files while 7Zip can only create .zip files. But .zip files are fine enough as it is, so 7Zip is still honestly better overall.
Sprited SV_Enemies
● ARCHIVED · READ-ONLY
-
-
Thank you for these wonderful sprite! Its people like you that make this community shine.
-
Hi!
I want to use your battlers but I don't want to search all messages to find all artist.
Can you post me a list with all artist? -
don't want to search all messages
What messages? All battlers are in first post, just expand Spoilers there... And it's like 15 battlers, so if u have problem with downloading 15 files... weeeell, that's bad :hsad:. -
I already downloaded them. And thank you.What messages? All battlers are in first post, just expand Spoilers there... And it's like 15 battlers, so if u have problem with downloading 15 files... weeeell, that's bad :hsad:.
I downloaded with a single link and in spoilers are all artist. -
Do you think you can make battlers of the elementals from RPG Maker XP?

-
OOOOH! I LOVE THESE!!! so much!!! thank you!!!!!!
-
These are really good! Which enemy do you plan to sprite next?
-
RavenBlackbird is awesome
-
I love the work that you've been doing here! These look great!
I hate to be that guy, but did you happen to be working on a purple version of the naga? I'm not quite requesting, I was just wondering. -
@AlchemistNezumi Just use a image editing software to put a purple color filter on the Lamia.
-
your succubus is off : ( she got some pixles that need fixing :(
-
Amazing work! Could you sprite a SV dragon, based on this character sprite by the @whtdragon? https://i.imgur.com/Z0leMuD.png Thanks in advance.
-
@AlchemistNezumi Just use a image editing software to put a purple color filter on the Lamia.
No, a purple snake tail. Like the bottom right lamia on the hiddennone walking sprite sheet. Though if still know how to do this, could you please point me to a tutorial. I was just wondering if that was in production. I was going to open up Krita and edit it myself if he wasn't not already working on it. -
@AlchemistNezumi Just use a art program that has a "Magic Wand" tool to highlight only the tail so only the tail receives the color change.
-
the walk sprites dont work for player models, is thier anyway you can make them work as such?
,I didn't like how the art style of enemies didn't match the art style of player characters. So I decided to make actor sprites based from them. I'm including a reference Sprite for each battler just so it'll be easier to reposition the battlers in the troop tab. Also, this would need an animated sideview enemies plugin like the one Yanfly made (http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/) to work properly.
Terms of Use : As I used some of others' parts for some of the sprites, it would be best if you can credit those people as well. I don't need you to credit me but please make sure to credit those people since I wouldn't be able to make these sprites if it weren't for their works. :)
Also, if you want to add the battlers to your game with a simple drag and drop installation, click the link. Take note though that these doesn't include all of them, only all the default ones and some variations I handpicked.
Current Work in Progress :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~SpoilerLamia SV_Sprite
Succubus SV_SpriteSo I made some edits to one of Hiddenone's lamia resources and made it closer to the default lamia battler (Nude breasts with only the hair covering the nipples) by using FuzzyDemon's nude template. The lower part of the lamia came from editing Vibrato's Anaconda sprite (I forgot where I got the sprites came from since it's been sitting around in my desktop for ages until I found a use for it so I forgot to credit in my first post.) Then I made an SV battler of the Lamia using based from those.
Here are the Lamia Sprites : http://www.mediafire.com/download/i0al5ahk8y9clti/Lamia.rar
Note that each cell/pose is 96x64 pixels so I'm not sure if weapons will work or you'll have to insert them into the image manually. Additionally, if you're using yanfly's sideview enemies plugin, you can just use "<Sideview Attack Motion: swing>" since the swing animation already has a sword attached to it.
I've included here 4 Lamia models based from the default RPG Maker SV_Battler (Wingless, Wingless with Shield, WInged, and Winged with Shield). Additionally, I don't really want to make more lamia sprites so I'm including the base sprites for the lamia which include both Light and Dark versions of a Hairless Lamia, the red cloth that goes around her waist, and Light and Dark Versions of the Ears, for those who want to make different lamia sprites (you can just add hair types and other accessories if you want).
Credits:
*RavenBlackbird
*Resources Used - Hiddenone, Vibrato, FuzzyDemon
Bat SV_SpriteHere are the Succubus Sprites : http://www.mediafire.com/download/pl1fredjfeh6prw/Succubus.rar
Note: I used some of hiddenone's custom clothes for this, particularly the bat wings and used one of his tails as a base for the heart-tipped succubus tail.
Credits:
*RavenBlackbird
*Resources Used - Hiddenone
*Resources Used - whtdragon
Werewolf SV_SpriteHere are the Bat Sprites : http://www.mediafire.com/download/dnyut22sj38jvt2/Bat.rar
Note that each cell/pose is 100x100 pixels. The idea for the bat animations came from byBibo's animated bat SV_Battler. I was still dissatisfied since it still wasn't the same artstyle (not pixelart) as the game characters' sprites so I decided to pixelize the Bat Battler and copy byBibo's animation format.
Credits:
*RavenBlackbird
*Base Material - byBibo
Iron Giant SV_SpriteHere are the Werewolf Sprites : http://www.mediafire.com/download/mznkdz8tz3p1kt4/Werewolf.rar
There are two versions for the werewolf. I was dissatisfied with the normal slash/stab animations and felt that the attack animations should be more feral. So I added a second version of the Werewolf SV Battler with a replaced stab, attack, idle, ready physical, and use physical skill animations. Again, the base werewolf was from Hidenone's collection of generator pieces so it isn't completely mine. I only added the scars and replaced with a second version the humanlike movements of the default character sprite to a more feral one.
Credits:
*RavenBlackbird
*Resources Used - Hiddenone
Mage SV_SpriteHere are the Iron Giant Sprites : http://www.mediafire.com/download/yb9gr9zs2s270oq/Iron+Giant.7z
This took a while since I had other stuff to do. Also, I took byBibo's edits as a base for making the pixel sprite. I don't know if there's that much to say. Anyway, Cheers!
Credits:
*RavenBlackbird
*Base Material - byBibo
Minotaur SV_SpriteHere are the Mage Sprites : http://www.mediafire.com/download/4yed6lb1cqva484/Mage.rar
I don't know if I made this one accurately. Nevertheless, I made one since I needed to use it as a party member for my game and I said "Meh. Close Enough". I'll try making it closer some other time. For now, enjoy!
Credits:
*RavenBlackbird
*Resources Used - Haydeos, Bokou
General_M/Evil_6 SV_SpriteHere are the Minotaur Sprites : http://www.mediafire.com/download/6pyfiw8489aow74/Minotaur.rar
I haven't put in the bandages yet but if anyone wants to use them nonetheless, here they are. Take Note that each cell/pose is 128x128 pixels. I used one of Hiddenone's clothings for the pants. I then Doubled the base sprite's size, remove the human head replacing it with the bull head, take care of the doubled-size pixels and recolored it with the palette of the minotaur from the monster character RTP. I also used the palette used by flirion in her recolored monster charsets to create more color variations. Oh, and I also added an alternate sharp horn version.
I was planning on using this sprite as one of my playable characters. If you want to use a weapon, you'd have to find a way to match it with the attack pose (Though I think it would be easier since I only doubled the cell size so double the weapon sheet size, I guess?). Anyway, Cheers!
Size Comparison:Credits:
View attachment 43262
*RavenBlackbird
*Resources Used - Hiddenone
*Palette Used - flirion
Slime SV_SpriteHere are the General_M/Evil_6 Sprites : http://www.mediafire.com/download/6it6b38c6j8ylp4/General_M.rar
Welp. I'm adding this one with the Minotaur Sprites. I used IceKun's Helmet generator part as a base for creating the helm of this sprite. Everything else came from editing RTP parts. Anyway, Cheers!
Credits:
*RavenBlackbird
*Resources Used - IceKun
Imp SV_SpriteHere are the Slime Sprites : http://www.mediafire.com/file/dnef2nmo099frnl/Slime.rar
So I really liked Ækashics' Slime Spritesheet (http://www.akashics.moe/uncategorized/slime-megapack/) but didn't liked that it was all blurry and instead preferred pixelated versions. So I made pixel versions of it . Anyway, here it is.
Credits:
*RavenBlackbird
* Ækashics
Sahuagin SV_SpriteHere are the Imp Sprites : http://www.mediafire.com/file/p3ny8hd3iltbqq1/Imp.rar
Not really much work. I edited the tail I used for the succubus, added parts from chalkdust, hiddenone, and fuzzydemon to create this imp. Just arranged it to look like the rtp imp. anyway. Cheers!
Credits:
*RavenBlackbird
*Chalkdust
* Hiddenone
*FuzzyDemon
Fire SpiritHere are the Sahuagin Sprites : http://www.mediafire.com/file/4u317ytk3v6x5n6/Sahuagin.rar
Sprite is 64x64 but I had to move it by 3 pixels to the right because of the shape of the head. If you want to use weapons on him and not make it look weird, you have to edit the weapon file to the right by 3 pixels as well. Edit and use as you will. Cheers!
Credits:
*RavenBlackbird
Water SpiritHere are the Fire Spirit Sprites : http://www.mediafire.com/file/dppcgpdrohl9m3l/Fire_Spirit.rar
Note that each cell is 128x128. Credits to whtdragon for his alternative sv animations, which I used to create some of this sprite's poses. Anyway, Cheers!
Credits:
*RavenBlackbird
*whtdragon
Wind SpiritHere are the Water Spirit Sprites : http://www.mediafire.com/file/b78o2ajlr79p68a/Water_Spirit.rar
Note that each cell is 128x128. Again, credits to whtdragon for his alternative sv animations, which I used to create some of this sprite's poses. Anyway, Cheers!
Credits:
*RavenBlackbird
*whtdragon
Earth SpiritHere are the Wind Spirit Sprites : http://www.mediafire.com/file/bxsv01yd8fzr78r/Wind_Spirit.rar
Note that each cell is 128x128. Again, again, credits to whtdragon for his alternative sv animations, which I used to create some of this sprite's poses.
I also have to credit Strange_Dragon_99 for his Sideview Elemental Battlers since I used once of his resources for this sprite's guard animation. Anyway, Cheers!
Credits:
*RavenBlackbird
*whtdragon
*Strange_Dragon_99
Ghost SpriteHere are the Earth Spirit Sprites : http://www.mediafire.com/file/taa1g997wao5ni6/Earth_Spirit.rar
Note that each cell is 128x128. Again, again, and again credits to whtdragon for his alternative sv animations, which I used to create some of this sprite's poses.
Credits:
*RavenBlackbird
*whtdragon
Here are the Ghost Sprites : https://www.mediafire.com/file/3acq5na4d4a8v83/Ghost.rar
Note that each cell is 64x64. I used Hiddenone's hood clothing gen part as a base for the head so you should also credit him for this but that's about it. Cheers!
Credits:
*RavenBlackbird
*Resources Used - Hiddenone
Original Pixel SV Enemies~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~SpoilerCentaur SV Sprite
Dryad_SpriteHere are the Centaur Sprites : http://www.mediafire.com/file/45jjc23sv7r3t3f/Centaur.rar
Centaur. Each cell is 64x67. I tried to fit it to 64 but you can't really add hair and other stuff if it's 64x64. Anyway you're free to edit, use, etc. in any way anyway so. Cheers!
Credits:
*RavenBlackbird
Here are the Dryad Sprites : http://www.mediafire.com/file/8p1smv4a974dk35/Dryad.rar
Based on the Warcraft Dryad. Each cell is 64x67. Similar to the Centaur model. Just edit this one or the centaur sprite if you want alternate sexes for the sprites.
Credits:
*RavenBlackbird
Changelog
Spoiler6/11/2017:
>Added Ghost Sprite. Cheers!
1/11/2017:
>Added a changelog. Seriously it took that long to make one?
>Added Earth Spirit Sprite. Cheers!
>Updated Mage Sprite with a unique victory pose.
>Updated Succubus Sprite with kiss in the air as a victory pose.
>Updated Imp Sprite with a laughing victory pose. Bwahahahaha!
>Updated Water and Fire Spirit Sprites' escape animation to reverse direction.
>Added a ready-made, drag-and-drop, folder of enemy_sv_actors and their _ref images. -
Awesome battlers. Thanks for such fantacy work!
-
Thank you, this was just what I was looking for :rhappy:
-
Whoa, impressive stuff you got there!
Seriously, that iron giant... 10/10
I've been pretty inactive here due to university, but I'm glad my resources were a bit useful to someone!
Keep up the nice work! -
Just a question but were you planing on doing more? These are so cool and amazing! I Just love the effort put into them!