Sevarihk's original asset collection (MV version) [new exterior tiles]

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Started by Sevarihk 21 posts Page 2 of 2 View original ↗
  1. Sevarihk said:
    Hi guys!



    This is my collection of original assets made for RPG Maker MV. If you are looking for similar stuff, there is also my XP Thread and my general Thread.

    I have been working on creating original pixel art (and drawn sprites) for quite a while now. As you will see, the styles I like to choose are very different from the RTP look. I know, this makes using them harder, as they will most probably stand out in a project that uses RTP resources, but I have made it my mission to provide some unique assets in a fesh style. So I hope as I continue making those, and my collection grows, it becomes a viable alternative at least for small projects.

    EDIT: by the way, all of my assets are original works by me, so no RTP or other stuff included, which means that there are no restrictions as to which Maker versions or other engines you can use it in.


    So first off, to get the obligatory terms out of the way:

    You may:
    • use all of the assets in this thread for free
    • use the assets in non-commercial or commercial projects
    • edit, recolour and combine with other assets to your heart's content
    • repost my assets in other forums or posts, as long as you give credit in your post and add a link back to this thread or my homepage (or any other original post by me where you found the assets)
    But:
    • you must credit me ("Sevarihk" or Aurora")
    • you must not present them as your own assets
    • if you finish a project that includes one of my assets, I would appreciate a free copy

    So, that out of the way, here come the assets:

    Charsets
    Child/teenager:
    wuestengrill_MV.png -> wuestengrill_lauf_4dir.gif
    Dersert child/teenager:
    wuestenbub_MV.png -> wuestenbub_lauftest3.gif

    Desert elfes:

    Bild Bild Bild Bild


    Green blob dude:
    big_guy_MV.png

    Mushroom guy:
    shroomie_MV.png -> shroomie_preview_4_dir.gif

    Automaton/Steampunk robot:
    Automaton_MV.png -> Automaton.gif

    Demon:
    demon_purple_MV.png-> demon_purple.gif

    Mysterious merchant:

    magic_merchant_MV1.png magic_merchant_MV2.png -> magic_merchant.gif

    Minotaur:
    minoson_MV.png-> minoson2.gif

    Hamster on a leaf (don't ask me why...):
    hamster_im_blatt_MV.png-> hamster_im_blatt.gif

    Parrot:

    fogel_an_der_stange_MV.png-> fogel_an_der_stange.gif

    Fish people:

    Bild Bild Bild Bild Bild Bild
    Bild Bild Bild Bild



    Modern NPCs:
    Bild Bild Bild Bild*G
    Bild Bild Bild Bild Bild Bild

    Bild BildBild Bild





    Medieval NPCs:

    Bild Bild Bild Bild Bild Bild

    Norse/viking people:

    Bild Bild BildBild
    BildBild BildBild
    BildBild BildBild

    Fantasy characters:


    Bild Bild BildBild Bild Bild *G *G *G


    Aztec people:
    Bild Bild Bild Bild Bild Bild



    wasserschlong_MV_idle.png wasserschlong_MV_attack.pngwasserschlong_MV_hurt.png


    wasserschlong_idle.gifwasserschlong_snap.gifwasserschlong_ouchie.gif
    Mechanical parts:

    steampunk_mech_parts_MV.pngsteampunk_mech_parts_preview1.gif steampunk_mech_parts_preview2.gif steampunk_mech_parts_preview3.gif

    Grammophone:

    grammophon_MV.png-> grammophon.gif

    Life buoy:
    rettungsreif_MV.png-> rettungsreif.gif

    Pentagram:
    pentagram_MV.png

    Spike trap:
    spikesMV.png

    preview:
    Bild

    How to animate:
    Bild

    Bild

    Bild

    Bild
    Bild
    Bild
    Bild
    Bild
    Bild


    Bild
    Bild
    Bild
    Bild
    Bild
    Bild








    Bild



    Bild

    piratenflagge_MV.png->piratenflagge.gif
    And a white makeshift flag:
    wimpel_weiss_MV.png-> wimpel_weiss.gif


    wimpel_blue_MV.png

    wimpel_green_MV.png


    wimpel_orange_MV.png

    wimpel_pink_MV.png

    wimpel_purple_MV.png

    wimpel_rot_MV.png

    wimpel_yellow_MV.png



    wimpel_test.gif

    anchor_MV.png-> anchor_droppng.gif

    This set comes with three animations: "turn on" for starting the flow, "continuous" for just having the water/blood run endlessly, and "turn off" for stopping the flow. I have tried to mark them accordingly and I hope my approach makes sense. I have also included the markings in the animation previews for better understanding.

    Wasserspeier_Blut.png
    Wasserspeier_Wasser.png

    Previews: blutspeier_turn_on.gif blutspeier_flow.gif blutspeier_turn_off.gif

    If you would like to have even more Characters in this style, you might consider using a plugin for more character frames (like this one: https://forums.rpgmakerweb.com/index.php?threads/more-character-frames.46759/) and using some of the sprites I made for XP in my other thread.

    Tilesets


    This one was originally made for XP, but I completely reworked it for the tile size and layout of RMMV. I made both versions for a community collection with a deadline, so that's the reason there is not so much decorative clutter... But I have already planned making a little expansion in the future.

    A1:


    A4:




    A5:

    purple_dungeon_A5.png



    C:


    dungeon_MV2.png
    dungeon_MV3.png
    dungeon_MV4.png

    These are still work in progress, so there will be updatesevery now and then.

    A 4 (Walls):
    View attachment 176015

    A5 (Normal):
    View attachment 176016

    B-E:

    View attachment 176017

    View attachment 176018

    View attachment 176019




    So this is my (small but growing) MV asset collection. I hope you like it and can find something useful. If you do find mistakes, please tell me about it, I am not so familiar with MV formats yet, so I might still mess up autotile placement for example.
    I like your tiles a lot, you have a distinct and refreshing style. Very nice.