Sevarihk's original asset collection (XP version)

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Started by Sevarihk 13 posts View original ↗
  1. Hello, guys!

    So, as already mentioned in my introduction thread, I have decided to share my original assets also on this forum, so all the english speaking folks over here don't get left out. I did not post some of my older assets, since they are pretty dated by now. But if you want to browse my whole collection, you can still check out my homepage (link in my signature).

    By the way, all of my assets are original works by me, so if you were thinking of using a different RPG Maker version or a different engine altogether, you are welcome to use any of the assets here regardless.


    So, to get the nitty gritty of the Terms of Use out of the way:

    You may:
    • use all of the assets in this thread for free
    • use the assets in non-commercial or commercial projects
    • edit, recolour and combine with other assets to your heart's content
    • repost my assets in other forums or posts, as long as you give credit in your post and add a link back to this thread or my homepage (or any other original post by me where you found the assets)
    But:
    • you must credit me ("Sevarihk" or "Aurora")
    • you must not present them as your own assets
    • if you finish a project that includes one of my assets, I would appreciate a free copy
    EDIT: As I did in my general asset thread, I will be adding a link marked like this: [*face] to any resources that belong to an asset, but would be out of place in this thread (faces, battlers, and such).

    Icons 24x24
    crayons.png schere.png pistole.png baseball_bat.png baseball_bat_nails.pngmagic_sword.pngmachete.png hammer.png beil.png saege1.png gartenschere.png nagel.png screw.png schweissermaske.png spoder.png bottle.png bottle_labled.png brennholz.png cup.png shirt.png stick.png voodoopuppe.png brain.png Benzinkanister.png stein.png stein_spitz.png
    schafs_braun_f.png*face schafs_braun_m.png*face schafs_weiss_f.png*faceschafs_weiss_m.png*face
    1579201161852.png *picture *picture *picture *picture

    Charsets
    Fish people
    Bild Bild Bild Bild
    Bild Bild Bild Bild
    Bild Bild

    Generic NPCs

    Bild Bild Bild Bild *face



    Bild Bild Bild Bild Bild Bild

    Medieval NPCs
    Bild Bild Bild Bild Bild Bild

    Aztec NPCs
    Bild Bild Bild Bild Bild Bild



    Shiba inu
    Bild ->Bild Bild

    Desert elf
    Bild ->Bild


    Demon
    demon_purple.png-> demon_purple.gif

    Minotaur
    minoson.png -> minoson2.gif

    Armed minotaur
    Bild ->Bild
    Child
    wuestengrill.png -> wuestengrill_lauf_4dir.gif

    Water monster/Serpent
    wasserschlong.png

    1st row -> wasserschlong_idle.gif2nd row -> wasserschlong_snap.gif 3rd row -> wasserschlong_ouchie.gif

    Pumpkin guy
    kuerbismaennchen.png + kuerbismaennchen_entrance.png -> kuerbismaennchen_entrance.gif*face*face *face *face *face *face

    Merchant
    magic_merchant.png -> magic_merchant.gif

    Transforming teddy
    transforming_teddy.png -> transforming_teddy.gif

    Cat shadow
    cat_shadow_animation.png -> cat_shadow_animation.gif

    Mushroomie
    shroomie.png->shroomie_preview_4_dir.gif
    Voodoo guy
    voodoo_guy_behaviour.png 1st row -> voodoo_guy_magic_wind.gif 2nd row -> voodoo_guy_stick_stomp.gif *face *battler
    Desert child
    wuestenbub.png -> wuestenbub_lauftest3.gif + wuestenbub_behaviour1.png 1st row -> wuestenbub_behaviour1.gif;
    2nd-4th row ->wuestenbub_behaviour11.gif

    Steampunk Robot
    Automaton.png-> Automaton.gif

    Hamster
    hamster_im_blatt.png-> hamster_im_blatt.gif

    Golem
    golem.png ->golem.gif *battler


    *face *face *face*face
    walking:
    bergschaf_laufanimation_f.png bergschaf_laufanimation_m.png
    braun_bergschaf_laufanimation_f.pngbraun_bergschaf_laufanimation_m.png
    grazing:
    bergschaf_grasend_f.png bergschaf_grasend_m.png
    braun_bergschaf_grasend_f.png braun_bergschaf_grasend_m.png
    head up/down:
    bergschaf_lookup_f.png bergschaf_lookup_m.png
    braun_bergschaf_lookup_f.png braun_bergschaf_lookup_m.png
    jumping:
    bergschaf_bocksprung_f.png bergschaf_bocksprung_m.png
    braun_bergschaf_bocksprung_f.png braun_bergschaf_bocksprung_m.png
    down poses:
    bergschaf_down.png bergschaf_down_gore.png

    Animated palm tree
    palme_animation1.png
    palme_animated_x2.gif


    Stone gate
    Bild


    Bild
    Abandoned swords
    Bild-> Bild Bild

    Grave marking
    Bild-> Bild


    Water objects
    Bild Bild Bild


    Grammophone
    grammophon.png-> grammophon.gif


    Industrial levers etc.
    steampunk_mech_parts.png-> steampunk_mech_parts_preview1.gif steampunk_mech_parts_preview2.gif steampunk_mech_parts_preview3.gif

    Torch
    bambusfackel.png-> bambusfackel.gif

    Simple flags

    wimpel_blau.png wimpel_gelb.png wimpel_gruen.pngwimpel.pngwimpel_violett.pngpreview: wimpel_test.gif
    other flags:
    wimpel_weiss.pngpreview: wimpel_weiss.gif

    piratenflagge.png preview:piratenflagge.gif

    Parrot
    fogel_an_der_stange.png -> fogel_an_der_stange.gif

    Bouy
    rettungsreif.png-> rettungsreif.gif

    Wind chimes
    windspiel.png-> windspiel_testx2.gif

    Blood/water fountain
    blutspeier.pngblutspeier_wasser.png-> blutspeiertest_all.gif

    Stone button thing
    trittplatte.png
    Floor spikes
    spikes.png-> spikes_animation_timing.gif

    Bubbles
    ocean_blubbeln.png swamp_blubbeln.png


    BIG ONES:

    jaguar_statue_test.png

    jaguarkopf_waterfall.gif

    with sail:
    floss1_segel.png
    without sail:
    floss1_blank.png
    preview:
    floss_animated_preview_mit_segel.gif
    anchor.png -> anchor_droppng.gif

    The first charset here is a simple version, the second one is modular, so you can vary the speed of the movement and the length of the rope according to your needs.

    simple version:
    kran_seil_im_guss.png
    modular version:
    kran_seil_gestueckelt.png

    animation preview:
    kran_seil_im_guss.gif

    aliensaeule_activate.png

    preview:
    aliensaeule.gif

    pentagramm.png
    previews, a row each animation:
    pentagramm1.gif pentagramm2.gif pentagramm3.gif

    stoneface_char_anim.png
    stoneface_char_anim_sandstein.png

    previews:
    stoneface_char_anim1.gif stoneface_char_anim2.gif

    Tiles
    Single tiles:

    floor_tiles_gras.png floor_tiles_pflaster.png floor_tiles_pflaster_bewachsen.png autotile_einzelnes_tile.png sand.png cobblestone.png

    Autotiles:

    strasse_test.pngautotiles_Sandsteinpflaster12.pngautotiles_sandstein_pflaster_sand_V2.pngautotiles_teppich12.pngautotile_purple_brick.pngautotiles_pflasterstein.png dreck_auf_dreck.png

    Animated autotiles:
    blutrinne_animated.pngwasserrinne_animated.png
    swamp_bruehe_animated_v5.png
    Bild Bild
    I added a version of the waterfall as charset sprite, that way you can more easily change animation speed


    Bild Bild Bild Bild

    Since I wanted to make the waves bigger than what the RPG Maker engine allows (which is only 1/4 of a tile), I had to put the "inside curves" on a seperate autotile. In RPG Maker, simply assign both autotiles to the map/tileset, and map the ocean area with the "Ocean01" autotile. For those tiles that need an "inner curve", select autotile "Ocean02", double click on it to select the correct variant, and place it on the map. In case you have no more free autotile slots for your map, I also included the "Ocean02" autotile as charset format to be placed as events.
    Ocean1.pngOcean2.png
    charset format:
    Ocean2_charset_version_edges.pngOcean2_charset_version_horizon.png


    Addons (tiles that belong together):
    verbarrikadiertes_fenster.pngholzschilder.png pinnboard.png leuchtreklame.png
    swamp_v3___shrooms_preview.png waterworld___pool_.png toy_world.png
    marketstall_smol.png rubble.png rubble4.png rubble5.png rubble6.png

    wimpel_staendoer_v2.png
    tents.png trophaee.png Versammlung_Tileset_V2_greek_version_addon.png
    nur_bruecke.png
    BildBild

    swamp_v4.png

    dead_swamp_v4.png

    Bild Bild

    ratte_charset.png
    voodoo_guy_behaviour.png voodoo_guy_magic_wind.gifvoodoo_guy_stick_stomp.gifvoodoo_guy_walk_anim.png voodo_walk_4dirx2.gif
    shroomie.png windspiel.png

    tree_trunk_swamp.png swamp_v3___shrooms_preview.png
    purple_dungeon.png

    Goes with:

    autotile_purple_brick.png
    blutrinne_animated.png wasserrinne_animated.png

    pentagramm.png spikes.png trittplatte.png
    blutspeier.png blutspeier_wasser.png ratte_charset.png demon_purple.png demon_purple.gif

    victorian_tiles_v3.png
    autotiles_pflasterstein.png Automaton.png steampunk_mech_parts.png grammophon.pngkran_seil_gestueckelt.png

    Windowskins
    rune_window.png windowskin1.png windowskin_bubble.png windowskin_bubble2.png
    windowskin_metall1.png windowskin_metall2.png windowskin_win95_ish2.png
    retro_black.pngwindowskin_junk.png

    Sooo... things I did not post here would be unfinished WIP-stuff. I like to make unfinished stuff already available for you guys, especially since I sometimes work on tilesets for months. But posting things that are not finished yet, and thus having to update it from time to time, across several forums, consumes too much time I would rather spend on making new stuff. So again, such stuff can be found on my homepage (showcase section) until I have finished it and upload it onto the forums as well.

    There are also some battlers and faces that go with some of the assets, those can soon be found in a general asset thread. I have to think about the most convenient way of posting those in an easy to find manner while still keeping the seperation between "XP only" and "general assets" threads.

    I hope my structuring wasn't awfully confusing, and I also hope you like my assets, even though they deviate very far from the typical RTP-look. I just thought while I make original assets, I might as well make them really original.

    If you like them (or not), please do not hesitate to leave some feedback, especially if you found a mistake. But please keep in mind that I am still learning pixel art and some (like the victorian tiles) are already a little older and I have improved since then (or at least I hope so). I am also always glad about suggestions or inspirations, so feel free to tell me if you have some of those. Also, while you are allowed to make edits, I am glad to help on those. So if you need an edit and can't do it yourself, feel free to ask me for help, I will see what I can do if I have the time.


    [Also, obligatory apology about any grammar or spelling mistakes. English is not my first language. Still, please correct me if I worded something weirdly or made mistakes...]
  2. Update: I totally forgot to add my newest creation: A tiled stone bridge that can be made as long as you need it to and comes in a destroyed and a "kinda fixed" version, if you want you player to unlock that path by throwing some boards over it...
    stone bridge only
    nur_bruecke.png

    I have also added it to one of my unfinished tilesets ("nordic tiles") that it goes quite well with, in case anyone wants to try out the bridge but doesnt feel like adding it to a tileset themselfes, first.
    tileset with bridge
    Ruine1_v2_bruecke.png

    And finally, here is an example of how the bridge looks on a map:

    ruinebrueckev3.png
  3. Hi guys!

    I got a bit of an update for you.
    First of all, I recoloured the building tiles from my WIP bazaar-tileset so they look like typical coastal village or greek village buildings.

    Versammlung_Tileset_V2_greek_version_addon.png

    To go with the greek setting, I made a minotaur charset. That one will also get a version where he holds a battle axe in the near fututre.
    I hope you like that buff son of a gun, because he took quite some time to make.
    minoson.png -> minoson2.gif

    I also made a demon to go with the summoning pentagram.
    demon_purple.png-> demon_purple.gif

    And because I am aware of my lack of generic NPC-like charsets, I made another child/teenager character based on the "desert child" sprite.
    wuestengrill.png -> wuestengrill_lauf_4dir.gif

    Now here is a big one. This water serpent comes with an idle animation, as well as an attack animation and a "hurt" idle animation. I suppose one could reorganize the frames and use it as an animated side view battler, too... Originally I thought of that serpent more as a friendly/quest giver type Character, but now you have more options than only that.
    wasserschlong.pngwasserschlong_idle.gifwasserschlong_snap.gifwasserschlong_ouchie.gif

    And here comes the heart piece. I have been tinkering on these for a few months now. These rafts are the actual reason I have been making so many water related assets to begin with. I left them empty so you can just put your actor character on the image and use it as a vehicle, or just put it as a decorational event on a beach or port town.
    floss1_segel.pngfloss1_blank.png
    looks like this when animated:

    floss_animated_preview_mit_segel.gif

    also, if any of you would like a version without the sail's shadow, just tell me. Editing that should be a matter of only a few minutes.

    So, this is all I have for you right now. Hope you like the assets and can put them to good use :kaojoy:
  4. Hi, sorry for my ignorance. But I want to put the demon on my game. Trying to generate new battler, but can't make this animated.
  5. @madnux You cannot edit someone else's game.
  6. @madnux The demon is a charset sprite to work on the world map. To animate him there, you should only need to enable "step animation" in the event options. if you want to use the animation in the battle screen, I think you would need a script. As far as I know, XP does not have inbuilt animated battlers.
  7. Getting cooler and cooler, keep it up!
  8. Hi guys!

    During the last month or so, I have been working on some more resources, mostly charsets and pictures. You can find the pictures in my general thread.

    So, on to the charsets!

    First of, I have been trying to complete a resource set of nordic dungeon/temple/forest stuff, which was absolutely lacking a door animation to be anywhere close to complete. There will also be a more basic, wooden door variant and a smaller door. (If you want to check out the set, you can find it in its current state here)
    Bild


    Bild
    I also made some animated decoration elements for a graveyard or old battlefield
    Bild Bild Bild


    Bild Bild

    This one is my new favourite: a bouncy pupper to accompany your players, he even comes with some emotions.

    Bild Bild Bild

    Then I also added a big battle axe to the minotaur to make him even more menacing.
    Bild Bild
    And since I need some more NPC-like characters, I made a desert elf. I am also working on a template based on this sprite, so I can quickly make some more charsets with a similar body type.
    Bild Bild

    Oh, and I also made a simple little dark windowskin with a blue-ish gleam.

    Bild

    So, this is it for now. Hope you enjoyed it and maybe find something useful here.
  9. I really like your work !
    I took some resources, if our project would start, I will tell you about it.
    You are obviously in our credits ;)
  10. Hi guys!

    I have been busy working on some stuff for the last few weeks, so I got some new goodies to show you!

    First of all, I have been tinkering on a character template to help me create character sprites more quickly. And while I am still ironing out some kinks, it has definitely helped me save some time.
    The distant goal would be to provide you guys with a very versatile character generator that lets you create characters of different body types, fantasy races and with a whole lot of clothing and accessories. I am still quite a few steps away from that. Right now it is mostly a bunch of layers in my pixel art software, but you can already get some neat little characters out of it.

    So, let's begin with a few very basic characters. These could probably best be used as typical filler NPCs.

    Bild Bild
    I also realised that this one looks pretty much like an old face picture I made years ago, so I recoloured it to match. Bild Bild Bild

    Bild Bild Bild Bild Bild Bild

    I also added some simple medieval shirts.
    Bild Bild Bild Bild Bild Bild

    And, since I like quirky characters and since I already have a lot of water-related resources, I made a bunch of fish people...
    Bild Bild Bild Bild
    Bild BildBild Bild
    Bild Bild
    Then, to go with the aztec ruin tileset that I am working on, I also made some aztec attire and hair styles.

    Bild Bild Bild Bild Bild Bild
    I am also working on a set of highlander/viking/norse men style character elements to go with my nordic ruin tileset. But those still need some more polishing, so a preview will have to do for now.
    NPC-nordic1.gif

    Since the whole lot of sprites here are all basically a bunch of combined modular images, I can change around elements pretty quickly, so if you want a custom character made out of elements you see on any of the above, I will see if I can help you, or share the files with you, so you can combine them yourself.

    Also, I got myself a copy of the animation tool Juice FX and tried using it to animate swinging leafs. So, this palm tree is the result of that.
    Bild


    Bild
    aaaand there is also this little windowskin that will make your text boxes look like junk metal...

    Bild

    So... this is it for now, hope you find something useful. Feel free to leave any coments or suggestions, I am always glad to help if I can.
  11. All of these are super awesome! Love your work :)
  12. Oh, boy! I totally forgot to put my last update on here :kaoback:
    I was so sure I had posted here... but I guess I got that mixed up woth my MV thread...
    So, on the bright side this means this is gonna be a bigger update!

    First of all, I made some more characters from my template:

    a female desert elf to go with the male one I made a while back
    Bild Bild

    a buff bodybuilder, because being able to make diverse characters like these is the exact reason I made my charset template modular
    Bild Bild

    and some kilted kelts for those nordic tiles of mine, because kilts are my jam!
    Bild Bild Bild Bild



    Bild Bild Bild Bild







    Bild Bild Bild Bild




    and a bunch of more typical fantasy characters

    Bild Bild



    Bild Bild Bild Bild

    I made that last one based on a bust I drew years ago, so that should be useful.




    Bild Bild Bild

    Then we have here a must-have for every dungeon: the swinging scythe:




    Bild Bild

    Just play the 14 frames from left to right with consistent speed and it should look like above.

    I also made some giant paper windmills for a request. They come in two sizes and a bunch of different colours:

    paper windmill
    Bild Bild







    Bild Bild







    Bild Bild




    Bild Bild







    Bild Bild







    Bild Bild







    Bild




    Bild







    Bild Bild
    Those windmills should also go well with an old "toy world" tileset addon I made a while ago

    toy_world.png

    And while we are talking about giant stuff that you can use if you want to shrink your characters: I made a big tree trunk house as tileset addon

    tree_trunk.png

    It's meant to work with this autotile: 1594478991363.png

    Now, I also made a swamp version of that tree trunk

    tree_trunk_swamp.png

    This one is meant to work with my dead swamp tileset, which I have also finished recently!

    swamp_v4.png
    Bild Bild

    As the name suggests, it is supposed to be a dead, mouldy, toxic place, which is why all of the plants on it look sick or straight up dead. I thought something like this would be perfect for a kind of polluted, sick or cursed swamp where you could find some undead creatures, poisonous monsters or a malicious voodoo priest. I also wanted to make a lot of platforms, ladders, stairs and stuff, so you could have a maze of mouldy, dangerous wooden structures to traverse the swamp. Here are some pictures I took while testing:

    1594479297720.png
    1594479309198.png

    Also, big friggin rat, because every game needs one!

    Bild Bild

    Now, after I have finished the dead swamp, the next bigger tileset project I have been working on is an aztec jungle temple tilseset thingie. I have already shared some of the aztec characters for that in an earlier update. If you want to check out the aztec tileset in it's current, WIP form, you can do so here.
    in its current stage it looks something like this
    dschungel-water-test-säulen6.png
    A few of the assets for that aztec set have already been finished. Mostly that would be water and water-related stuff.

    First and simplest of those would be my calm water autotile:
    clean_calm_water_animation.png

    As you can probably see, I have tried to go for a very clean and simple, even minimalistic look here. However, I matched colours with my ocean wave autotile, so those should work together well.

    Now, only having calm water is kind of boring, so I have spent (maybe too much) time on a waterfall autotile that is compatible with the one above.

    waterfall_autotile_test.png

    And since the waterfall looks better (in my opinion) with faster animation speed than what is standard for autotiles, I have also made a charset version. That way you can simply make an event, put it on "stop animation" and regulate the animation speed in the event options. (also, you can use the colour slider to easily turn it into a blood water fall)


    Bild Bild Bild Bild
    This is how those water tiles look in action:
    wasserfall2_fast.gif

    As you can already see above, I also made some kelp that grows up from the bottom of the river.


    Bild Bild Bild
    Also, ominous water shadow, because, again, every game needs one of those. With their transparency those charsets should work well on most blue coloured water tiles.

    Also, I made a stone face statue quite a while ago to go with my nordic tileset. And since I wanted to make the aztec tileset very similar to the nordic tileset, I wanted to have an aztec equivalent for that stone face...
    So, here is my favourite piece of this update, a giant jaguar head statue in 3 variations:

    jaguar_statue_test.png
    The bottom row has a gap of 2 tiles under its snout, so you can map a road, river or waterfall coming out of it's mouth. I have positioned the sprite in a way that you must simply place the event that depicts the jaguar one tile left of the road/river/waterfall and the gap should align perfectly.
    It should then look like this:

    jaguarkopf_waterfall.gif

    So, this is it for now... Hope you like the new stuff, and feel free to give feedback, I really want to know what you think, especially about my new aztec tiles :kaojoy:
  13. Hello, all of you Kings, Queens and Themperors!

    I am back with some new goodies for projects! As for many, 2020 has been a weird and rather slow year so far, but I still managed to make a bunch of neat assets that I would like to share with you!

    First off: I have been adding little bits here and there to my ship tileset. And since I want it to also be useful for the creation of air ships, I have made an animated propeller.
    Bild Bild
    I had to make it from scratch like 3 times, but now I am kind of happy with how it turned out.


    I also made some foliage autotiles to go with the aztec tileset that I am working on.
    Bild Bild Bild Bild

    This steering wheel thingie was also made for the ship tileset. There will be an updated version with more frames in the future.
    Bild Bild

    So, I have spent quite some time working on creating and optimizing some templates that help me save time when I have to create more complex assets. One such template helps me make autotiles fairly efficiently now, and another one I have created to simplify the process of animationg doors. The door template is not quite finished yet, but while tinkering on it, I have already created these two doors:
    Bild Bild
    Bild Bild

    I know, there have already been quite a few water related assets in the last update, but let me just add a few more:
    A big stingray to be used in underwater maps or in an aquarium:

    Bild Bild
    Some decorative kelp type plants:

    Bild Bild
    And a few basic tiles to go with it.

    Bild

    As you can see here, I have tried to keep all the underwater stuff in pastel colours, so it fits the merfolk sprites I made a while ago:
    Bild



    I also made some very different sprites from my usual style, but I thought you might find a use for them in some spoopy game project.
    Bild

    And while we are on the topic of spoopy: I wanted to make some complete buildings for a change (instead of breaking it down into tiles that can be combined in multiple ways), so I made some small medieval house. I also have a little tower builing in the works, but that one needs some more polishing, so I will share it in the next update.
    Bild


    I also spent some more time drawing faces and busts for some of my sprites, you can check those out in my general thread, if you like.