Was anyone able to get this working? It says the Demo is no longer available to download, and I can't get anything functioning from the script itself. Any tips?
Ik this is
very late, I was also insanely confused but figured it out, and this is a super useful plugin so I'll throw in how I got this to work in case anyone else is confused.
I used map events instead of a script, I don't know how you would do this via script- but on the map you need to create the filter, set the values for it so it actually does something, and
then enable it. So its 3 plugin commands to actually use it.
I was also really confused about how to input the parameters initially- each number value needs to be it's own line. I kept thinking it was one line with commas, it isn't. The name is just the name YOU set for the filter you wanna change. I named the bloom one "Bloom"- but if you named the bloom filter "thing2", then you would put thing2 in the setFilter command.
You can stack different effects on top of each other, but you'd need to enable them all individually. (I think? I only used global enable since I want all of them running.) I used the godrays and bloom together.
Since the Demo is no longer working, you're just gonna need to punch some numbers in and playtest the game over and over until it looks right. So that's a mild pain, but once you get it, it's done. I started with the default stuff Tsuzkimi-Neko outlined in the pdf and tweaked numbers from there since the filters were acting crazy when I tried to free ball it myself.
Self switch A is just a blank page, so a parallel process turns it on, and then it's done.

This may not be the most efficient way of doing this, but that's how I managed to get this to run. The plugin admittedly seems a little overly confusing the way it's presented, but that may just be because the demo isn't available to peek at anymore lol.