Screen Effect Filter MZ (FilterControllerMZ)

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Started by Tsukimi-neko 77 posts Page 2 of 4 View original ↗
  1. That Za Warudo effect is crazy! :) Well done!
  2. @jkweath
    Hello!
    Just want to notice you that I add a quick copy&paste for adding "Filter Effect" settings to VisuMZ_1_OptionCore option menu.
    If you need that, you can check the Q&A in the main post.
    Thanks again for bug-reporting!
  3. Hello!
    I just updated this plugin to ver 1.1 right now.
    Two improvements and some bug-fixes added. Please download again and enjoy!
    (You can check the new functions in update-log island in game)

    ◆ 2 new Filter-Target!
    add "ExcludeSpecificChar" and "ExcludeSpecificPicture".
    Apply effect to targets other than specific-id(s).
    This is good when you want to make some event (or player) special!
    紹介3.png
    (e.g. dot filter applied on "ExcludeSpecificChar" with target-id = -1)


    Variables and Random assignment on target-id! (and other)
    I raised a vote, and surprisingly found that many people like this idea, so I just add it.
    Now you can assign Variables and Random on target-id, duration, and filter-speed!
    just use the v# and r#~# notation in target-id(s)!
  4. stupid nitpick - I can't read the first post with dark theme :aswt: :

    ezCErCS.png
  5. This filter is really awesome and also exactly what I needed for one of my projects.
    Though currently I have a problem with getting it to do anything. Is there some sort of manual or something on how to properly set everything up?
    plugineffects.png
    Here I've been trying to make that twisting effect appear on a character, but it seems that I've done something wrong.
  6. @Lance of Longinus
    Hello!
    Just get a quick peak, the problem seems like that the parameters isn't set.
    twist filter has a default radius of 0, so if you don't set the radius, it will appear nothing (though it is indeed running).
    If that isn't your issue, please feel free to ask more questions!

    P.S.
    The demo project is also a tutorial, if it doesn't bother you, please take a look! (just run the game)
  7. @Trishy
    That's a hard problem...! ><
    the default auto(black) color seems too black for me in light theme, so I adjusted the font color to a grayish color, but I didn't consider the dark theme.
    I'll consider turn it back to auto, thanks for your mentioning!
  8. Just tried this plugin out yesterday and I'm definitely in love. It works flawlessly so far and it's all straight-forward and easy to understand (super important for a noob like me). I also love how you prepared a video showing exactly what each filter does. Thank you so much for your awesome work here!
  9. I know I'm late, but I'm really glad you made an MZ version of the plugin.

    I had a 1930s setting noir game in mind, and found that a really subtle old film filter along with faded colors really helps set the tone. I also like playing around with the CRT filter settings in hopes of finding something easy on the eyes.

    Another use I loved back in MV, when using Mode 7, is using the Zoomblur effect on the very top part of the screen to create a fake Depth of Field effect.

    The versatility of these filters are great.
  10. This is amazing! so much fun to playing around with it
  11. Perfect job, it's work!
  12. I set the strength of bloom effect to 150 so it looks softer with wider range and it created this weird squares. :(
    image_2021-02-24_025305.png
  13. I love this, are there any tutorials to see how to use trigger these screen effects in battle?
  14. Hi! @Tsukimi-neko, there is any chance to add the ColorReplaceFilter to your script?
  15. Dear @Tsukimi-neko - your plugin is amazing! However, I've found one error:

    If you have a filter that only affects characters, and you go into sideview combat, there will be an error and it will crash.

    I've tested it with diffferent scopes, and it only seems to be an issue with Chars. I experienced this in my game project and had the issue... just to make sure it wasn't a conflict with one of the Visustella plugins (which is always possible), I downloaded your project and set up a combat after creating an Old Film filter on Chars, and I had the same result.
  16. Unfortunately, last login of Tsukimi was Oct 1, 2020...
  17. Hey this is a fairly old forum now, but I was curious if there was a way to make it so a filter can target everything except the player (ie all chars, tiles, parallax except player)
  18. Hello. About this plugin. 2 questions.
    1. Can the force of the "displacement" effect be made increasing from low to high? If so, please explain how.
    2. Is it possible to somehow limit the area of the effect with this effect? If so, please explain how.

    Apparently impossible. But this is critical for me.
    In 1 case, you need to make the effect increasing for the gas room.
    In case 2 it would be nice to just bind this plugin effect to the tiles' terrain codes.
  19. Here's an updated version of the script to include PIXI Filters version 4.1.5. This should provide massive performance improvements as the original version was running on 3.1.0. :LZSwink::thumbsup-right:
  20. @ImaginaryVillain, thank you very much.

    But isn't there a risk of incompatibility with the current version of PixiJs used by RPG Maker MZ? Knowing that since v4 of PixiJs Filters, this library has been upgraded to v6 of PixiJs (source)?