RPG Maker MV/MZ Extended Generator - Version Beta 1.00.0003 [14th November 2024]

● ARCHIVED · READ-ONLY
Started by Schlangan 846 posts Page 41 of 43 View original ↗
  1. Hello,
    Yes the software is safe; but since I didn't properly sign it with certificates and such when creating it, Chrome is reluctant and doesn't like direct executable files.
  2. SilverDart said:
    Hey so is anyone else getting the download blocked on chrome with an insecure warning?

    I'm new to rpgmaker and this tool looks really useful since its a pain to manually copy and paste everything into the rpgmaker folder. If its a false positive I'd really like to know to be safe.
    It is a false positive, otherwise the mods would have acted to remove his links
  3. we need chinese!3Q
  4. If you want to use them inside my generator, what is provided isn't enough; you'd need the mask files, bodies, and so on. Or, you must stick to the body eye color and basic clothing.

    Probably, what was meant inside that forum topic is that he put it in the body folder of the default character generator in <your_steam_path>\steamapps\common\RPG Maker MV\Generator\TV\Male and named it TV_Body_p02.png for example
  5. I have a question, do i need to rename generator parts so they don't get replaced in your generator, or does your generator handles the naming part and adds the new files without replacing anything?

    Also, super thanks for the effort and hard work!
  6. Is it possible to have multiple bodies in the extended generator? Want to use the odd eye bodies from the update, but I can't figure out how to import them, and I don't want to get rid of normal bodies to do it.
  7. @sparta212
    The generator will create unique ID with automatic imports. It will also generate a new ID if you want to manually import resources

    @Xeri
    Yes, the extended generator can handle any number of bodies. Either you import the folder if it is provided in RPG Maker folder structure (Resources -> Import RPG Maker Resource folder), or you add all files manually trhough the (Resource -> Manually edit resources)
  8. Hey folks,
    is there a way to delete "corrupted" files in Version 1.00.0003?

    Sometimes the files aren't named correctly and I get a "Value cannot be null. (Parameter 'key')." error. Debug info below.


    Debug info
    ************** Ausnahmetext **************
    System.ArgumentNullException: Value cannot be null. (Parameter 'key')
    at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
    at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key)
    at RPG_Maker_Extended_Generator.DatabaseResourcesForm.UpdateWarnings() in D:\Programmation\Visual Basic 2022\RPG Maker Extended Generator\RPG Maker Extended Generator\Database UI\Resources\DatabaseResourcesForm.vb:line 181
    at RPG_Maker_Extended_Generator.DatabaseResourcesForm.DatabaseResourcesForm_Load(Object sender, EventArgs e) in D:\Programmation\Visual Basic 2022\RPG Maker Extended Generator\RPG Maker Extended Generator\Database UI\Resources\DatabaseResourcesForm.vb:line 76
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)
  9. Any news on importing RXGE files?
  10. No news for now, since I haven't been able to work on the generator for a few months. I'm not sure when my personal agenda will give me some free time, but it isn't forgotten or forsaken ^^
  11. So, I have the alpha build of the Extended Character Generator, it works perfectly fine and I use it all the time, it's great! But I noticed there's a beta out so I downloaded it, tried to run it, and...nothing happens. I don't get a crash or a notification or anything, it just...does absolutely nothing. Anyone know why this might be?

    EDIT: Oh, I'm still using Windows 7, could that be the issue?
  12. ethervagabond said:
    So, I have the alpha build of the Extended Character Generator, it works perfectly fine and I use it all the time, it's great! But I noticed there's a beta out so I downloaded it, tried to run it, and...nothing happens. I don't get a crash or a notification or anything, it just...does absolutely nothing. Anyone know why this might be?

    EDIT: Oh, I'm still using Windows 7, could that be the issue?
    Did you download and install the .NET 6 runtimes ?
    https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-6.0.33-windows-x64-installer
  13. I didn't test on windows 7 (as it is not supported anymore by microsoft); do you have a log file in the logs folder of the generator?
  14. Schlangan said:
    I didn't test on windows 7 (as it is not supported anymore by microsoft); do you have a log file in the logs folder of the generator?
    There doesn't seem to be any logs folder. I just unzipped the zip file into a directory, the only folder present is one called "default." In that folder there is an "MV" folder and an "MZ" folder. There doesn't seem to be any folders besides those. If it's just plug and play or it's supposed to install something, I don't know, but there's only the one EXE file and on my computer, absolutely nothing happens when I try to run it.
  15. Schlangan said:
    I didn't test on windows 7 (as it is not supported anymore by microsoft); do you have a log file in the logs folder of the generator?
    I am running windows 7 and it works perefectly fine on it
    ethervagabond said:
    If it's just plug and play or it's supposed to install something, I don't know, but there's only the one EXE file and on my computer, absolutely nothing happens when I try to run it.
    It only requires the .NET 6, make sure it was installed fine then retry, try to run it as admin too
  16. sparta212 said:
    I am running windows 7 and it works perefectly fine on it

    It only requires the .NET 6, make sure it was installed fine then retry, try to run it as admin too
    I don't know, that's weird. I've uninstalled and redownloaded and reinstalled the program itself multiple times, this time I tried downloading and reinstalled the .NET 6 and restarting my computer, running as admin, and still it just...does nothing. It's like it's not even trying to run. I've tried running it from different drives and all kinds of things and it's the same every time, it's really weird.

    You just unzip the files in a folder and then run it, right? There's nothing (other than the .NET 6) that has an install program or anything, right?
  17. ethervagabond said:
    You just unzip the files in a folder and then run it, right? There's nothing (other than the .NET 6) that has an install program or anything, right?
    Exactly, you only unzip and run the file, install .NET 6 and you're good to go, this is strange
  18. I apologize if this has already been discussed as I didn't look through all 40+ pages of posts in this thread but I was wondering if there were links or a means of finding character packs available in the format to use with extended generator (MZ).

    I downloaded and set everything up and it works fine but I am looking for more assets to add to the extended generator but google searches for resources in the RXGE2 format but the results seem to show anything but actual packs that are out there to add character assets to the extended generator.

    My current/first game is modern/non-fantasy and the default generator allows mostly for fantasy type characters. My switch to Extended Generator was mainly for the purpose of clothing as the available clothing in the RPGMMZ do not fit look/feel of the game I am creating. And of course to give more face/etc options as well.

    This tool is so useful that I'd love to see it mainstream to the point where graphics artists design packs specifically for use with it. If there are a good number of packs available I might suggest adding a page to the extended generator site where artists can get their packs listed.

    Until I can add some assets I will likely use the in-game generator to not have an additional program running while my extended generator has only the default assets that the in game generator has available. But as soon as I can use the extended generator to create new characters and update characters I have already made for this game I will add full credit to the game's credits. But I thank and applaud you for programming this!