RPG Maker MV/MZ Extended Generator - Version Beta 1.00.0003 [14th November 2024]

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Started by Schlangan 846 posts Page 43 of 43 View original ↗
  1. Man... there's a major downgrade in version 1.00 that I just noticed while doing tests here...
    When you import a new folder that has a part with the same name that an existing one, it will ovewrite!
    In alpha version, the generator automatically renamed the new parts, so it's never overlapping.
    I was inclinded to do all the import again in the new version, but this turns almost impossible, as various resources over the internet will never have different names for themselves.

    I think that it's a major downgrade. The generator should keep renaming the new imported parts. Here's the example:
    - MV RTP Body p_01 is the normal body, as expected.
    - AlephNull has a very nice skeleton body part, that could be a separate body, but it's files have the same name: xx_body_p01
    - The old generator renames it to a unique code p_01.
    - The new generator overwrite the RTP original body.

    It means that I would need to check for ALL assets names before importing and be sure to renumber them to not overlap... that's a NO for me, unfortunatelly.
    I'd really appreciate if you could fix that...

    Older version:
    1780321012725.png
    Newer version:
    1780321036174.png
  2. Hello,
    Version 1.00 has been in fact rebuilt from scratch compared to the previous version. Since it has been almost two years already, I am unfortunately unable to give you a proper changelog.

    I haven't worked on that project for a while - changed computers in the meantime too, but I'll check if I can do something for the parts overwritten. Can't tell you when, however :/
  3. Oh, thanks for the fast response!
    No problem about the changelog... I just wondered if you had forgot or something like that. I'm already testing the diferences.

    For the overwrite problem, my sugestion is to create a Folder for each import (Prefix + TAG, for example) and all it's files inside of that folder.
  4. Hello there! This looks amazing Schlangan!

    I have a question that I didn't really see when I looked through the post. (It is a long thread though, so maybe it was answered?)

    How does this handle the layering of items? Like, do you need to import pieces in a certain order or do you tell it what is on top of what?

    I've done gone and made 100s of custom generator parts for characters on my own model, but I am not sure how this part would work. Everything I have is set up to be layers, so higher layers cover things below (dresses cover shoes for example).

    But certain items, like capes don't just work by default with layering. Because a cape when viewed from the character's front is behind their pants, but when the character is viewed from the back the cape is now in front of the pants. The default generator seems to do this with capes and the like, but I am uncertain if it cheats somehow...

    My current work around is making two versions of the item, like the back view of a cape as a different complete object, but that seems tedious. Can turning on one item turn on two different items maybe to make this work? Or... well, maybe I will wait for an answer before I keep bombarding with questions! :)
  5. The generator works in the same way as RPG Maker default generator. For each part, you have one or several layers.

    They are things you can configure however you want in my generator. For example, here, what is the default for the character sets :

    1780599585063.png

    With this, you create one cloak item, and this item has two pictures Cloak1, and Cloak2 (in reality even four, since you have one additional mask picture per sprite to color them however you want)

    The generator allows you to freely configure everything, you can add as many layers as you need.
  6. Amazing! Thank you. I will mess around and try to con-figure it out!
    :)