Thank you @CrisR82 I'm gonna print that out and read learn it in a free time, btw whoever designed this method deserves severe punishment.
RPG Maker MV/MZ Extended Generator - Version Beta 1.00.0003 [14th November 2024]
● ARCHIVED · READ-ONLY
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Well, i don't know in what topic i'm should be posting this, it's probably wrong so i would be glad if someone could move it.
Well, i'm using Schlangan's RPG Maker Extended Generator, Version 0.68a, Working perfectly normal until i have to export an image file, using the Load Image resource, to make Sheets, also present in normal RPG Maker MV Generator, the loaded image zooms a lot in the background, but that's not the worse part, because in 0.09 sometimes when you put the something in the sheet, it appears a high space above from where it should be, but this is just an visual bug, saving the image it will be correctly placed in the section that you choose, here in this zoom bug, if you save you image, it will be EXACTLY in the same way it is in the preview, just like this:
My image is in the correct proportion, i don't know why, but is the generator that does it, is not in all files, i've been noticing that all the files that this happens has been externally Photoshop edited, maybe some incompatibility? i don't know, please somebody help me -
Fixed
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@Chaindog I've merged your thread with Schlangan's thread.
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Thank you
@Chaindog I've merged your thread with Schlangan's thread. -
Where can I find these warnings at? I don't see them.@Anthrenz : If you can't Apply & Close, it means there is a red warning in the list of warnings. You must get rid of the red issues first.
EDIT: Is it the dialogue box at the bottom? Because I have 800 and something of those, all telling me "it is advised to add an icon to every resource." Is there some way to just clear them? Because I can't add icons to 800 resources. -
Hey, I've been using the 0.07 version of the generator forever now, but due to a switching to a newer pc, I'm downloading the 0.68 version. I tried importing the MV Generator files, but the generator crashed, and told me to check the trace.log. I tried to also just add the generator as a regular rpg maker mv style file, but that similarly did not work.
I tried to attach the trace.log the program gave me to this post, but since this website won't let me add .log files, I'll instead post the result here.
12/1/2021 6:24:43 PM Category zombie_sotai01 doesn't exist in your database. The directory Body\C:\Users\Tom\Downloads\Generator\Body\zombie_sotai01 has been skipped.
12/1/2021 6:24:43 PM Category zombie_sotai02 doesn't exist in your database. The directory Body\C:\Users\Tom\Downloads\Generator\Body\zombie_sotai02 has been skipped.
12/1/2021 6:24:43 PM Category zombie_sotai03 doesn't exist in your database. The directory Body\C:\Users\Tom\Downloads\Generator\Body\zombie_sotai03 has been skipped.
12/1/2021 6:24:43 PM Imported icon not found for resource NI_Female_Beard_p70
12/1/2021 6:24:43 PM Imported icon not found for resource NI_Female_Body_p01
12/1/2021 6:24:43 PM Imported icon not found for resource NI_Female_Eyebrows_p70
12/1/2021 6:24:43 PM Imported icon not found for resource NI_Kid_Body_p01
12/1/2021 6:24:43 PM Imported icon not found for resource NI_Male_Body_p01
12/1/2021 6:24:45 PM Unhandled Exception
12/1/2021 6:24:45 PM ..... Version: 0.68a
12/1/2021 6:24:45 PM ..... Message: One or more errors occurred.
12/1/2021 6:24:45 PM ..... HResult: 80131500
12/1/2021 6:24:45 PM ..... Source: mscorlib
12/1/2021 6:24:45 PM ..... Stack Trace:
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Task.Wait()
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
at RPG_Maker_Extended_Generator.modMain.ParallelFileCopy(List`1 files_to_copy, ProgressBar pbar)
at RPG_Maker_Extended_Generator.genDatabase.ImportMVLikeFolder(String path, String prefix, String tags, String authors, ProgressBar pbar, Label lbl)
at RPG_Maker_Extended_Generator.frmImportMVLike.btnBeginImport_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This is what the Generator told me, before crashing when I tried to import the MV Generator. What should I do about this? Thank you for your assistance in advance. -
Well... This was something I didnt expect when i downloaded the new version ^^'... Someone knows how to solve... this?
This will not be a problem... But I'm incapable of seeing character data so im not able to offset, recolor and more.
Pd. Good work, I love this program ^^ -
Will it be ported to linux and mac? It would be very useful :)
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there is no option to change color of the parts
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Hello all, it has been a while. Unfortunately I was unable to find free time to keep working on the generator until now, but it hasn't been forgotten at all. More will come, but I can't tell you when.
For the most recent questions:
@yawk : Since this program was written in Visual Basic . net, conversion to linxu or mac will be quite difficult for me.
@jedite1000 : It sometimes happen after first importation ; color should be selectable after a restart. -
Hi I'm very new to RPGMaker and have a very quick question as TLDR the whole thread and is probably mentioned somewhere.
Does this extended generator already have additions to "parts" we can use or would i need to draw/procure the stock myself? I'm a decent artist but I just cannot draw digitally without taking an extremely long time, which would just make the project so slow, I'd give up. brand new to RPG maker so really only have time to engage with learning that rather than the art itself.
Many thanks in adnvance -
You can pull in the parts from the stock MV or MZ and there are a lot of other generator parts in the various resource threads you can use. Once you get used to how the database is setup it's actually quite easy to bring in parts you find from various resource sites and any of us who use it and pop into the forums can give you help if you get over your head :)
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Amazing, I've given it a go, found a couple resources and made some characters for this training project I'm giving myself, but it's kind of overwhelming the troves of information and user made free stock, that I'm not sure where to begin, in fact I'm not even sure where to begin to post for advice on it as there's so many formus here @.@You can pull in the parts from the stock MV or MZ and there are a lot of other generator parts in the various resource threads you can use. Once you get used to how the database is setup it's actually quite easy to bring in parts you find from various resource sites and any of us who use it and pop into the forums can give you help if you get over your head :)
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Thanks for answering! I will look for some way to be able to use it in linux :)
Hello all, it has been a while. Unfortunately I was unable to find free time to keep working on the generator until now, but it hasn't been forgotten at all. More will come, but I can't tell you when.
For the most recent questions:
@yawk : Since this program was written in Visual Basic . net, conversion to linxu or mac will be quite difficult for me.
@jedite1000 : It sometimes happen after first importation ; color should be selectable after a restart. -
Huh... how can we download an older version of this program ? I recall using it like one~two years ago, it made a Resources_mv folder and a file called options.dat. The new version makes a Resources folder instead of Resources_mv and doesn't sort the files in the same way, literally everything is different...
TLDR; I'd like to recover my old data for the generator yet I can't find alternate downloads link :kaoswt2: -
Hey everyone, just wanted to let you all know I finally got around to testing all the RPG Maker MZ generator content and updated my previous post with all notes on importing it into the Extended Generator.
To avoid splitting the information across the topic, I updated my original post here: https://forums.rpgmakerweb.com/inde...ate-on-the-10th-april-2021.56569/post-1185119
Hope this is of use to you all. ^-^ -
So how do I open up .rxgc file with the program, the supported file extension has been changed is there a way to convert .rxgc to .rxgc2
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Is this still better than the generator built in with MZ?
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Is this still better than the generator built in with MZ?
The part where you can have multiple body types alone makes it significantly better.