RPG Maker MV 1.2.0 Update!

● ARCHIVED · READ-ONLY
Started by Archeia 150 posts Page 6 of 8 View original ↗
  1. It's why I specifically said Vanilla. It means there should be no other plugins. If it's happening there than we'll check it out.
  2. Can there be a refresh button for the resource manager, too? I still have the problem that RPG Maker doesn't recognize, when I upload new files. It always takes one complete restart of RPG Maker to recognize it.
  3. Candacis said:
    Can there be a refresh button for the resource manager, too? I still have the problem that RPG Maker doesn't recognize, when I upload new files. It always takes one complete restart of RPG Maker to recognize it.



    While that would probably be more convenient, there's a slightly quicker way to refresh your resources without closing/re-opening the editor. Just open the database and click "OK". Everything should be updated.
  4. Edit:  They fixed it! Thanks good work team :)

    (original message)

    Did they fix the issue where dialog could be skipped by tapping keys even with the use of \. and \|
  5. Candacis said:
    Can there be a refresh button for the resource manager, too? I still have the problem that RPG Maker doesn't recognize, when I upload new files. It always takes one complete restart of RPG Maker to recognize it.

    I'll look into this for a future update.
  6. where is the refresh button in Plugin Manager? I can't find it.

    rmmv no refresh button.PNG
  7. darkcaesar said:
    where is the refresh button in Plugin Manager? I can't find it.


    View attachment 37181

    Right click for german mouse and left click for american mouse I guess on an empty plugin space and then you'll see it. Might also work if you do it on a plugin
  8. darkcaesar said:
    where is the refresh button in Plugin Manager? I can't find it.

    refresh.png
  9. Vendon said:
    Right click for german mouse and left click for american mouse I guess on an empty plugin space and then you'll see it. Might also work if you do it on a plugin


    Victor Sant said:
    View attachment 37187



    I see, thank you very much.


    I thought it would be a button that will automatically refresh all of the plugins.
  10. to refreash all. just hold shift to select several plugins then refresh. It's better like this, since there might be rare occasions where you don't want a plugin to be refreshed.
  11. Tyrael79 said:
    I'm getting the same thing, it doesn't appear to be limited to the project. it appears RPG maker wont run. The process is running in the background but the actual application wont appear on the screen.


    Tyrael79 said:
    I just uninstalled completely, downloaded the full install and re-installed.


    Same issue, RPG Maker MV still won't open at all.


    I'm using:


    OS: Windows 7 x64bit


    CPU: i920 (OC'd to 4.5ghz & water cooled)


    GPU: 2 x Nvidia GTX 690's in SLI


    RAM: 24 GB


    If you need any other details about the computer let me know.

    I've re-installed version 1.1 and working with that one for the time being.

    I Solved by re-installing the version 1.1 and then Re-installed the 1.2


    Something about the installation gone wrong the fist time.
  12. Bogsy said:
    Hey, I came across a problem since updating.


    Whenever I use an item in battle this comes up;


    It's usually a random letter .ogg everytime I try it.


    https://gyazo.com/d07eb4ebe23461681572a2348ebd004b


    So I figured I'd turn off the plugins shown there, but;


    https://gyazo.com/dfe35dd16a6978ee6887e29aba6aef99


    :(



    Check your system tab. It seems to be related to your project.


    Again if the error is happening in a vanilla/new project then it's a bug.
  13. When will nwjs of RPG Maker MV update to 0.14? I want to use nwjs 0.14 that is based on Chromium 50 to run my ECMAScript 6 code!!


    If I copy nwjs 0.14 to ...\RPG Maker MV\nwjs-win and rename nw.exe to Game.exe, test my project in RPG Maker MV, and the window will show error.


    http://nwjs.io/blog/v0.14.0/


    "NW.js v0.14.0 Released with Chromium stable 50


    2016/04/14 We are excited to release NW.js 0.14.0 with latest Chromium stable 50.0.2661.75."
  14. 白羽優莉奈 said:
    When will nwjs of RPG Maker MV update to 0.14? I want to use nwjs 0.14 that is based on Chromium 50 to run my ECMAScript 6 code!!


    If I copy nwjs 0.14 to ...\RPG Maker MV\nwjs-win and rename nw.exe to Game.exe, test my project in RPG Maker MV, and the window will show error.


    http://nwjs.io/blog/v0.14.0/


    "NW.js v0.14.0 Released with Chromium stable 50


    2016/04/14 We are excited to release NW.js 0.14.0 with latest Chromium stable 50.0.2661.75."

    When we deem it appropriate, we need to make sure that when/if we make the switch to 0.14 that a majority, preferably all users will be able to still enjoy RPG Maker MV. It might not seem significant but just outright switching to 0.14 could present some issues.
  15. The updated content (In this case the base plugins) goes in the RPG Maker MV/NewData directory? Or do I need to create a new project and copy/paste the plugins from there?
  16. MadMaus said:
    The updated content (In this case the base plugins) goes in the RPG Maker MV/NewData directory? Or do I need to create a new project and copy/paste the plugins from there?



    Yes it's in NewData. Or make a new project :)
  17. If you have the Steam version how does the updating work? What folders should be copy/pasted to existing projects to make sure you have the latest generator and resource files?
  18. Is 1.3 going to fix the ram usage issue created by parallax maps and bind picture scripts?
  19. brandos said:
    Is 1.3 going to fix the ram usage issue created by parallax maps and bind picture scripts?



    1.3 will have the new PIXI4, so it is supposed to fix the memory leak yes. (and bring much more improvements)


    1.2 still has this problem, on a low-cost PC you only need to transfer between several maps (or call the menu/fight enough times) to shut the game down.
    (even if those maps have rather small parallaxes, that's enough to be a problem... Having a super powerful computer or only one small parallax every 10 maps only delay the problem)


    Don't worry, 1.3 will be great I think. Can't wait!  :)