Any idea when 1.3 will be released?
RPG Maker MV 1.2.0 Update!
● ARCHIVED · READ-ONLY
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When we deem it appropriate, we need to make sure that when/if we make the switch to 0.14 that a majority, preferably all users will be able to still enjoy RPG Maker MV. It might not seem significant but just outright switching to 0.14 could present some issues.
I'm assuming this is incorporated at the engine level and not something you can update manually like you can pixi?
Speaking of pixi, I've looked for a roadmap and see no mention of V4 anywhere...
Edit: NVM, only mention I could find for it is if I were to download it "was looking on the main page, not github" -
We are not at liberty to discuss things like this for obvious reasons (NDA), specifically release dates so please stop asking us when 1.3.0 and other updates will be released, the only answer we can give is when it is ready, and quite frankly we are getting tired of saying it.
I'm assuming this is incorporated at the engine level and not something you can update manually like you can pixi?
There are different factors, I have not actually tried to run MV with the new NWJS yet as I have other things that are higher priority, based off a post from above though it seems that it isn't as simple as just updating the exe as some errors occurred. -
The only complaint I have with the added scroll wheel feature is that it doesn't zoom in towards the cursor. If it were to zoom in upon the cursor, it'd make workflow a lot better and faster.
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Hi, regarding the issue of the new extended database, does anyone know when a translation will be available, or maybe it already is and I didn't see? I might just try and figure it out through google translate but just wanted to be sure in case it was already out. Sorry if this is the wrong place to ask this, but thanks in advance for any information about this!
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` There should be an option in the generator for the default ears to be hidden so that we can use the beast ears instead. Its very weird for a character to have 4 ears.
` And thank you for adding more wings but please, complete it by adding it's face parts. -
` There should be an option in the generator for the default ears to be hidden so that we can use the beast ears instead. Its very weird for a character to have 4 ears.
` And thank you for adding more wings but please, complete it by adding it's face parts.
I already said this before but I have to reiterate. We only handle the program, we do not handle the resources. The ears are also part of the template. If you want it removed, it has to be removed on the template itself and you should transfer it to another upper layer or some sort. This is not the topic for such discussions. -
I already said this before but I have to reiterate. We only handle the program, we do not handle the resources. The ears are also part of the template. If you want it removed, it has to be removed on the template itself and you should transfer it to another upper layer or some sort. This is not the topic for such discussions.
` Thank you so much for the reply. Where may we address this issue? Atleast for the wings part. -
` Thank you so much for the reply. Where may we address this issue? Atleast for the wings part.
Nobody can ask KADOKAWA for resources exactly, if anything the most you can do is request for resources in one of the boards... -
Nobody can ask KADOKAWA for resources exactly, if anything the most you can do is request for resources in one of the boards...
` Thank you very much for the clarifications! Now for the programs.... Awesome! Thanks for the lovely additions! :thumbsup-left: :rwink: -
sir, after i update my RMMV, its asking a product code, and 20 days trial is over?
sir, after i update my RMMV, its asking a product code, and 20 days trial is over? -
PhanTomDeeMo, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
sir, after i update my RMMV, its asking a product code, and 20 days trial is over?
Then reenter the product code you got when purchasing from this site.
If you purchased from steam and not from this site, you just installed a second version of the editor - simply deinstall it. Steam handles updates automatically (unless you blocked it) and doesn't need the update-setup. -
The Dark Theme kind of reminds me of this Message Board RPG I ran for about a month about Metroid... I used a theme very similar to the colors to capture "outer space" and sci fi. I think I'll stick with it for a while...
Also... THANKS FOR THE UPDATER! Much appreciated! Great job! -
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You guys are doing great with these updates. Gonna test and see if that "property of null" error still happens (something that used to happen randomly for no reason). Also I'm curious if we'll see some more dialog features in the upcoming v1.3.0?
I'm reposting my question, I thought something was fixed, but it isn't... ahem
I want to be able to prevent players from speeding through text. Normally I do this:
Show Text: Test test test 123 123 123\|\|\|\^
\| makes it wait so the player has time to read
\^ automatically closes the text.
Although \| makes the player wait to read the message, they can still tap the keyboard to make the message speed up. This is bad if you have a parallel process that you're trying to synchronize to. I think hurrying the message cuts off 1-2 seconds off the sync, so when the message finishes early, things start getting messy.
I'm hoping there will be a new text code like.. \% that makes it so players can't constantly tap the keys to speed up text. (I know some players hate this, but I only use it for very specific scenes.)
Might this be possible? :) -
You guys are doing great with these updates. Gonna test and see if that "property of null" error still happens (something that used to happen randomly for no reason). Also I'm curious if we'll see some more dialog features in the upcoming v1.3.0?
I'm reposting my question, I thought something was fixed, but it isn't... ahem
I want to be able to prevent players from speeding through text. Normally I do this:
Show Text: Test test test 123 123 123\|\|\|\^
\| makes it wait so the player has time to read
\^ automatically closes the text.
Although \| makes the player wait to read the message, they can still tap the keyboard to make the message speed up. This is bad if you have a parallel process that you're trying to synchronize to. I think hurrying the message cuts off 1-2 seconds off the sync, so when the message finishes early, things start getting messy.
I'm hoping there will be a new text code like.. \% that makes it so players can't constantly tap the keys to speed up text. (I know some players hate this, but I only use it for very specific scenes.)
Might this be possible? :)
If you're trying to match up dialogue with actions, could you make the dialogue/actions part of the same event and then have the "set movement route" or whatever it is simply have "wait until finished" clicked before presenting the next set of text? It's hard to imagine needing text to execute at precise spaces on a map and having to set up the "wait" commands via the text in order to get it to execute as a character is walking. But, without seeing exactly what you're trying to do, I can't really recommend anything other than this. It probably warrants its own help topic somewhere in the forums instead of being placed here.
I'm pretty sure it's possible to trigger a second event to move while your dialogue is up and then have the next set of dialogue wait until the movement of that event is over before starting the next set. Probably via switches or variables. -
That's actually where things get messy. I may indeed make a separate help topic with a downloadable test. The parallel is a series of show pictures (large images) that show animation simply won't accomplish. Thanks anyway though :) But, still hoping for the new text code in an update.
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fyi the update is not included in our downloads page on the site. Might cause some confusion for people who don't reg visit the forums.
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fyi the update is not included in our downloads page on the site. Might cause some confusion for people who don't reg visit the forums.
Yes we are aware of this. Japan has to set it up. -
Hurray! I use a double monitor and it was really hard when the option windows would pop up down low on the other screen. This update is awesome!