An update was just pushed out, this fixes passability of water tiles when passable tiles are placed over them. Also a tool update to prevent crashing when deleting( or moving ) a projects directory that is listed in the database. ^^
Rosedale Collision Altering Plugin [MV & MZ]
● ARCHIVED · READ-ONLY
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Hello good people!
I believe I have encountered two "issues" which kinda threw a stick in my wheel. They're not bugs (I think), but most likely me not knowing a feature or two. (This is on MZ btw!)
The first issue is with water tiles. By default they have no collision set up. Meaning I can walk over them like I do on other floor tiles. Boats do however move fine on water while ground becomes impassable. if I try to give water a solid collision box, it becomes impassable on foot but also on boat, making the boat be stuck in solid tiles when I enter it.
The effect I'm trying to achieve is to have water tiles on an overworld map only pasable via boat (like default rm behavior), while water tiles on other maps like say a lake would be passable by foot as well as boat (which is the effect I get now, so ig that's solved).
The second issue is with ladders, ropes and other non-solid tiles on top of solid ones. For basic walls/cliffs on the first tileset page I use the full rectangle collision in the editor. If I was to place a ladder along a wall, it would be impassable despite the ladder being on top of the wall layer wise.
What I want is for the ladder to be able to "surpress" the wall collision and allow you to walk over it.
A work around I found is to have an event in front of the ladder that would turn off your collision and automatically walk you over but I want to let the player walk up and down manually.
Are there any methods to achieve these effects in the current update or should I wait? Thank you in advance for your time!
(@ chaucer sidenote, are there any plans to implement separate collision lines in a tile? This would achieve something similar to 4-dir movement by allowing collisions like "=" or "| |" where your character could pass in the middle like a tunnel. Since currently you can't have two cutoff collisions in the same tile I don't think it's an option.) -
Hello! Thanks for informing me of this! I will do my best to fix this ASAP! These are both indeed bugs, but I have already been messing with both of these things( thos is why the first one is not working as intended haha sorry... ), I will definitely address this with a small update soon( hopefully tomorrow ).
As for allowing more than one segment/polygon per map, I DID think about this but for several reasons I think it's more trouble than. It's worth as it can easily be worked around... I apologize u_u if more people request thos feature, I may reconsider, but for right now I don't think it'd be worth the amount of work it would take D: -
Hey,
First of all, thank you for this plugin, it's great. I've been working with the Galv plugin for more frames for quite some time and don't want to leave it out anymore. Unfortunately this doesn't work with your plugin, there is no error message, it simply no longer plays frames. Hence my question or more 2. Would compatibility be possible or is it even planned that it will later be possible to use more frames via your plugin? -
Thanks for the question, it currently is possible to have more frames as I have developed a plugin to handle this, unfortunately it is not available on the komodo store and instead on my itch.io page. I'll pm you with the link as I don't think I can share it here (?)
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Ah ok, thanks for the quick answer.
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No problem at all! I hope you find it useful, I wish you the best of luck in your project!
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Thanks for this plugin! I just want to report a bug about some maps without <pixel> notetag bugging out with Dragon Engine - Super Smooth Camera. I tried loading sample maps and I think the camera is bugging out. But the maps do work correctly if <pixel> notetag is added.
Thanks for your wonderful work!
Edit: Thanks for pointing out that the smooth camera plugin is just above your plugin. Thanks again for this wonderful project! Looking forward to your other upcoming projects! -
LoL, I've been searching for ages trying to find a plugin to offset events like doors so I don't trigger them before walking into them as I've changed the collision of walls so I can walk closer to them using this plugin. Never realized the same plugin also had a solution baked into it. AWESOME PLUGIN!!
Really so satisfying making perfect collision for every little thing in my game. -
Hi! I bought the plugin but couldn't find the "Rosedale_CollisionAlteringGUI.js", just found "Rosedale_CollisionAlteringPlugin" in the "plugin&tools" folder.
Anyone knows where to find this?
Thank you in advance! -
Hello sorry Q_Q the readme file is definitely outdated! there is no CollisionAlteringGUI, instead, open the dlc folder, find the Collision Altering Plugin folder, open it, and open Plugin&Tools, from here, choose the Folder that corresponds to your operating system, and run the executable inside, the Collision Altering GUI has been replaced with a stand alone Tool specifically for editing colliders in projects ^^; I apologize for the inconvenience
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Thanks for the really quick answer!Hello sorry Q_Q the readme file is definitely outdated! there is no CollisionAlteringGUI, instead, open the dlc folder, find the Collision Altering Plugin folder, open it, and open Plugin&Tools, from here, choose the Folder that corresponds to your operating system, and run the executable inside, the Collision Altering GUI has been replaced with a stand alone Tool specifically for editing colliders in projects ^^; I apologize for the inconvenience
Ok ok, no problem!!
Perfect! All set to go.
Thanks!! -
Hi! I've been running some tests with the plugin, and unfortunately, I've come across several incompatibilities. I'll list them here in case they can be addressed in the future =)
- Dragon Engine - Super Smooth Camera: It works, but when the camera is anywhere other than a corner of the map, it "shakes," creating a blurry effect.
- Ignis Smooth Camera Slide: The same thing happens as above; there's a blurry effect that only appears when the plugin is active. In both cases, disabling the Rosedale plugin eliminates the blurry effect.
- Galv's Character Animations MZ: Having this plugin and Rosedale's active causes issues after taking a few steps. Now I can't have an "idle" animation, which is challenging because I had gotten used to it. If anyone knows of an "idle" animation plugin that is compatible with Rosedale's, it would be great to know!
PS: I'm using the MZ version -
Hello! So i actually recently put out an update that prevents the shakiness in Dragon's super smooth camera plugin recently! If your on version 1.4.1 or above this SHOULD be resolved? if it's still occuring with this version of the plugin, please let me know, and I'll take another look into this.
As for Ignis camera, I did not address any issues here but I will be sure to add support for this too the next chance I get.
Lastly, for character animations I have created a plugin that is capable of doing these things and IS compatible with the collision plugin however I do not thing I am able to link it here as it is paid and is not yet officially part of the rmw store u_u but I have contacted komodo about this, and hopefully soon it will be available in the official store. But for now you can find it by browsing my itch.io page for my character motions plugin! ^^ You can find my itch.io in the help file of the collision altering plugin :D -
Thank you for your quick response once again!
I checked, and my plugin version is 1.3.1. I purchased the plugin through Steam. Is it up to date there?
On the other hand, I DON'T KNOW WHAT HAPPENED, but I was "playing" around with the camera speed values of the Dragon Engine's "Super Smooth Camera" plugin, and now it's working, so I guess everything is fine? Haha
Regarding the idle animation issue, thanks for your response. I'll go take a look at your itch.io page! -
you can update the plugin by opening the tool, click about, then check for updates.
This will update the Tool verison, AND the plugin version that is pre-installed in the tool.
To update the version of the plugin your PROJECT is using, click your project in the project list, then click the update project button, your project will now have the latest version ^^ just a headsup too, a new version is incoming soon with a few more fixes as well. :) -
Hi I'm brand new to the whole of RPG Maker so i very well could be doing something wrong, but I purchased the Collision Altering Plug-in and whenever i download the zip file I'm unable to open it. I don't know if it matters but I'm using windows
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Hello!~ that is definitely strange, I haven't heard anyone having issues extracting the contents of the zip file perhaps try winrar? That seems to be a decent tool. Unless you;ve already tried that? Where did you purchase the tool from? Have you tried re-downloading it? I know sometimes I download zip files that end up getting corrupted and I have t o redownload them :/
Sorry I just threw a bunch of stuff out there lol Q_Q if none of this works please let me know and I'll try to help come up with a solution. ^^ -
Are you unzipping it first or just trying to launch it directly from the zipped folder?Hi I'm brand new to the whole of RPG Maker so i very well could be doing something wrong, but I purchased the Collision Altering Plug-in and whenever i download the zip file I'm unable to open it. I don't know if it matters but I'm using windows
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I was attempting to unzip it first.Are you unzipping it first or just trying to launch it directly from the zipped folder?
I used Winrar and it successfully unzipped the file and i was able to add the plug-in to the game. There seems to be another issue but I haven't had the time to look into it yet. Thank you for the help!Hello!~ that is definitely strange, I haven't heard anyone having issues extracting the contents of the zip file perhaps try winrar? That seems to be a decent tool. Unless you;ve already tried that? Where did you purchase the tool from? Have you tried re-downloading it? I know sometimes I download zip files that end up getting corrupted and I have t o redownload them :/
Sorry I just threw a bunch of stuff out there lol Q_Q if none of this works please let me know and I'll try to help come up with a solution. ^^