Galv's Character Animations MZ

● ARCHIVED · READ-ONLY
Started by Galv 17 posts View original ↗
  1. Character Animations
    RPG Maker MZ Plugin
    Galv

    Introduction
    Additional idle, walk, run and jump animations for characters on the map.


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    Features
    Makes actors use their own charactersheet and changes their graphic to different characters for when they are idle, walking, running or jumping.
    You can also set a common event to run after the player is idle for a set amount of time.
    Events can also use this system if desired.


    How to Use
    - Copy the "GALV_CharacterAnimationsMZ.js" file into your project's /js/plugins/ folder.
    - Activate plugin using the 'Plugin Manager'
    - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.
    - You will need to make or find your own custom charactersets


    Plugin
    Get it here


    Credit and Thanks
    - Galv


    Terms
    Free to use in any RPG Maker MZ project including commercial. Please credit "Galv". :)
  2. Fixed a bug with the idle common event ticking down even when events are happening
  3. Awesome work Galv!
  4. Updated to version 1.2 - added the option to be able to use default characterset for vehicles (so they don't require the full idle/walk/sprint characterset).
  5. Hey Galv,
    Really appreciate the time and effort you're making plug ins for MZ now. Just a request, are you planning to do your jumping plug in from MV to MZ also?
    Thanks.
  6. I plan to port all my MV plugins to MZ. Doing it in my own time, so no timeframe on when they'll be done.
  7. Galv said:
    I plan to port all my MV plugins to MZ. Doing it in my own time, so no timeframe on when they'll be done.
    Cool. Thanks :)
  8. Hi @Galv !

    Unfortunately I have a bug. When I want to move my character, I get this error message:

    rmmz_managers.js:2032 TypeError: Cannot read property '2' of undefined
    at Game_Follower.Game_Character.setAnimIndex (GALV_CharacterAnimationsMZ.js:263)
    at Game_Follower.charAnimMove (GALV_CharacterAnimationsMZ.js:317)
    at Game_Follower.Game_Character.updateCharAnims (GALV_CharacterAnimationsMZ.js:213)
    at Game_Follower.Game_Character.update (GALV_CharacterAnimationsMZ.js:196)
    at Game_Follower.update (rmmz_objects.js:8751)
    at Game_Follower._.update (Alpha_ABSZ.js:23593)
    at Game_Followers.update (rmmz_objects.js:8837)
    at Game_Player.update (rmmz_objects.js:8374)
    at Game_Player.update (RegionBase.js:358)
    at Game_Player._.update (Alpha_ABSZ.js:25414)

    Apparently an incumoatibilitäte with another plugin. As I understand the error, both plugins try to execute 'Game_Character.prototype.update' at the same time.

    Is there any way to fix this?
  9. Sorry, I don't have time to investigate all plugin conflicts. Mixing this with a full ABS plugin, though, probably won't work well.
  10. Galv said:
    Character Animations
    RPG Maker MZ Plugin
    Galv

    Introduction
    Additional idle, walk, run and jump animations for characters on the map.





    Features
    Makes actors use their own charactersheet and changes their graphic to different characters for when they are idle, walking, running or jumping.
    You can also set a common event to run after the player is idle for a set amount of time.
    Events can also use this system if desired.


    How to Use
    - Copy the "GALV_CharacterAnimationsMZ.js" file into your project's /js/plugins/ folder.
    - Activate plugin using the 'Plugin Manager'
    - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.
    - You will need to make or find your own custom charactersets


    Plugin
    Get it here


    Credit and Thanks
    - Galv


    Terms
    Free to use in any RPG Maker MZ project including commercial. Please credit "Galv". :)

    Does this work with VisuStella Plugins?
  11. Why not give it a go, and see what happens?
  12. TRIDIUM said:
    Why not give it a go, and see what happens?
    Gonna try when back from university
    I will let you all know
  13. Hi, just letting you know this plugin crash with Visustella Events Movement Core. I tried something elaborate with the 2 plugins but in the end it made the sprites invisible
  14. Does anyone know of a way to slow down the frames of the idle animation without impacting the rest? The plugin is awesome but I have a breathing animation for my characters and it looks like they are bouncing rather than breathing lol. Slowing the idle speed by 50% would make it look much more natural.
  15. kronchybitz said:
    Does anyone know of a way to slow down the frames of the idle animation without impacting the rest? The plugin is awesome but I have a breathing animation for my characters and it looks like they are bouncing rather than breathing lol. Slowing the idle speed by 50% would make it look much more natural.
    try get Galv Character Frame, and change the frame speed modifier
  16. I did but unfortunately they seemed to conflict with each other in a way that I could not figure out. Everything else worked fine but the idle animation was just ignored/cancelled out entirely.
  17. TinoXelav said:
    Hi, just letting you know this plugin crash with Visustella Events Movement Core. I tried something elaborate with the 2 plugins but in the end it made the sprites invisible
    Did you ever managed to fix that?