Hello all.. sorry for the delay again... Ive been... struggling with my mental health a bit... sorry... I won't go into details...
Anyways... back on topic.
I just fired this up again after a couple months and clicked the update button and the external tool (not RPG Maker) is giving me this error? It just shows this screen as soon as I double click the application open.
This is... highly unusual D: sorry for the inconvenience.. can you try redownloading the app.. and try again? if that does not work please pm me asap! I will work with you to get to the bottom of this!
I see that you made a chasing event feature but I couldn't find anything in the help file? Maybe I'm dumb and didn't find it (wouldn't even be surprised) but if it isn't ready yet, is there a workaround you could advise?
So far the plugin completely breaks the chasing system, events go full dumb.
Also I found this out : I tried to use this script "$gameMap._events[this._eventId].moveStraight($gameMap._events[this._eventId].findDirectionTo( $gamePlayer.x,$gamePlayer.y ));" as adviced on a tutorial but it seems it removes the hitbox on the event completely, probably something you might want to look into.
actually... I did not make a chasing event feature only a basic path finding, and a move directly to destinatino function...
:( This WILL be added in the future though possibly...
Technically i guess it DOES already exist... but ONLY for followers.. it does not work for anything else.
this.findPathTo($gamePlayer.x, $gamePlayer.y)
This is actual pathfinding but will make the event move in an angular path, e.g. a series of 45 degree-multiples angles to get to the destination. Not smooth but the event will pathfind its way out of being stuck. The event will also resample the path every so many steps/frames, leading it to pause while it recalculates the path.
Hmmm that's odd... it should not re-calculate path unless the path is explicitly blocked.. that is odd D: I'll do some more testing on this thanks for the report ^^; Also to prevent the pause you can try adjusting the chunk size in the parameters!
I got the same behavior on both script calls, except the first one gets caught in walls indeed. It could be fun for a kind of rush attack, but it's not what I need for these battles.
I was thinking of something along that idea you gave to check if the event is stuck, but didn't think of using these script calls because they don't refresh the coordinates after one script command kicks in.
Thank you very much !
I see... your trying to use this for an action game it seems? if that is the case... my ABS is very nearly at an alpha state... I'm going to add a basic enemy AI soon, after i finish up the hitbox/hurtbox tools, the n i will release it in an alpha state! This alpha build will NOT include projectiles.. but that will be what comes next! This ABS... is going to be... VERY ambitious.... here's a preview of the hitbox/hurtbox editor in progress.. I still need to add pixel precise editors for hitbox/hurtbox X, Y, WIDTH, and HEIGHT, and i plan to add "damage modifier" values for hitboxes too.. I.E. maybe there is a spot on the back of an enemy, that if you hit it, it will deal 2x damage etc... as well as a "guard" flag for hurtboxes.. I.E. maybe an enemy has a shield, and if the player hits it, it negates the players attack. etc..
Also I will be adding a priority value for each hitbox, the higher the priority, the more that hitbox/hurtbox takes precedence. I.E. again using the weak spot on the back on an enemy... let's say that weakspot is covered by hitbox 5... so, what if the players hitboxes are covering the enemy's hurtboxes 5 AND 3, you can give hurtbox 5 a higher priority, so that it will use this hitbox, instead of 3, OR set it to a LOWER priority, so that the player has to really be precise with his attacks!
And if this seems extremely intricate... this is just for hitboxes/hurtboxes/animations... projectiles will be just as detailed, as well as every other aspect if the abs! again... this is... a very ambitious project...
My goal is to make professional feeling action games/platformers( yes it will also be capable of building platformers as well with a small addon plugin! )
Anyways here's a video preview of the ABS tool so far( the hitbox/hurtbox editor specifically.
Also there is an update coming soon to fix several bugs, and add several new features ^^; just doing some last minute testing.