Hi, I know Q stopped working on MV :( but thought I would still ask on here if anyone has managed to get footstep sounds working with QMovement ? Thanks :)
Also sorry does anyone have QPlus version 1.5.0? the latest version breaks my game xD
I am using QPlus 1.7.1. He has the latest versions on his Master ABS Demo, or Github, I believe.
You can also use QEvent, which runs common events, to run whenever the player moves. This also has a "cooldown" feature, so that you can only run the comment event as the player moves so many times. Here is my footstep set up using QABS, QMovement, and QEvent
You can change the cooldown depending on the variance of your player's step. You can also use QAudio to introduce these steps to add pitch and volume variance, and run a terrain tag before each step to determine what sound to make, though I don't know how friendly that is to CPU usage.
EDIT: Here, check this out, it's part of QEvents:
"this.q.region // returns the regions the character is currently on"
You can make a common event to run on a cooldown and play a sound based on the region returned. I don't know scripting, so I'd have to look into how you could check the this.q, but it's there.