Man I cannot get qmap conditions past z3 to hide themselves, I am looking for a work around does anyone know if you can pull the id of something made in the qmap editor to place it in a script so you can change the values on the fly?
I figured command out: qMap [ObjName] alpha 0.5
QPlugins - Latest: QABS
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I would like to use QSprite for my sideview battle spritesheets. A friend of mine was telling me that it is possible to use QSprite for sideview battle animation spritesheets, but he hadn't done it in a long time so he can't remember the specifics.
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I've been trying to use QPlus, QMovement and Collision maps. I think I set up everything correctly but this weird collisions keep showing up and I don't know what to do, can somebody help me?
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If you haven't figured it out by now, you can turn those off by hitting F10, and in the plugin parameters somewhere by setting Show Colliders to False.I've been trying to use QPlus, QMovement and Collision maps. I think I set up everything correctly but this weird collisions keep showing up and I don't know what to do, can somebody help me?View attachment 333628
When you go to export your game, these will not show up. They only show up when demoing your game. -
I don't know if this was already answered here in this thread, and I think it might be a very stupid question. But my events in the map are not moving, just playing the step animation. Their movement routes are at random and some of them custom. I think I forget to set something...
I don't know if there is something to do with this:
I tried that, but it also didn't have any results -
I'm having a similar issue, but I can't get an unmoving sprite to use its idle animation as set by QSpriteI don't know if this was already answered here in this thread, and I think it might be a very stupid question. But my events in the map are not moving, just playing the step animation. Their movement routes are at random and some of them custom. I think I forget to set something...
I don't know if there is something to do with this:
View attachment 339313
I tried that, but it also didn't have any results -
I added QPlus and QMovement to my game but when I get into the game my character cant move.
Update: Seems to be a plugin compatibility issue because I can move when I'm not using plugins. -
So, trying a long shoot here since the plugin was released a long time ago.
I'm running some tests with the Qpathfinding, and when using the chase feature, anytime the event reach near the target(player), i got this error :
I used only Qplus and Qpathfinding for this test. Anyone have any clue or experienced this same error? -
Hello. I dowland plagun QMovement. And when this plagin is ON - main character is frozen and can't move. I use RPG Maker MV 1.6.2.
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Check if you have any other plugins that changes mechanics toward the player movement, if so try disabling them and see if is a conflict between the plugins, you can also try to change de plugins order in the list to see if have any effect on the issue. It helps to you take a screenshot of your plugin folder and post here so we can see what you have.
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Hello. I dowland plagun QMovement. And when this plagin is ON - main character is frozen and can't move. I use RPG Maker MV 1.6.2.
Check if you have any other plugins that changes mechanics toward the player movement, if so try disabling them and see if is a conflict between the plugins, you can also try to change de plugins order in the list to see if have any effect on the issue. It helps to you take a screenshot of your plugin folder and post here so we can see what you have. -
Hello, is it possible to incorporate the collisions with regions? Because i would like my water tiles be unpassable until getting a certain item like when a switch is one, some of the collisions would be walkable by the player.
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This is a long shot since these plugins were released so long ago, but I am having issues with qSprite. It appears that my animations will not play. I am just frozen. My player then disappears from my game after the event finishes. Anyone have a clue why? I'll show screenshots of my qSprite editor and the images file name.
I'm trying to get my player to play an animation during an event/cutscene. The animation is supposed to be her standing from being on the ground, but it appears static in the idle pose.