<setup action>
immortal: targets true
animation 120: user
camera focus: user, center, 5
zoom: 125%, 5
wait for zoom
wait for animation
reset zoom: 5
reset camera: 5
wait for zoom
wait for camera
</setup action>
<Target Action>
move user: target, front head, 4
animation 9: target
wait for animation
death break
wait for movement
face user: target
motion swing: user
action animation
action effect
wait: 3
move user: target, back base, 4
animation 9: target
wait for animation
death break
wait for movement
face user: target
motion swing: user
action effect
wait: 3
move user: target, back center, 1
animation 9: target
wait for animation
death break
wait for movement
face user: target
move user: target, front head, 4
animation 9: target
wait for animation
wait for movement
face user: target
motion swing: user
action effect
wait: 3
move user: target, back head, 1
animation 9: target
wait for animation
wait for movement
face user: target
move user: target, front base, 4
animation 9: target
wait for animation
wait for movement
face user: target
motion swing: user
action effect
wait: 3
move user: target, back center, 4
animation 9: target
wait for animation
wait for movement
face user: target
motion swing: user
action effect
wait: 3
move user: target, front center, 1
animation 9: target
wait for animation
wait for movement
face user: target
wait: 10
move user: target, back center, 4
animation 9: target
wait for animation
wait for movement
face user: target
action effect
wait: 5
</Target Action>
I have this sequence, but does not change the next enemy to die, still banging anything
I can do that at death an enemy but you keep hitting another living enemy?