I've spent a lot of time trying to figure out something pretty simple with no luck.
All I want is a skill to show a certain weapon and attack stance. Nothing fancy. I've found a few scripts in this thread that are supposed to do this. No matter what I try the actor performing the skill will do casting stance and animation then do the attack twice. On the second attack the actor holds the correct weapon but has the wrong stance. I can't figure out why the attack gets performed twice and in different ways.
I assume the first attack with the casting animation is how it should look by default and the second is my scripted attack. I don't know how to void the original attack and just use the scripted one. I figured such a simple script would be easier to find or maybe I'm just missing something.
Basically I want a skill attack to look just like a normal attack where the actor shows their weapon, attacks and moves back. I don't want the casting animation.
All I want is a skill to show a certain weapon and attack stance. Nothing fancy. I've found a few scripts in this thread that are supposed to do this. No matter what I try the actor performing the skill will do casting stance and animation then do the attack twice. On the second attack the actor holds the correct weapon but has the wrong stance. I can't figure out why the attack gets performed twice and in different ways.
I assume the first attack with the casting animation is how it should look by default and the second is my scripted attack. I don't know how to void the original attack and just use the scripted one. I figured such a simple script would be easier to find or maybe I'm just missing something.
Basically I want a skill attack to look just like a normal attack where the actor shows their weapon, attacks and moves back. I don't want the casting animation.
<setup action>
perform start
display action
motion walk: user
wait: 5
move user: target, FRONT BASE, 40
wait: 40
</setup action>
<target action>
MOTION ATTACK: user
wait: 20
action effect
animation 1: target
wait: 5
<\target action>
<finish action>
motion user: evade
move user: HOME, 30
face user: FORWARD
clear battle log
wait: 30
perform finish
</finish action>
This should do the job. Just set the animation number to what ever animation you wonna use for the skill. Its not perfect but usable.