Hi there, I was sort of stuck on how to further the main plot of this rpg.
So the main idea of the game is that you are in a high fantasy world where the main character travels around destroying portals from the monster world, and thus restores peace to the settlements near them. Party members join him for various reasons, for example someone who lost their parents to monsters invading from a portal, who wants to prevent the same from happening,
The story continues with him clashing with a mysterious organisation which wants to prevent the portals from being destroyed. At first they are dismissed as typical baddies, however eventually some of the party members find out that the reason they are stopping the portals from being destroyed is that these portals are needed to preserve balance between the world of monsters and humans, and that continuing to do so could lead to the collapse of the world.
So the main idea of the game is that you are in a high fantasy world where the main character travels around destroying portals from the monster world, and thus restores peace to the settlements near them. Party members join him for various reasons, for example someone who lost their parents to monsters invading from a portal, who wants to prevent the same from happening,
The story continues with him clashing with a mysterious organisation which wants to prevent the portals from being destroyed. At first they are dismissed as typical baddies, however eventually some of the party members find out that the reason they are stopping the portals from being destroyed is that these portals are needed to preserve balance between the world of monsters and humans, and that continuing to do so could lead to the collapse of the world.
I like this idea a lot. That said, "Preserving balance" is super vague (although you go on to explain exactly what you mean); is it something like the portals being the source of magic in the world or a necessary shunt for energy into both worlds or something?
This might be a feature of the story rather than a bug: maybe most people think the cult yammering about "the balance of the worlds" is at best high on the finest pipeweed in Hobbiton, and at worst are a delusional doomsday cult, when they actually have a VERY GOOD POINT.
This then leads to the party disagreeing on whether they should continue to destroy the portals or not. The main character however reveals he knew of these consequences all along, but decided it is for the best. The story then explores a certain being which exists which can gain immense powers in the world. (I'll refer to them as demons for simplicity) The leader of the organisation which was stopping them from destroying portals turns out to be such a demon. Each demon has a certain phenomenon which can strengthen them. For example there is the demon of war, and the demon of peace. During times of war the demon of war would gain huge amounts of powers and abilities, while during peace he would be average. The opposite would be true for the demon of peace.
Demon is a charged word. If they're value neutral - not necessarily evil forces, just forces - then their own word for themselves might be different: I sugest Archon. Again, this might be a deliberate feature and not a bug: everyone ELSE'S name for them is "demon" because everyone else thinks they're all actively malicious.
The main character is then revealed to be the demon of chaos, who gains power the more instability there is in the world. Most party members abandon him at this point, believing that he is destroying portals for his own selfish gains. One party member stays however. He trusts the main character isn't doing it for personal gain, because he knows him very well.
Finally the main character admits his real plan is to bring about an ideal solution to the problem, and to gain so much power from destroying the portals, that he as a being with godlike powers can stop the portals, which create disorder, and then restructure the world so that it can exist in a balanced way without portals being needed (probably by merging the two worlds)
The main issue I have at this point is how I get the main character to destroy the portals in such a number that he would become a god while not completely destroying the pacing of the game. At this point you would expect to be at least 75% done with the game, yet only have 5-10% of all portals destroyed. I couldn't imagine him convincing anyone other than his previous party members to help.
Finally the main character admits his real plan is to bring about an ideal solution to the problem, and to gain so much power from destroying the portals, that he as a being with godlike powers can stop the portals, which create disorder, and then restructure the world so that it can exist in a balanced way without portals being needed (probably by merging the two worlds)
The main issue I have at this point is how I get the main character to destroy the portals in such a number that he would become a god while not completely destroying the pacing of the game. At this point you would expect to be at least 75% done with the game, yet only have 5-10% of all portals destroyed. I couldn't imagine him convincing anyone other than his previous party members to help.
Being supremely powerful with chaos powers doesn't mean jack if you can't heal yourself and the people you love are so squishy that they can't follow you into the battles you need to fight for your personal ascention war. If he's invincible, you hit him in the parents.
From a gameplay perspective, follow the example of Earthbound (Mother 2). Ness gets a SIGNIFICANT power spike 2/3rds through the game, but battles are still dangerous because he has very little damage output except with very powerful and expensive spells. He NEEDS to keep the rest of his much more fragile party topped up and ready.
I would be grateful to any suggestions on how to do this, or any other comments on the story for that matter
This is a good idea that depends on good execution. I like the basic premise. A lot depends on striking the balance between this main character being likeable but being just monstrous enough that you can see the point of the antagonists.
