@Noctis Oooh, I like this. It kinda reminds me of
for some reason.
The plot to my current project is pretty much one big think piece on how movements for equality can have their spirits forgotten as the movement is misinterpreted/demonized/misused. The following
of spoilers, but I want to be sure if the story's argument is very balanced and if the message is getting across.
Gilda is one of the seven princesses of the country of Lanaylan, as well as a victim of frequent kidnappings by various villains and subject of rescue by Vinnie, her kingdom’s most beloved knight/adventurer. Gilda is unhappy with the cycle, yet doesn’t ponder the idea of changing it until a kidnapping goes horribly wrong. While being kept in a prison, lightning strikes nearby stables, resulting in a fire Gilda has to save herself from and her meeting Vinnie in front of the fort as he arrives to save her, Gilda having defeated several minions to get there. Despite the event being written off as a fluke, Gilda is inspired to learn how to defend herself, as to keep kidnapping from being as frequent. (She argues that Vinnie wouldn’t have to interrupt his adventuring to save her.)
Gilda’s father and his adviser try to discourage her, supposedly on the grounds that she would get hurt during training, but Gilda persists. Vinnie, however, proposes that Gilda continue with her goal, as well as meeting with the other princesses of the kingdom to propose the idea. The king becomes mortified at the idea and demands to speak with Vinnie in private. After the conversation, the king is apparently convinced and give his daughter his blessings, provided that she make the journey alone and without any royal funds (save for buying armor, a weapon, and a few supplies).
Gilda agrees with these terms and, after preparing herself, leave her kingdom’s borders to venture into the five other domains (which the player can visit in any order they want). Along the way, she occasionally encounters Vinnie or Roberto, Vinnie’s quiet and less-popular brother/fellow-knight/sidekick. Gilda also finds statues of a woman throughout the country, which heal her and allow the player to save their game. She also encounters various, seemingly ordinary/staple slime monsters that get larger/more numerous with every dungeon she beats.
Spoiler
In the earthen valleys of Gnomen, Gilda meets with Princess Amber, who more or less has her head knight Jasper do the talking for her. Jasper, treating Gilda’s idea as a sham, challenges her to clear the infestation of zombies/undead creatures in the kingdom’s mines. As Gilda ventures through the mines, she finds a pair of metal slippers that allows her to crush rocks/enemy’s armor/so on and eventually finds the reason of the infestation- the mine unknowingly shares its territory with a massive, hidden crypt built within the mountain. The remains of a necromancer who was interred there became reanimated by “some dark force that recently made itself known” and in turn raised the zombies. Gilda defeats the necromancer’s remains, but is angrily rebuked by Jasper “for doing his job for him” and not recognizing his challenge as an apparent joke.
In the dense forests of Draydea, Princess Lillian appears to be very supportive of Gilda’s idea and proposes that she solve the Ordeal Grove, a labyrinth once used to test knights, and ring the bell within it, as to provide morale to the movement. Within the labyrinth, Gilda finds a harp that shoots arrow-like sound waves and completes the dungeon’s three tests. In the end, she defeats the final test- a golem designed to test the knight’s combative skills- and rings the bell. Upon meeting with Lillian, Gilda discovers that the forest princess had mistaken her mission as dominating over knights and uses Gilda’s movement as a means of acting on her (Lillian’s) disliking of them.
In the river delta of Undeem, Gilda meets with one of two of the kingdom’s princesses- River. River explains that her younger sister Rain has been recently-abducted by a disgruntled mystic named Leon and is currently being held at the area’s former palace, which had been abruptly abandoned for an unknown reason centuries before. River and her knights- Ren and Len- appear to support Gilda’s movement and propose that Gilda venture to the palace, wherein they’ll meet her later. Gilda ventures into the palace and finds a compact mirror that turns her into a shadow in what appears to be a hidden training room. Gilda saves Rain from Leon, who flees for the time being. Rain proves to be helpful when traversing the dungeon and Gilda eventually meets up with her after being stalked by what appears to be a patch of dark water in a sewer way. Just as Gilda and Rain get to the entrance, River arrives and is captured by Leon, prompting Gilda to rescue her. Like Rain, River accompanies Gilda throughout the dungeon, but is far less helpful/competent than her sister. In the end, Leon falls into the dark water that stalked Gilda and is turned into a hideous monster she defeats, Leon being reverted back into a human and reduced to a terrified, catatonic state. In the fallout of the event, River is denied immediate training, to which accuses her knights of discriminating her because she’s a princess. Ren tries to explain that it’s due to her lack of talent, citing that Rain will likely be trained due to her skill, but is promptly silenced. This results in Len dismissing Gilda’s movement and urging Ren to do the same, while River voices her support, it being clear she’s only in it for the glory.
In the volcanic planes of Salamand, Gilda encounters Boss Crimson Goblin, the leader of the minions who abducted her in the beginning of the game. Eventually, Gilda meets with Princess Scarlet and her knight, Ruben. Scarlet supports Gilda’s idea, while Ruben is skeptical of it (though he treats her views respectfully). Hearing that Boss Crimson Goblin is in the area and has settled in a nearby abandoned fortress, Ruben ventures out to evict them, but fails to return and results in Gilda venturing out to see what happened. Within the fortress, Gilda finds that Boss Crimson Goblin, suffering a sudden change in personality, turned against his men and began brutalizing/terrorizing/caging them. Upon freeing his men one by one, they explain that the personality change occurred after a drop of dark liquid landed on his head when entering the fortress and that he has Ruben hostage, wanting to lure Gilda into his clutches and kill her. Find the dungeon’s treasure, a bracelet that summons fireballs that circle around her, Gilda challenges Boss Crimson Goblin, who she appears to knock out before he awakens and charges her again. However, using the last of his freewill to break whatever control is over him, Boss Crimson Goblin warns Gilda of his mental parasite’s intentions and, to save Gilda/Ruben/his men, jumps into a lava pit to sacrifice his own life. As the duo leaves the dungeon, Ruben realizes what he went through is what a princess typically does. Though Gilda thinks that this will simply allow him to see things differently, Ruben misinterprets it as meaning that the knights “are the bad guys.” Gilda and Scarlet tries to explain that that’s not the case, by Ruben only listens to his guilt.
In the snowy mountains of Sylephy, Gilda meets with the head knight- Felix- and is surprised to learn that he’s already teaching the area’s princess- Diamanda- to defend herself. Enthusiastic to meet the princess, Gilda is told to head to a nearby tower that’s used to store artifacts, where Diamanda went to check on “some family heirloom or something” as she often does. Gilda ventures through the tower, finding a scarf that allows her to bound over pits, and encounters Diamanda, who explains that the tower had very recently become the subject of poltergeist activity. Reluctantly, Diamanda allows Gilda to follow her, provided that she keep what happens there a secret. Eventually, Gilda fights and defeats the poltergeist haunting the tower- a hooded figure that urges Gilda to “stop this and save herself” before vanishing. Diamanda reveals that she lied to Felix about checking on a family heirloom, and uses her visits to the tower to get away from training and “relax like a princess normally would” (having tea, reading, so on). Though Diamanda expresses gratefulness at her opportunities to defend herself, she prefers the spiritual duties/luxurious lifestyle of a princess as opposed to the combative one of a knight. She also expresses her worries that such a preference would hinder progress, which are concerns Gilda herself can’t sate.
Every dungeon’s treasure is found at the base of a tablet that has all but one part rubbed out, each tablet combined telling a complete story. The story itself is about an unknown woman who upset the status quo of the country, resulting in a clash between her group and the knights of the country. What happens in the second-to-last part of the story isn’t revealed, but the story ends with the country finding peace again.
After completing the dungeons, the princesses/knights of the country meet up at Gilda’s castle. What was supposed to be a diplomatic/peaceful discussion becomes an argument, which upsets a mentally-exhausted Gilda and has her retire to her room, Vinnie being able to sate the argument. Vinnie meets with Gilda and assumes she’ll stop her mission, only to have Gilda expresses hope in her idea and will continue on, despite how hard the journey has become. To Gilda’s surprise, Vinnie rebukes this, revealing his actual unsupportive nature to Gilda’s idea and explaining that the only reason he supported it in the first place was his belief that Gilda would give up and quit on her own. (This was also how he convinced the king to allow his daughter to start her journey, as well as the fact that he was actually shadowing Gilda the whole time alongside Roberto.)
Gilda, Vinnie, and Roberto are called by the king and the advisor to a secret chamber that contains an intact tablet that reveals the rest of the story. The mutual anger/outrage of the woman’s group and the knights created a monster that absorbed the woman, the act placating it and allowing people to seal it away. The king explains that every time the balance between knights and princesses are challenged, the monster awakens and can only be sealed if either the status quo is restored or if the person who causes the social disruption is absorbed by it. Gilda disbelieves this, until she realizes that the slime monsters were actually extensions of the monster and that it was the cause of most of the problems she encountered (Boss Crimson Goblin’s corruption, the necromancer awakening, the haunting in the tower, and Leon’s mutation). She’s further horrified when she discovers that the treasures she discovered in dungeons weren’t merely magic objects, but possessions of princesses the monster previously absorbed. The king and the adviser explain that such knowledge was kept a secret to give people the illusion of having a freedom of choice (as well as to keep them from knowing that an unkillable monster lives beneath their feet). Now seeing that her life is in danger, Gilda formally ends her mission to calm the feuding kingdoms/groups, but voices her despair of being trapped in the cycle she despised so.
That night, Gilda ventures to her castle’s library, finding herself drawn to looking up information on the monster. The ghosts of the dungeon treasures’ owner appear to her, revealing the monster to be called “the Misos” and that it’s actually contained in the castle’s catacombs. A calamity begins within the castle, it being discovered that Vinnie and Roberto had ventured into the catacombs to confront the monster. Wanting to save her knights, Gilda sneaks into the catacombs and encounters Boss Crimson Goblin’s minions, who help Gilda prepare to confront the monster that ruined/killed their leader. Gilda ultimately encounters Vinnie, who reveals that he’s only there to save Roberto, who had ventured in alone. Roberto himself explains that he wanted to kill the monster and help Gilda, himself agreeing with Gilda’s intentions and seeing them for what they really are. Vinnie rebukes this, his anger/malice awakening the Misos more than Gilda was ever able and having it break through its seal and pull Gilda and Vinnie within its blob-like mass.
Gilda awakens within the Misos and finds herself in front of a healing/saving statue, which reveals itself to be the remaining essence of the original princess that challenged the system. Moved by Gilda telling the statue her journey (the player saving), the princess tells her that she might be able to weaken the Misos enough to destroy it. Fighting her way through the Misos’s dungeon-body, Gilda is able to free the essence of the previous princesses, whose spirits confront the present day rulers of their domains and correct their misconceptions. In the end, Gilda confronts the heart of the Misos, which had binded itself to Vinnie. With Roberto’s help, Gilda is able to defeat Vinnie/the Misos, splitting the two. While Roberto tends to his brother, Gilda confronts the Misos’s heart (which takes the form of a male version of Gilda) in his cage. Rather than fight, Gilda talks to it, the heart slowly opening up to her and realizing that it’s current condition is similar to that of what a princess typically suffers. Seeing the futility of its own existence, the Misos vanishes, thanking Gilda and wishing her well.
The denouement has Lanayalan’s leaders/knights reevaluating their actions/the system, the player being able to freely roam Lanaylan. Should the player enter Gilda’s room, they will be confronted by Vinnie’s main enemy, who had been on vacation and is unaware of the events that transpired in the country. The overlord goes to abduct Gilda, the credits rolling just moments after he ponders why Gilda’s wearing armor/holding a weapon and is attacked by her.