Never noticed this thread. Okay then! Tell me what you think!
The game I'm currently working on takes place in a world threatened by witches; they're using their powers to control the human populace. Within the first few minutes of the game, you find out you're also a witch, and use your powers to defeat a witch who's come to take control of your town. It turns out, in ultimate cliche form, your father had a kid before he married your mother (you), with a witch. You set out to try and find your mother, but things get complicated; with witches pushing on the humans, monsters have begun to spread, attacking humans and witches alike.
In addition to this complication, your own powers are working against you. Your magic is corrupting you when you use it. While you can stave off this corruption, if you're not careful, you'll lose yourself to it, becoming a evil witch like the others. While at first it's a simple quest to find your origins, you soon get pulled into the greater, three way struggle between humans, witches, and monsters.
The world is stated to be watched over by a Goddess, a former Priestess who, long ago, saw the suffering of all living things and prayed for a light to shine over the world; she became that light, watching over humans as well as witches and the other species of the world; it's implied that her light is what's helping to keep you from falling into evil.
Meanwhile, there seems to be, in the shadows, a new, dark religion starting to rise up that's entirely separate from either witches or monsters.
Warning: Extended Plot Details
Spoiler
The witches power actually comes from demons, and the monsters are humans transformed by demonic power. The demons end goal is to darken the world enough to cross over from their world and take the planet; witches are just pawns for them to use.
The monsters not inherently evil, unlike the witches, but the transformation has affected their minds. By the end of the game, they're beginning to form their own society.
You actually do find your mother; it turns out she traveled with your mother and father long ago and was once of the first witches; she used her power sparingly and so was only moderately affected. Even still, knowing the price she pays for using her power, she aids the townsfolk where she's living with her magic.
You also get aid from one of the stronger witches, who appears occasionally to explain certain things before joining your party outright towards the end. I'm still working on how she's managed to resist the corruptive effects of her powers, but I'm thinking she was especially faithful before she was a witch, holding her corruption at bay the same way you do, by appealing to the Goddess.
Early in the game, you meet a Priestess, and go with her as she prays at an altar to restore the Goddesses protection; there are four altars in all, including one tainted by the witches; each one increases the Priestesses ability, and once all four are visited, the demons power wanes enough for you to challenge the "final dungeon", the Witches Stronghold
Ha you thought that was the end; for the final act, you enter the demon world to defeat the demons and close the pathway between humanity and the demons; in so doing, you'll shatter the bond between magic and the demons, granting the witches freedom to use their spells without falling to demonic power.
Tentatively, I'd like to include an Ultimate Final Battle, depending on choices you've made through the game, where you ascend beyond even a witch to face a great evil, resulting in a Best End; I don't have more than one final end planned at the moment, though I do have quite a few game over scenes in the works.
The Dark Church (The Cult of the Nightmare Moon, tentatively) also originates from the demon world, but it's a different faction who believes humans should be absorbed into the darkness, not conquered; it was one of their number who helped create the monsters. This will be more of a subplot running under the main story, coming mostly in the forms of books and mentioned in passing in some conversations. Find all (or a good chunk) of the references results in a bonus quest where your Priestess is kidnapped. Not only do you have to do without her help, you learn they intend to convert her to a Dark Priestess, so you have a time limit to reach her; depending on if you make that time limit, you either have to face her and then the leader of the Dark Church, or just the leader of the church; if she does wind up converted, she can't be unconverted and her skillset changes (You lose access to a lot of amazing support skills but gain some new ones and some offensive skills)
That's the plot~
Now, I have three main characters (four, but one of them is a spoiler~)
MC - Probably going to allow the player to name
A sweet young girl who's lived in a simple town for her entire life. The fact she's a witch hits her very hard, and she spends a lot of the first act uncertain if she's capable of holding back her power, and in fact is not very confident during the game. Despite this, she strongly believes in justice, and won't hesitate to use her powers to fight back the other witches. She's originally only looking for her mother, but it's hard for her to resist helping people in need.
Alice - Name Tentative
A Priestess still studying the arts of healing. She treats everyone with the same level of kindness, no matter who they are. When she's introduced, she's concerned about another Priestess, and the Main Character joins her to investigate; after the matters resolved, Alice asks to travel with the MC to help on her quest as well as for her own personal reasons. She serves as a calm pillar to help stabilize the main character and the only method outside of statues to restore the main characters Purity.
Zypher
Another young witch, and meant to serve as the foil to the main character. She fully embraces her powers, and views the humans as weak and foolish; she considers the witches to be the natural superior and by that nature they should be leading the world. The rise of the monsters upsets her greatly because they're even lower then humans yet dare attack witches. Despite her arrogant views, she does harbor a certain concern for the world, and her stance softens as the plot advances.
Spoiler
Elder WitchShe actually sits on the council of witches, and greatly distrusts the leader of the witches, who turns out to be a demon. As such, she's been studying the source of the witches power and trying to find a way to start a coup. When she finds out about the main character, she follows her closely, eventually joining the just before they challenge the witches castle. She serves as a general adviser to the main character throughout the story, appearing from time to time to offer guidance.