PH - Sprite Reflection

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Started by PrimeHover 79 posts Page 3 of 4 View original ↗
  1. Im having a problem where all water tiles are reflecting indiscriminately 


    if the windows options is at 0 nothing works at all, while if I go to the options and turn it on every water tile will always reflect.


    The terrain tags and plugin commands dont seem to work at all.


    This can be a problem because reflections will show up on things like waterfalls and lillipads.


    Also tiles like muddy water that shouldnt have a reflection will have them
  2. I was actually able to work around this by giving a setting for each individual terrain tag I used for the water tiles and turning the opacity to 


    0 for the ones I didnt want to reflect
  3. Great work mate!


    Would it be possible to add it so you can select which part of a tile will reflect, ie so you dont get reflections on grass and rock(surly there is a better method than scaling the image)


    Maybe by editing the png and making area you want to reflect by changing the opacity?
  4. For example


    Here is an A1 edit saved in psd format.


    The areas that a user wants the sprites to reflect are made set to 65% opacity.


    This is how I did sprite reflection in a VX Ace game, this method gives you alot of control :)

    View attachment Outside_A1.psd
  5. Could you implement this into your plugin?


    Would you like to look at the script for VX Ace?
  6. ShinobiSoftware said:
    Could you implement this into your plugin?


    Would you like to look at the script for VX Ace?

    Sure! Send me the RMVX Ace version! I'll take a look and see what I can do!
  7. PrimeHover said:
    Ok! Thank you for that.


    I totally agree that I need to change the way I'm making these reflections, this will be helpful!

    I'm Happy to help in anyway I can :)

    Keep up the great work!
  8. Can you please upload a working demo project of this? I'm trying to follow the instructions and I cannot figure it out. 


    edit: I figured it out but it would still benefit other people if you uploaded a demo project that showcased how it works. 
  9. Is it possible to add another option for mirrors? So we can reflect on tiles to the north of us instead of just south? :D
  10. jameswestbrook351 said:
    Can you please upload a working demo project of this? I'm trying to follow the instructions and I cannot figure it out. 


    edit: I figured it out but it would still benefit other people if you uploaded a demo project that showcased how it works. 



    Did you also have to change options?
  11. masterlobo said:
    Did you also have to change options?

    Yeah. My first issue was not knowing how to implement it, and the second was finding out it's disabled in options by default. 
  12. Just leaving message to remind myself to download. Looks dope!
  13. I really love this plugin but when I use it there´s this strange thing. When I turn your plugine off again it all works perfectly fine. Basically it is a reflection of somme events like waterfalls which are above the water as you can see in the screenshot. How can I fix this?
  14. You Clod said:
    I really love this plugin but when I use it there´s this strange thing. When I turn your plugine off again it all works perfectly fine. Basically it is a reflection of somme events like waterfalls which are above the water as you can see in the screenshot. How can I fix this?
    Hi, I would also like to say I love this plugin, but I'm having the same issue with waterfalls being incorrectly reflected.
    reflections-glitch.png
  15. Love the plugin. Would it be possible to add a wavy effect, perhaps through one of the pixi filters? That would complete the illusion of it being the reflection in water.
  16. would it be possible to specify which direction the reflection should face? for ponds in-front or to the side of the actor for example?
  17. Well it seems that this plugin wont have any updates, since the owner has not been seen since 2016...

    But anyway: I found one problem. If you change one water tile to be ground or something(to have it animated), reflection will show over it, and i couldn't find a way around it.