Oh I see what you mean, I think I should wait for your next version to avoid making my bug tests complicate things.
Region Reflection Request
● ARCHIVED · READ-ONLY
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Thanks to your testing, I've made my map scrolling and behold, I did indeed need to account for scrolling. I fixed it by adding a difference of $gameMap._displayX/Y, but now I've gone and created a PIXI mask so they can be above tiles. Right now I'm working to get them in the middle of tiles, for and effect of reflection under dirty mirror, thing.
EDIT:
I've edited a version 0.3 into that post with the sample video.

It's not perfect, but I've fixed the scrolling bug and now the map space doesn't have to be transparent. This is a plus, but it's also a problem, because now I just need to figure out how to tile priority the reflection sprites.
Seen here ^ I want to get the reflection above the wall, but under the grass layer on top of it. -
Hi again, I thought i would bring this to your attention first up in case it has been happening on your end. I'm very much liking the work here still- it's all a matter of process and bug testing and I'm very grateful for that. I've noticed the blending/opacity part has been removed- I'm guessing that's just to help with your development.
I've noticed a bit of a sprite off-set issue, the reflections are in the right spots but something is causing them to apear slightly diagonal to the actual position.
The cars reflection on the bottom left is caused by a region 9 tile that is adjacent to it upwards. Currently tile 9 is assigned as a solid block preventing player's vehicles to traverse. I can easily assign the tiles inside the js. file myself without it crashing?
To further point out- the NPC car's reflection is occurring 7 spaces above the source. Not sure if that is intended to happen from a long distance.
I'm assuming obviously without my 9 region currently acting as a player vehicle blocker on this map it is the cause of this.
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I put the transparency back in, and I decided to let the transparency crop the characters again, rather than the regions.
Get reflections 0.2b. I didn't have too much luck with version 0.3 -
Returned to previous version with those additions, things looking great, but the sprite offset is still playing up- sometimes reflections not adding up to where the event is.
Also I wanted to check with you if your specialpassables js is compatible with the new version of MV 1.4.1- I've been switching plugins on and off and that one in particular tends to crash the test play- Sometimes I wish I didn't update the engine at all as it sometimes seems to cause nothing but extra problems for me :/ -
SpecialPassable should be solid. It's more simpler now so it has less chance for random problems not considered.
What I'm worried about is your screenshot. The reflections are supposed to be directly north, but yours seem to be slightly to the right. Is that corrected by the version 0.2b that I attached? -
Ran a few multiple tests to see if other plugins were causing the sprite offset in the reflections- the results below are conducted with 0 plugins installed other than the reflections plugin.
Here is a strange occurrence. Underneath the player there is a reflection region 3 tiles below the player and yet the reflections are projecting themselves from a far distance that would seem impossible to occur. Not to mention the party members reflections are also inaccurate and flipped.
There is also an unusual bug inside the red squared area: If you look close enough there is a weird graphical mess that is cut in half showing what apears to be some red hair from the 3rd party member behind the purple haired girl. The reflections directly below seem to be in the right position but benieth them on another tile below has the sprites again reflected but offset and not flipped.
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Just wanted to check: with your updated version did you consider the changes made for larger sprites? I remember you mentioned having to fall back on your older version that could be resulting with the sprite offset?
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is this working with taller characters then ? At least just a little? Will try it out when i get home :) thanks for your hard work in trying to make this happen
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hey,
the script didnt work for me.
setting
and this is the result:
The reflection starts to early.
The 10 Region is one tile above but it starts to reflect as you see.
How to fix this? -
No help ?
Would be nice if anyone has an idea thx -
any solution???
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This plugin does not work with parallax mapping :C
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@Kato-A Please do not hi-jack a thread with an unrelated query. You can read our Forum Rules here.
Normally I would suggest posting a new thread with a link back to the original for more information if necessary. However, in this instance, that won't help. The way this is written (with transparent tiles etc) means that it cannot work with a parallax image because it will show through where the transparent tiles are. You will have to search for a different plugin.
[mod]Closing[/mod]