Depends on what you're animating. If you're animating single objects, just use events or animated doodads. If the entire floor is animated like water, then use the animated parallax plugin. Even still you only need 3-4 frames at most. Post some screenshots and I may be able to give some better suggestions.
Well instead of screenshots, here is the technical demo on the difficulties I'm having. What we want to do on our project is to have waves crashing on a beach. I believe the version linked has an event to turn into night in PP, feel free to disable it on the bottom left. We can't really work the rest of our map until we fix this ''issue'' or at least know how to exploit the plugin better.
The water should and will be animated too, more than that, but so far we're trying to focus on the waves crashing. You'll see the animation skip some frames at the end, when the waves withdraw. These are the 3 missing frames I can't get to run because of the supposed cap. The ''ground_'' are in the file, as you will see, but the map note only accept 13 if I want it to run, so some are not used.
The issue could be that everything is on the ground layer, but so far we haven't messed up with other parallaxes or anything. I guess it could be possible to have the waves/water on a layer and the beach on an other but I'm unsure how it would help.
If you have any suggestions on how to have wave crashing an other, easier way, feel (very!) free to suggest. Enjoy!
https://drive.google.com/open?id=0B6fShobDLmyTMXRZelZLdU90Nk0