Are you sure you're using OrangeMapshot and not the OrangeScreenshotSaver ?
Orange Mapshot
● ARCHIVED · READ-ONLY
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Are you sure you're using OrangeMapshot and not the OrangeScreenshotSaver ?
Wow... I'm really smart... :headshake:
Thank you, sir! :D -
Sorry to say, but this plugin does not work. Whenever I try to get a mapshot, mv freezes up for like half a minute, then unfreezes and for some reason the my documents folder gets opened. There is no folder called mapshots, either.
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It works just fine with me. Although the pictures are indeed very huge. The only thing that is a little bit sad is that there are no doodads visible, I would need the screenshot saver :)
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Hey this plugin can't take screenshot with large maps? I have a map with width 110 and height 156, the game just shut down when i pressed the button and no screenshot at all.
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Hello! I thanked you on the previous page for this plugin, which was a life saver. I was wondering- since the update, is this plugin not working for anyone else? When I push print screen, the folder pops up, but the map is not placed into the folder. I have tried several times and it just seems that the plugin isn't working since the most recent MV update.
Any help would be great! -
@IssaMeMino It's a little late from your question, but I just downloaded it and tried it with no problems.
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For those having the issue where the MapShots folder opens but no image is saved, I found that changing the name of the map helped. I had to remove a / from my map name.
For those with the water tile issue, I recommend instead of water, using a transparent tile with the cliff edge. Save the static image, and when you parallax, just run the water animation under the image.
Son of gun.
Only posting here to draw attention to this post because this was exactly my problem. I had to remove a /.
Do we know of any other characters mapshot doesn't agree with?
EDIT: I'm guessing this problem will arise if your map name has any character in it that cannot be in a windows filename, like a /. I don't know, because I don't have one to test it on, but I'm willing to bet that the same result would happen on Apple to, or maybe they'd give you an error dialog box or something. -
Is there any way to get this to work with Yanfly's "Doodads" plugin? That would be AMAZING.
The Doodads plugin allows you to add items to a map in-game and save it as part of the map, substituting parallax mapping because you can place them outside of the grid. However the objects won't show up in the editor this way. So I thought maybe I could use Mapshot to grab an image of the Doodad-filled map and use that, but they didn't show up in the mapshot. -
Semolous29, I was having the same problem despite using Mapshot for over a year.
I just downloaded the latest version of the plugin again and replaced my old version
After that the screenshots began appearing again -
Thank you so much Hudell, I'm using so many of your plugins!
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Ok I downloaded the plugin and it not working for me don't know if I am doing something wrong using windows 10 and rpg maker mv 1.5.1
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@Sonyblaze
how did you install the plugin, how did you use it and what exactly happened?
we can't really help you without more details to see what you tried to do... -
Well I have place it in the plugin folder right under the other plugin that I am using (Yanfly engine) follow the direction give here launched the test game press the keys and nothing happen. Change the keys command still nothing. Change game still nothing. Turn off all plugin other the this one and nothing happen?
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please give a screenshot of the plugin window to see what key you configured how, and tell us what key you pressed to make the screenshot.
Does the folder for the screenshot exists? does it remain empty or did you get empty pictures or how did you check that the plugin doesn't work? -
Ok at first I didn't create a folder try the plugin nothin happen. Created the folder tried it again nothing happen and no image. The folder remain empty. Thank you for the help you can give!
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The keycode is a number, for example in default 44 for the prtscrn key.
It doesn't work because you replaced it with yu, which are keys but not keycodes.
Can you test the plugin with its default key code? -
The keycode is a number, for example in default 44 for the prtscrn key.
It doesn't work because you replaced it with yu, which are keys but not keycodes.
Can you test the plugin with its default key code?
I tried you using the default keycode 44 didn't work. Tried other numbers keys didn't work. I used the the kepad numbers on the right and the keys on the top and nothing. That why I used yu just to see what happen. -
I think you still misunderstand.
Key code 44 is NOT a number key. It is the key that has the label "Print screen", perhaps translated into your language and abbreviated on it, and usually located between the regular keyboard and the number pad, above the cursor keys.
If you want to use the y key, then check which number you have to enter for " Y" on the Website that is given in the help section of the plugin. -
Lol Ok Wow that part ok now lol.I think you still misunderstand.
Key code 44 is NOT a number key. It is the key that has the label "Print screen",
Spoiler
But now I back to square one also.