OcRam - Passages plugin (MZ/MV)

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Started by OcRam 528 posts Page 3 of 27 View original ↗
  1. OcRam said:
    I have added support for Yanfly GridFreeDoodads -plugin and changed auto-assign to sign higher level ONLY on roof and walltop tiles. ENJOY!

    OcRam is the MAN. Hot diggity dang!
  2. Hello again!

    Latest version (v2.02) of OcRam_Passages is now released!

    It is now compatible with OcRam_Local_Coop and YEP_EventMiniLabels -plugins.

    Happy RPG Making!
  3. Released HotFix to v2.02 (new version is v2.03)!

    Fixed bug where follower collision tests gave invalid result (if Game_Player was on different floor level than follower).

    I'm sorry for any inconvenience this may have caused! :kaocry:
  4. Hi, wanted to say this stuff is incredible, but also wanted to report a bug.
    I just installed your plugin on a fresh project with no other plugins and have found that after a couple of steps, the characters would no longer be able to move despite keyboard inputs. I haven't put in player 2 or anything, only inserted the plugin and walked around with only player 1 and my character freezes after a short distance. He can turn around but not move. My RMMV software is fully updated and I have no deviations from a starter project at all. At times, my character will be able to move in only 1 direction also, instead of just freezing in place. Please help :( . Your work is a divine gift that I've dreamed about for so long so it's disheartening to see it torture me like this. Above all, thank you!
  5. Pseudo said:
    Hi, wanted to say this stuff is incredible, but also wanted to report a bug.
    I just installed your plugin on a fresh project with no other plugins and have found that after a couple of steps, the characters would no longer be able to move despite keyboard inputs. I haven't put in player 2 or anything, only inserted the plugin and walked around with only player 1 and my character freezes after a short distance. He can turn around but not move. My RMMV software is fully updated and I have no deviations from a starter project at all. At times, my character will be able to move in only 1 direction also, instead of just freezing in place. Please help :( . Your work is a divine gift that I've dreamed about for so long so it's disheartening to see it torture me like this. Above all, thank you!

    Thank you for the message!

    I think this message was supposed to be on OcRam - Local Coop thread? Or is this problem occuring only if Passages -plugin is enabled?

    OcRam_Local_Coop should be lowest on plugin list. And please check that you got latest version of OcRam_Local_Coop (v2.02). I have already fixed similar issue there. Please let know if this helped.
  6. Ah sorry haha must've clicked on too many links. Yes, this was supposed to be on the Local Coop thread, my bad ;;
    I played around with the plugin a bit and realized that I had the map on Loop, specifically, "Loop both". Apparently when the map loops, the script breaks and the character can't move in a certain direction, you may want to try it out. For now, I've taken the loop off and it works perfectly fine, thanks!
  7. No problems! And yes it is indeed the "Loop" functionality that freezes the player. I will try to solve this issue asap.

    And thank you @Pseudo for your report!

    Edit: Now the map loop won't freeze player movement anymore. More details in Local Coop thread.
  8. A little late announcment, but here it goes...
    There was minor update on 2018/05/05 (v2.05) where "Battle test" bug was fixed.

    Thanks to @dessannn for the report!
    ​
  9. Hi OcRam, I've been trying out the plugin recently, but discovered it doesn't seem to like working nicely with Yanfly's region restrictions. I've also reached out to yanfly's discord to see if anyone's having similar issues. Hoping you might know <3
  10. Have you tried already to put Yanfly plugin above this one? Plugin order is essential in all compatibility issues.
  11. This is fantastic. I'll likely be buying a commercial usage eventually.
  12. I'm getting a TypeError "Cannot read property 'isReady' of undefined" upon starting my game with the plugin activated. I've tried disabling every other plugin and it still persists. Even starting a whole new project with OcRam_Passages as the only plugin I'm getting the same error. This is driving me crazy lol. Could there be something wrong with the latest hotfix?

    Edit: It appears updating from MV 1.3.5 to 1.5.1 has fixed the issue.
  13. Brilliant plugin !! I've been looking for something like this for ages!
    Just a problem .. I created a secret passage and put an item (empty event) that can only be picked up inside the passage, below, however the item is still still taken over .. I put the comment: <lower> and tried to use the plugin: floor_level event low .. but did not result ...
    obs. I am in a test project, without any other plugin, MV 1.5.1
    Congratulations on the work! :LZScheeze:
  14. tylerash said:
    I'm getting a TypeError "Cannot read property 'isReady' of undefined" upon starting my game with the plugin activated. I've tried disabling every other plugin and it still persists. Even starting a whole new project with OcRam_Passages as the only plugin I'm getting the same error. This is driving me crazy lol. Could there be something wrong with the latest hotfix?

    Edit: It appears updating from MV 1.3.5 to 1.5.1 has fixed the issue.

    @tylerash Sorry for late response, but glad to hear you got it working!

    Feli said:
    Brilliant plugin !! I've been looking for something like this for ages!
    Just a problem .. I created a secret passage and put an item (empty event) that can only be picked up inside the passage, below, however the item is still still taken over .. I put the comment: <lower> and tried to use the plugin: floor_level event low .. but did not result ...
    obs. I am in a test project, without any other plugin, MV 1.5.1
    Congratulations on the work! :LZScheeze:

    @Feli Thank you sir for the compliments! Just checking that did you use comment (appears as new row on "Contents" box) and NOT event "Note" field. Also <lower> comment has to be in ALL event pages where event should be triggered in that floor level (this also makes possible that event can be triggered in different floor level in each page).
  15. thanks for the quick response! But I checked and did as you said ... it's weird .. even used another version of the maker, but still .. follow the attached pictures of how I'm trying to do ...
    obs.: sorry for portuguese images...
  16. Feli said:
    thanks for the quick response! But I checked and did as you said ... it's weird .. even used another version of the maker, but still .. follow the attached pictures of how I'm trying to do ...
    obs.: sorry for portuguese images...
    I tried to replicate problem you described, but everything worked as supposed... Can you send screenshot from Passages plugin parameters?
  17. is attached..
    obs. I tried to use region 18 instead of 21 .. but the top of the heads of the heroes appeared and the effect did not change .. :LZSooo:
  18. Feli said:
    is attached..
    obs. I tried to use region 18 instead of 21 .. but the top of the heads of the heroes appeared and the effect did not change .. :LZSooo:
    Have you tried latest version of this plugin (v2.05)?
  19. Our .. :LZSblush: I did not even realize that it is outdated ... I was almost sure that I downloaded it from here ... strange .. now yes it's ok!

    obs. there is only one incompatibility with the Basic Event Shadows of the Galv .. the plugin adds simple shadows under the events .. however where I put the region 19 in the case (or 18 on the bridge), the shadows disappear .. I do not know why, but it is only where there is possibility of passage over and under .. This problem has coming now in version 2.05.

    Thank you. :LZSwink:
  20. Thank you for this plugin. I'll likely be buying a license in the future. The ability to designate passability for specific map tiles is essential for my game. I've saved an enormous amount of space by being able to autotile buildings with roofs the player can actually walk under.